Them or Mac for me rn.
Traitors for Exile
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Re: Traitors for Exile
oh we can talk at night too
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Re: Traitors for Exile
you said mac twice
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Re: Traitors for Exile
Do we think this looks fake or actual town reaction to not knowing the mechanics before repping in? Cause to me i’d say it’s the latter, but you tell me? Seems easy enough to fake here, ive never played with this person I don’t think.

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Re: Traitors for Exile
ok so to my understanding this is basically mech locked right
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Re: Traitors for Exile
we need one town clear to win the game, anyone want to step up?
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Re: Traitors for Exile
I did lmao. Gira is the other maybe an anti day cop as i was actually thinking of, mac being there twice was not supposed to happen lmao
I say we send Wiml too exile, he should tell me all his thoughts and who the anti day cop is before he goes so we don’t gsve to rush things either.
Who talked about anti day cop strategy the most and who didn’t wanna it at all should be telling; but i’m too lazy/busy too do that rn. i just see more players in the POE who’ve done a lot more scummy things then me who could he scum over me still in the player list tbh.

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Re: Traitors for Exile
You can do it, I believe in ya.TonyStarkPrime wrote: ↑Thu Jun 10, 2021 1:37 am we need one town clear to win the game, anyone want to step up?

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Re: Traitors for Exile
You can do it, I believe in ya.TonyStarkPrime wrote: ↑Thu Jun 10, 2021 1:37 am we need one town clear to win the game, anyone want to step up?

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Re: Traitors for Exile
Why’d your town read on me lose faith over time Creature, we’ve been yeeting scum together two days in a row now, have some faith we were a good team, i know we were.
You’ve been picking the right targets p sure, it looks good on you.
You’ve been picking the right targets p sure, it looks good on you.

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Re: Traitors for Exile
We have enough misyeets left for me just slank and yell out scum strategies for the anti day cop.
Was it Gira or Wiml that came up with the exile plan that basically has it locked for us?
I’m super proud we’re doing so well though. Even if i’m misyeeted at this point we should still win.
Wiml/Wisdom/KZA/Creature are the town i’d choose to actually go too exile based on town cred. Marmot is confirmed chillin’ in the vip lounge watching over us all, we should be good2go
Was it Gira or Wiml that came up with the exile plan that basically has it locked for us?
I’m super proud we’re doing so well though. Even if i’m misyeeted at this point we should still win.
Wiml/Wisdom/KZA/Creature are the town i’d choose to actually go too exile based on town cred. Marmot is confirmed chillin’ in the vip lounge watching over us all, we should be good2go

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Re: Traitors for Exile
we just exile a different person each day and we're good
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Re: Traitors for Exile
i mean i dunno who we've already sent but unless two of them are wolves we should be able to cycle through
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Re: Traitors for Exile
if we know /who/ we want to bet the game on we can speed it up and exile them three times in a row
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Re: Traitors for Exile
Yea i’m just bored. Throwing shots in the dark towards the identity of the last traitor the anti town day cop, trying to help a cute marmot out!

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Re: Traitors for Exile
who have we already exiled? i can probably track this down but 

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Re: Traitors for Exile
The only serious option there is marmot and the other plan is way better, you thought about both as an option! Why did you mention this traitor favoured plan after the first one, did you actually really think about the first one, if u posted the less optimal one after knowing about the superior first plan!?TonyStarkPrime wrote: ↑Thu Jun 10, 2021 2:02 am if we know /who/ we want to bet the game on we can speed it up and exile them three times in a row

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Re: Traitors for Exile
Yourself, Poison, MacTonyStarkPrime wrote: ↑Thu Jun 10, 2021 2:03 am who have we already exiled? i can probably track this down but![]()

