Marmot green checked you.
Traitors for Exile
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Re: Traitors for Exile
Sending Wiml looks like the best option imo.
[VOTE: Wiml] aubergine
[VOTE: Wiml] aubergine
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Re: Traitors for Exile
XTMF wrote:Yo Poison, you are fucking dying.
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Re: Traitors for Exile
Why do you think wilm is the best option for you?
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Re: Traitors for Exile
Yeah probably Poison too I just haven't adjusted to them being green checked.
Here I am, being a fool, thinking that my reads are more accurate than green checks.
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Re: Traitors for Exile
I'm a green check. As green as the turtle in your avy.Wiml wrote: ↑Sat Jun 05, 2021 1:25 pmLet's say we decide we want to give Marmot 5 peeks.Wisdom wrote: ↑Sat Jun 05, 2021 1:21 pmI'm starting to understand the pros of this strat.Wiml wrote: ↑Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.
Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.
I think this is much safer than the alternative of exiling anybody multiple times.
I would much rather bet the game on the four towniest players of our choice + 112 not containing all three out of three of the remaining traitors than I would solely on Poison being town.
Also, your opinion is faulty here, on exile thing.
And @Creature we can't be sure about exiling the same player over and over again without some confirmations.
@Gavial does it have to be 3 different traitors to be exiled at some point in the game or would you count it if a single traitor is exiled three times?
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Re: Traitors for Exile
This is a bad post. Never voting wilm for exile for sure.Wiml wrote: ↑Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.
Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.
I think this is much safer than the alternative of exiling anybody multiple times.
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Re: Traitors for Exile
@GavialPoison wrote: ↑Sat Jun 05, 2021 1:46 pmI'm a green check. As green as the turtle in your avy.Wiml wrote: ↑Sat Jun 05, 2021 1:25 pmLet's say we decide we want to give Marmot 5 peeks.Wisdom wrote: ↑Sat Jun 05, 2021 1:21 pmI'm starting to understand the pros of this strat.Wiml wrote: ↑Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.
Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.
I think this is much safer than the alternative of exiling anybody multiple times.
I would much rather bet the game on the four towniest players of our choice + 112 not containing all three out of three of the remaining traitors than I would solely on Poison being town.
Also, your opinion is faulty here, on exile thing.
And @Creature we can't be sure about exiling the same player over and over again without some confirmations.
@Gavial does it have to be 3 different traitors to be exiled at some point in the game or would you count it if a single traitor is exiled three times?
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Re: Traitors for Exile
Waits for the other shoe to drop.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Traitors for Exile
What why would we risk that?Gira wrote: ↑Sat Jun 05, 2021 12:45 pmfor the record, in the future unless someone is being voted, don't out your green checks anymore
i understand the sntiment about not exiling someone over and over, but that's playing not to lose, rather than playing to win. look at it this way: if we exxile someone three times in a row and do NOT lose the game, they are mechanically confirmed town. that is incredibly powerful. right now, there are 3 traitors and 9 townies excluding you. a good townread is likely to be correct. ultimately, when a nightless game comes down to endgame, you need to bet the game on one person being town for sure. what exiling 3x right now does is test your most confident townread right here and now, rather than waiting until we got down in numbers after several days to see if it's right
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Re: Traitors for Exile
Why Wiml, and not a player who was greenchecked?

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
Re: Traitors for Exile
If at any point a traitor has been caught in exile and it occurred 3 times, traitors win.Poison wrote: ↑Sat Jun 05, 2021 1:48 pm@GavialPoison wrote: ↑Sat Jun 05, 2021 1:46 pmI'm a green check. As green as the turtle in your avy.Wiml wrote: ↑Sat Jun 05, 2021 1:25 pmLet's say we decide we want to give Marmot 5 peeks.Wisdom wrote: ↑Sat Jun 05, 2021 1:21 pmI'm starting to understand the pros of this strat.Wiml wrote: ↑Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.
Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.
I think this is much safer than the alternative of exiling anybody multiple times.
I would much rather bet the game on the four towniest players of our choice + 112 not containing all three out of three of the remaining traitors than I would solely on Poison being town.
Also, your opinion is faulty here, on exile thing.
And @Creature we can't be sure about exiling the same player over and over again without some confirmations.
@Gavial does it have to be 3 different traitors to be exiled at some point in the game or would you count it if a single traitor is exiled three times?
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Re: Traitors for Exile
@Auwt can you please respond to this?

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Traitors for Exile
Yeah I think it's likely that you're just town now.Poison wrote: ↑Sat Jun 05, 2021 1:46 pmI'm a green check. As green as the turtle in your avy.Wiml wrote: ↑Sat Jun 05, 2021 1:25 pmLet's say we decide we want to give Marmot 5 peeks.Wisdom wrote: ↑Sat Jun 05, 2021 1:21 pmI'm starting to understand the pros of this strat.Wiml wrote: ↑Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.
Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.
I think this is much safer than the alternative of exiling anybody multiple times.
I would much rather bet the game on the four towniest players of our choice + 112 not containing all three out of three of the remaining traitors than I would solely on Poison being town.
Also, your opinion is faulty here, on exile thing.
And @Creature we can't be sure about exiling the same player over and over again without some confirmations.
@Gavial does it have to be 3 different traitors to be exiled at some point in the game or would you count it if a single traitor is exiled three times?
That being said, I think my strategy has virtually no risk? I don't think it's feasible that we end up exiling all three traitors individually in five attempts (including 112) or however many peeks we choose to give Marmot (and we can always switch to exiling you repeatedly later on in the game if that ends up being the best option as well).
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Re: Traitors for Exile
Tbh, I'm ready to turbo Auwt for being so blatantly contrarian and chaotic.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Traitors for Exile
But iirc, I was in the anti cop pool too right. How can you trust me being a town after the greencheck.
Let the traitors think hard if they wanna try to save me or should we just 100% believe In the green check
Let the traitors think hard if they wanna try to save me or should we just 100% believe In the green check

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Re: Traitors for Exile
Wiml wrote: ↑Sat Jun 05, 2021 1:55 pm Yeah I think it's likely that you're just town now.
That being said, I think my strategy has virtually no risk? I don't think it's feasible that we end up exiling all three traitors individually in five attempts (including 112) or however many peeks we choose to give Marmot (and we can always switch to exiling you repeatedly later on in the game if that ends up being the best option as well).
I agree with this.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Traitors for Exile
Not exiling the same person twice. Thanks.Gavial wrote: ↑Sat Jun 05, 2021 1:54 pmIf at any point a traitor has been caught in exile and it occurred 3 times, traitors win.Poison wrote: ↑Sat Jun 05, 2021 1:48 pm@GavialPoison wrote: ↑Sat Jun 05, 2021 1:46 pmI'm a green check. As green as the turtle in your avy.Wiml wrote: ↑Sat Jun 05, 2021 1:25 pmLet's say we decide we want to give Marmot 5 peeks.Wisdom wrote: ↑Sat Jun 05, 2021 1:21 pmI'm starting to understand the pros of this strat.Wiml wrote: ↑Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.
Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.
I think this is much safer than the alternative of exiling anybody multiple times.
I would much rather bet the game on the four towniest players of our choice + 112 not containing all three out of three of the remaining traitors than I would solely on Poison being town.
Also, your opinion is faulty here, on exile thing.
And @Creature we can't be sure about exiling the same player over and over again without some confirmations.
@Gavial does it have to be 3 different traitors to be exiled at some point in the game or would you count it if a single traitor is exiled three times?
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Re: Traitors for Exile
Probably too sleepy to understand wilm's point atm. I'll be free after tomorrow so that should be good?
Good night!
Good night!
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Re: Traitors for Exile
I confirmed with Gavial, but any anti-cop targets will retain their framed alignment for the remainder of the game, not just the day they're targeted.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Traitors for Exile
Night Poison! Mention me tomorrow and Ilm tey to explain it better?
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Re: Traitors for Exile
Also, exiling a new person every day makes it more likely we exile the anti-cop, which is lowkey kind of a good thing.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Traitors for Exile
Exile the anti-cop once yes, but still, that's one less chance they get at a frame.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Traitors for Exile
Oh... that's way worse.

Re: Traitors for Exile
Yeah, kinda afraid now that Auwt voted there.Poison wrote: ↑Sat Jun 05, 2021 1:48 pmThis is a bad post. Never voting wilm for exile for sure.Wiml wrote: ↑Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.
Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.
I think this is much safer than the alternative of exiling anybody multiple times.
Re: Traitors for Exile
So it's not as broken as it could've been.Gavial wrote: ↑Sat Jun 05, 2021 1:54 pmIf at any point a traitor has been caught in exile and it occurred 3 times, traitors win.Poison wrote: ↑Sat Jun 05, 2021 1:48 pm@GavialPoison wrote: ↑Sat Jun 05, 2021 1:46 pmI'm a green check. As green as the turtle in your avy.Wiml wrote: ↑Sat Jun 05, 2021 1:25 pmLet's say we decide we want to give Marmot 5 peeks.Wisdom wrote: ↑Sat Jun 05, 2021 1:21 pmI'm starting to understand the pros of this strat.Wiml wrote: ↑Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.
Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.
I think this is much safer than the alternative of exiling anybody multiple times.
I would much rather bet the game on the four towniest players of our choice + 112 not containing all three out of three of the remaining traitors than I would solely on Poison being town.
Also, your opinion is faulty here, on exile thing.
And @Creature we can't be sure about exiling the same player over and over again without some confirmations.
@Gavial does it have to be 3 different traitors to be exiled at some point in the game or would you count it if a single traitor is exiled three times?
