I should read all of the thread before saying thingsUrist wrote: ↑Sun Mar 28, 2021 11:57 amSyn claimed it d5
Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
The problem with interactive ISOs here is there’s just not a lot to do
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
in martin's memory though I'd like to share the Day 5 vote count just so we can marvel at something
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
actually I think he already did some work on it for me, let me see if I can find that
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
DAY 5 FINAL:
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but like. can't do vca with the person who didn't vote for the first four days idk
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
though one thing, I don't think marmot and jack both choose to chop made over chop on day 3
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
But they might have just thought made was outed and whatever
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
the thing is if I clear marmot it's mostly for what would in that world be a failed attempt to counterclaim me and a successful accidental counterclaim of a wolf and I kinda don't want to give anyone passes for mechanical snafus given how the wolf team has behaved thusfar
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
someone talk to me or I'll go back to writing this paper on Kant
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
problem with your night kill solve, Urist: I think (emphasis on the think) in that case Syn claims the Wilgy shot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
the day 2 interactions legitimately do look clearing there
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
Chop can do crazy stuff and I've seen poison do that kind of thing before but just seems out of place for Jack
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
cryptic tsp has returned
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
I think it's probably fair to say that if the scum had marmot's role as a fakeclaim, they'd probably just have grogu claim that instead of marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
TonyStarkPrime wrote: ↑Sun Mar 28, 2021 1:13 pm The problem with interactive ISOs here is there’s just not a lot to do
If you don't know who you're voting for, then interactie analyses should provided something at least.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
TonyStarkPrime wrote: ↑Sun Mar 28, 2021 3:25 pm the thing is if I clear marmot it's mostly for what would in that world be a failed attempt to counterclaim me and a successful accidental counterclaim of a wolf and I kinda don't want to give anyone passes for mechanical snafus given how the wolf team has behaved thusfar
huh?

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
I don’t know how to un-“huh?” this for youMarmot wrote: ↑Sun Mar 28, 2021 8:03 pmTonyStarkPrime wrote: ↑Sun Mar 28, 2021 3:25 pm the thing is if I clear marmot it's mostly for what would in that world be a failed attempt to counterclaim me and a successful accidental counterclaim of a wolf and I kinda don't want to give anyone passes for mechanical snafus given how the wolf team has behaved thusfar
huh?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
TonyStarkPrime wrote: ↑Sun Mar 28, 2021 10:11 pmI don’t know how to un-“huh?” this for youMarmot wrote: ↑Sun Mar 28, 2021 8:03 pmTonyStarkPrime wrote: ↑Sun Mar 28, 2021 3:25 pm the thing is if I clear marmot it's mostly for what would in that world be a failed attempt to counterclaim me and a successful accidental counterclaim of a wolf and I kinda don't want to give anyone passes for mechanical snafus given how the wolf team has behaved thusfar
huh?
I wasn't counterclaiming anybody. I was holding out for you to claim because I'd copped you and wanted to verify. As for Grogu, it's not my fault people incorrectly assigned roles to him.
Also, you sort of figured out my role a while ago and asked me so many questions about it, I had to steer you away to redirect attention.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
I mean okay it's a Derridean sentence so I will break it apart.TonyStarkPrime wrote: ↑Sun Mar 28, 2021 10:11 pmI don’t know how to un-“huh?” this for youMarmot wrote: ↑Sun Mar 28, 2021 8:03 pmTonyStarkPrime wrote: ↑Sun Mar 28, 2021 3:25 pm the thing is if I clear marmot it's mostly for what would in that world be a failed attempt to counterclaim me and a successful accidental counterclaim of a wolf and I kinda don't want to give anyone passes for mechanical snafus given how the wolf team has behaved thusfar
huh?
In my view, the two towniest things that you have done are, in order:
1) claim the role that grogu was softing. This led to a wolf being killed and it is generally towny to do things that kill wolves
2) role cop me and present your result as if you had caught me in a lie, when in fact you had caught me in a truth. if you were a wolf I don't think you would have done it like this, you would have either affirmed that I am in fact my role (strengthening support for your claim) or you would have succeeded in claiming a result that would imply that I was lying. There would be no need for something flashy that could easily be host confirmed, and if you were a wolf planning a big gambit I think you would have tried something that would last more than 11 posts
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
The best way to phrase the grogu thing is the thing that Urist just saidMarmot wrote: ↑Sun Mar 28, 2021 11:10 pmTonyStarkPrime wrote: ↑Sun Mar 28, 2021 10:11 pmI don’t know how to un-“huh?” this for youMarmot wrote: ↑Sun Mar 28, 2021 8:03 pmTonyStarkPrime wrote: ↑Sun Mar 28, 2021 3:25 pm the thing is if I clear marmot it's mostly for what would in that world be a failed attempt to counterclaim me and a successful accidental counterclaim of a wolf and I kinda don't want to give anyone passes for mechanical snafus given how the wolf team has behaved thusfar
huh?
I wasn't counterclaiming anybody. I was holding out for you to claim because I'd copped you and wanted to verify. As for Grogu, it's not my fault people incorrectly assigned roles to him.