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Re: Traitors for Exile
well at some point we need to choose a person who's townMissSparkles wrote: ↑Thu Jun 10, 2021 2:04 amThe only serious option there is marmot and the other plan is way better, you thought about both as an option! Why did you mention this traitor favoured plan after the first one, did you actually really think about the first one, if u posted the less optimal one after knowing about the superior first plan!?TonyStarkPrime wrote: ↑Thu Jun 10, 2021 2:02 am if we know /who/ we want to bet the game on we can speed it up and exile them three times in a row
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Re: Traitors for Exile
@Gavial get me an exile poll
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Re: Traitors for Exile
i also have to post enough to pass nanook in the overall postcount. i think this game will be approximately running on autopilot from here on out but I have a side quest
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Re: Traitors for Exile
this is all to say exile kza cause apparently he derp cleared
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Re: Traitors for Exile
Wooop
I want marmot's peeks before voting aimlessly. As I said, every redcheck is a likely town clear by now.
I want marmot's peeks before voting aimlessly. As I said, every redcheck is a likely town clear by now.
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Re: Traitors for Exile
I told you that’s WimlTonyStarkPrime wrote: ↑Thu Jun 10, 2021 2:15 amwell at some point we need to choose a person who's townMissSparkles wrote: ↑Thu Jun 10, 2021 2:04 amThe only serious option there is marmot and the other plan is way better, you thought about both as an option! Why did you mention this traitor favoured plan after the first one, did you actually really think about the first one, if u posted the less optimal one after knowing about the superior first plan!?TonyStarkPrime wrote: ↑Thu Jun 10, 2021 2:02 am if we know /who/ we want to bet the game on we can speed it up and exile them three times in a row

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Re: Traitors for Exile
I think
Gira
Or Mac
Is the last one
We should be able to find them through marmot's peeks and lack of something to solve.
Gira
Or Mac
Is the last one
We should be able to find them through marmot's peeks and lack of something to solve.
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Re: Traitors for Exile
Lmao.
Yeah we just need one town we are willing to bet the game on and we win.
If the anti-cop is alive still then red peeks are probably semi-clearing now?
Yeah we just need one town we are willing to bet the game on and we win.
If the anti-cop is alive still then red peeks are probably semi-clearing now?
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Re: Traitors for Exile
KZA works for me too though, not a horrible suggestion.
Both KZA and WIML are more townlock to me then the copped Poison lmao. Marmot/Wiml/KZA/Creature/Wisdom/112 now TSP/ Mac / Gira / Long Con
In order of confirmed town Marmot too meh Long Con probably too scummy to be scum which would signal me to look at Mac/Gira posts for anti day cop strategy thoughts either disguised in town mech sokving ala the case for maybe Gira but in all honesty it’s just Mac lmao
Both KZA and WIML are more townlock to me then the copped Poison lmao. Marmot/Wiml/KZA/Creature/Wisdom/112 now TSP/ Mac / Gira / Long Con
In order of confirmed town Marmot too meh Long Con probably too scummy to be scum which would signal me to look at Mac/Gira posts for anti day cop strategy thoughts either disguised in town mech sokving ala the case for maybe Gira but in all honesty it’s just Mac lmao

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Re: Traitors for Exile
We could just bet win the game via sending marmot now lije i said from the beginning, he gives up his check, and we work on Mac/Gira/LOLSPARKLES and go from there.
But you’re chopping me never exiling me kkfam??
But you’re chopping me never exiling me kkfam??

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Re: Traitors for Exile
So why KZA over Wiml? Less presence, because i’m more confident on mech solving Wiml then i might’ve done really good scum theatre KZA.
I feel like after Me/Gira/Mac are solved, if all of 3 of us flip town, i’d might at that point reconsider KZA, so honestly I might’ve just talked myself into it putting him lower on the townyness ranking
I hate when I do that. Might be paranoia bcz of jy opening gut scum read on him bit of Gira/Mac/112 or TSP/Long Con all somehow flip town, i’d vote KZA before wiml/creature/wisdom/marmot, but im okay with probably bring wrong on that read and just conceding to the consensus
I feel like after Me/Gira/Mac are solved, if all of 3 of us flip town, i’d might at that point reconsider KZA, so honestly I might’ve just talked myself into it putting him lower on the townyness ranking
I hate when I do that. Might be paranoia bcz of jy opening gut scum read on him bit of Gira/Mac/112 or TSP/Long Con all somehow flip town, i’d vote KZA before wiml/creature/wisdom/marmot, but im okay with probably bring wrong on that read and just conceding to the consensus