Re: Traitors for Exile
So there are two options:
1. We hope to get another traitor tomorrow and then we just exile one different player every exile phase.
2. We just exile Poison every night and after three nights she should be confirmed non-traitor.
1. We hope to get another traitor tomorrow and then we just exile one different player every exile phase.
2. We just exile Poison every night and after three nights she should be confirmed non-traitor.
Re: Traitors for Exile
Also it is unlikely we got this unlucky with a green check.
Re: Traitors for Exile
Re: Traitors for Exile
Guess eventually you will become insane cop.
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Re: Traitors for Exile
We can do option 1 without another flip and that's the better option here (as I've been trying to say). The odds of us exiling all three traitors out of three remaining in our top list of towniest players should be close to 0 and that's before you factor in Marmot's peeks too.
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Re: Traitors for Exile
I like the first one better. The second one essentially removes Poison from the game, which itself is a little detrimental to us if she's town, even if it removes that win con from the traitors.
As I mentioned before, the first one actually gives us a chance to roleblock/exile the anti-cop one time, which is a good thing.
I think we should stick with the first one for the next couple phases and see how the traitor hunting goes. If it's going poorly, we can resort to exiling the same unanimous townie. Either way, we can still exile Poison tonight.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
Re: Traitors for Exile
I think we can still exile Poison today and then we alternate every night.Wiml wrote: ↑Sat Jun 05, 2021 2:14 pmWe can do option 1 without another flip and that's the better option here (as I've been trying to say). The odds of us exiling all three traitors out of three remaining in our top list of towniest players should be close to 0 and that's before you factor in Marmot's peeks too.
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Re: Traitors for Exile
I'm not opposed to exiling Poison today. If worst comes to worst, we can always decide to switch to exiling only Poison mid-way through the game.Creature wrote: ↑Sat Jun 05, 2021 2:15 pmI think we can still exile Poison today and then we alternate every night.Wiml wrote: ↑Sat Jun 05, 2021 2:14 pmWe can do option 1 without another flip and that's the better option here (as I've been trying to say). The odds of us exiling all three traitors out of three remaining in our top list of towniest players should be close to 0 and that's before you factor in Marmot's peeks too.
That was what I suggested in my other post and I'm not sure why you were so opposed to it there tbh.
Re: Traitors for Exile
for more clarification:Creature wrote: ↑Sat Jun 05, 2021 2:08 pmSo it's not as broken as it could've been.Gavial wrote: ↑Sat Jun 05, 2021 1:54 pmIf at any point a traitor has been caught in exile and it occurred 3 times, traitors win.Poison wrote: ↑Sat Jun 05, 2021 1:48 pm@GavialPoison wrote: ↑Sat Jun 05, 2021 1:46 pmI'm a green check. As green as the turtle in your avy.Wiml wrote: ↑Sat Jun 05, 2021 1:25 pmLet's say we decide we want to give Marmot 5 peeks.Wisdom wrote: ↑Sat Jun 05, 2021 1:21 pmI'm starting to understand the pros of this strat.Wiml wrote: ↑Sat Jun 05, 2021 1:19 pm One thing I will suggest again is never exile the same person twice.
Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.
I think this is much safer than the alternative of exiling anybody multiple times.
I would much rather bet the game on the four towniest players of our choice + 112 not containing all three out of three of the remaining traitors than I would solely on Poison being town.
Also, your opinion is faulty here, on exile thing.
And @Creature we can't be sure about exiling the same player over and over again without some confirmations.
@Gavial does it have to be 3 different traitors to be exiled at some point in the game or would you count it if a single traitor is exiled three times?
Example
Sam is Traitor and gets exiled, Tony is Traitor that gets exiled and then Sam gets exiled again, Traitors win.
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Re: Traitors for Exile
okay so if there are 3 different occasions of any traitor being exiled, the traitors win
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Re: Traitors for Exile
yeah discard my anticop hunt from earlier since it was hinged on the assumption the anticop didn't self-target
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Re: Traitors for Exile
Re: Traitors for Exile
they're not as good as i'd thought yesterday. assuming the anti-daycop is allowed to selftarget and always does so on day 1 (because we're assuming worst case scenario here) it's something like 1/12 (chances of targeting the anti-daycop) + 2/12*2/11 (chances of investigating a traitor who is painted by the anti-daycop on day 2). the exile actually increases the probability of a same target but i'm too lazy to do all that math so the quick and dirty estimate is 11.1%, actual chances probably slightly higher, not likely but not something i'd bet the game on necessarily
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Re: Traitors for Exile
Just a quick note as the MoD and as an administrator: MissSparkles is having technical issues with the site presently, and I am working through them with her. For the moment she is unable to make posts. Please don't interact with this post publicly. Thanks.
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Re: Traitors for Exile
Woooo
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