Also, you sort of figured out my role a while ago and asked me so many questions about it, I had to steer you away to redirect attention.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
gotta be honest I didn't place you on that role for a long time because grogu was still claiming that role
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
like we've done a lot of bad role assigning in this game but I think we did good role assigning on Grogu and that's why he was chopped
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
marmot are you around to do isos? you said you planned to do them
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
well you knowTonyStarkPrime wrote: ↑Sun Mar 28, 2021 11:16 pm like we've done a lot of bad role assigning in this game but I think we did good role assigning on Grogu and that's why he was chopped
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
regretting voicing opinions on nightkills but I'm also generally bewildered this game
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
probably made my life slightly harder though
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
i just need a friend
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
I think we should vote today and it's just to like save me some time but I think our conclusion seems reasonably established at this point. I'll wait for marmot to do the isos and urist to try to convince me that this is a bad idea, but not sure if either will say anything that makes me change my mind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
Then at some point I'mma make an Epi style wall and post it and vote and be epicly wrong
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
I'm voting with 6 hours left and I won't be in the thread much before that and I won't be in the thread much after that. so.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
We've spent a month on this game already, I don't see why we'd rush things now.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
Plus I slacked off all day and won't have time to make a properly-informed decision by eod.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
It would just be perfect if tsp and marmot are both mafia and i'm accusing the only remaining town. Would really cinch that "worst townie" socky for me.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
TonyStarkPrime wrote: ↑Sun Mar 28, 2021 11:16 pm marmot are you around to do isos? you said you planned to do them
Some personal stuff came up last night, but I'm around this morning.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
My Kant prof wants this paper at some point and I want peace of mind
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]
I'd vote Poison/Syn/Seanzie rn just for this series of posts. Poison accepted Grogu's greenclaim before proceeding to proclaim a desire to nuke JJJ, with no attempt to figure out if Grogu is that role.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]
Mild grievance here, but Poison voiced an interest in finding the other VC, as well as previously voicing an interest in killing JJJ. I haven't seen any vocalization about hunting Enclave yet.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Poison asked for 3 names in this post, and received two responses.
TonyStarkPrime wrote: ↑Sun Mar 07, 2021 3:18 ammade is basically copped (I think)
chop claimed mafia and is alive out of the good will of martin's heart
idk who's third. Probably kyle.
ChopChop and TSP each offered a list of three names. None of those lists contained KZA. Also of note is that by the end of Day 3, JJJ was dead, so Enclave was the only remaining faction that Poison needed dead as Sheriff Marion, meaning she should have suspected that KZA was Enclave (or possibly VC as a common enemy, but the former makes more sense).
This is the only thing Poison had to say about KZA on Day 3.
And it was actually a misstatement, and something that came from another game (G-Man's game). As a townie, killing KZA here makes no sense.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
I think we shouldn't vote today. I have a very important IRL deadline tomorrow, and since the logical play here is to sleep, I haven't spent any time doing the legwork necessary for FX so I can focus on my job.TonyStarkPrime wrote: ↑Mon Mar 29, 2021 1:29 am I think we should vote today and it's just to like save me some time but I think our conclusion seems reasonably established at this point. I'll wait for marmot to do the isos and urist to try to convince me that this is a bad idea, but not sure if either will say anything that makes me change my mind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]
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Here's a compilation of every interaction Poison made with the Enclave members.
100 - Poison made this many posts in the thread
30 - There are this many posts above that involve interactions/mentions with a confirmed Enclave
19 - The number of posts above that involve ChopChop
11 - The number of posts above that involve Jack
1 - The number of posts above that involve Grogu
0 - The number of posts above that involve Omega/Made

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
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47 - Syn made this many posts in the thread
8 - There are this many posts above that involve interactions/mentions with a confirmed Enclave
4 - The number of posts above that involve ChopChop
3 - The number of posts above that involve Grogu
1 - The number of posts above that involve Jack
Omega/Made was dead by the time Syn subbed in.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
Poison and Syn both exhibited a very similar handling of Grogu this game. They each mentioned him in their first few posts in the thread before completely ignoring him.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
Sean's iso looks a lot better than Syn and Poison. If he's the final Enclave, he's making matters very difficult.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
I need to go eat breakfast.
Syn and Poison's isos were short enough it was fairly easy to compile posts.
I am most certainly not doing the same with TSP and Urist because of the volume they've posted at, but I will browse through them for anything that looks bad.
Similarly with Sean, he has a lot of meaty posts. His ISO looks good, but I think he entered the game in an optimal slot to bus three teammates and ride it out. The only points against him I've seen thus far are that Poison's ISO looks bad from interactions with Enclave, her selection of NK'ing KZA makes little sense from town pov (I'll take a peak at KZA's ISO to see if there's anything he said about Enclave that might offer some insight).
The following points are reasons why I dislike Poison's ISO:
Syn and Poison's isos were short enough it was fairly easy to compile posts.
I am most certainly not doing the same with TSP and Urist because of the volume they've posted at, but I will browse through them for anything that looks bad.
Similarly with Sean, he has a lot of meaty posts. His ISO looks good, but I think he entered the game in an optimal slot to bus three teammates and ride it out. The only points against him I've seen thus far are that Poison's ISO looks bad from interactions with Enclave, her selection of NK'ing KZA makes little sense from town pov (I'll take a peak at KZA's ISO to see if there's anything he said about Enclave that might offer some insight).
The following points are reasons why I dislike Poison's ISO:
- Poison voiced interest in hunting Vault City and JJJ, but not Enclave. As Sheriff Marion, the former makes sense, but the latter does. VC is not her enemy, but it's good easy hunting for Enclave to engage in.
- Poison spent some time attempting to deflect Sloonei from his hunting of Jack.
- She interacted with ChopChop a lot. The only time that Poison entertained a scumread of Chop was when he admitted to fudging up his message to Spacedaisy, but she quickly fell back from that. Chop was a viable wagon both Day 1 and 2, so I find this quite noteworthy.
- Poison didn't engage with or about Omega/Made at all, even in spite of Omega being caught Day 3. That is also the time when Poison kinda started fading from the thread.
- Poison's only interaction with Grogu was her trusting his green-claim. Considering her intent on hunting JJJ, her letting Grogu off the hook so easily doesn't line up. This interaction is quite w/w.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
Gosh it's quiet here.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
I’ll give Sean a day I guess