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Re: Traitors for Exile
A good anti day cop would just reverse back red peeks now. I said it because #blunt4lyfe is the way to best help marmy think of the anti daycop strategy that would become clearer to him at this junkture but not sure if that was even possible from the beginning and if it wasn’t probably shouldn’t be allowed now tbh
I’m just telling you what i’d be thinking about in that players position can’t give them a good strategy we as town are now aare of ourselves lmao

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Re: Traitors for Exile
Also to think make didn’t think of there being no need for cop cover based on what i’ve heard from the crossover game us kibda LOL

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Re: Traitors for Exile
I originally thought exiles were permanent and pre-rand I'd developed an even more broken way to solve the game.
You could use the exile vote as a second elimination vote. It was statistically unlikely that you eliminate 3/4 traitors with specifically the exile vote (I want to say ~5/16). If a traitor is eliminated with the normal vote, it becomes very hard to losr via exile this way (like ~1/8). So the plan would be to use the exile vote on the upper PoE and the elimination vote on the obvious wolves then switch both votes to obvious wolves if there's a flip with the elimination vote.
Just thought this would be funny to share.
You could use the exile vote as a second elimination vote. It was statistically unlikely that you eliminate 3/4 traitors with specifically the exile vote (I want to say ~5/16). If a traitor is eliminated with the normal vote, it becomes very hard to losr via exile this way (like ~1/8). So the plan would be to use the exile vote on the upper PoE and the elimination vote on the obvious wolves then switch both votes to obvious wolves if there's a flip with the elimination vote.
Just thought this would be funny to share.
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Re: Traitors for Exile
Yeah, I had similar thoughts but didn't mention them to avoid putting any ideas into people's heads.MissSparkles wrote: ↑Thu Jun 10, 2021 3:29 amA good anti day cop would just reverse back red peeks now. I said it because #blunt4lyfe is the way to best help marmy think of the anti daycop strategy that would become clearer to him at this junkture but not sure if that was even possible from the beginning and if it wasn’t probably shouldn’t be allowed now tbh
I’m just telling you what i’d be thinking about in that players position can’t give them a good strategy we as town are now aare of ourselves lmao
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Re: Traitors for Exile
Yea that way is easier to solve though.
Setup still needs fine tuning but could probably work with some of it tbh.
Setup still needs fine tuning but could probably work with some of it tbh.

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Re: Traitors for Exile
I would’ve preferred you saying you were waiting for someone else to say it first but you don’t know me enough yet lolWiml wrote: ↑Thu Jun 10, 2021 3:33 amYeah, I had similar thoughts but didn't mention them to avoid putting any ideas into people's heads.MissSparkles wrote: ↑Thu Jun 10, 2021 3:29 amA good anti day cop would just reverse back red peeks now. I said it because #blunt4lyfe is the way to best help marmy think of the anti daycop strategy that would become clearer to him at this junkture but not sure if that was even possible from the beginning and if it wasn’t probably shouldn’t be allowed now tbh
I’m just telling you what i’d be thinking about in that players position can’t give them a good strategy we as town are now aare of ourselves lmao

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Re: Traitors for Exile
I think we won, i’d quit if I was the last traitor and maybe blame the setup too save face lol

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Re: Traitors for Exile
How sure Mac sounded about Falcon seemed like ivwas right and they tmi’d signalled each other.
The falcon punch didn’t even try to mech solve once iirc, was obvious after the flip though, so still stands as a possibility of Mac finding Captain Falcon and bussing or honestly didn’t know and it kinda just happened lmao
No doubt Captain Falcon is a good player in his own right, but he definitely felt less experienced compared too others.
Still liked him though and he fooled me FALCON PUNCHED MYSELF LMAO, atleast I got the other two lmao and probably the last one left too
The falcon punch didn’t even try to mech solve once iirc, was obvious after the flip though, so still stands as a possibility of Mac finding Captain Falcon and bussing or honestly didn’t know and it kinda just happened lmao
No doubt Captain Falcon is a good player in his own right, but he definitely felt less experienced compared too others.
Still liked him though and he fooled me FALCON PUNCHED MYSELF LMAO, atleast I got the other two lmao and probably the last one left too


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Re: Traitors for Exile
I actually think the setup would work better with permanent exiles and a lower exile limit of 2? Would probably need some more looking at though.
I think the other issue is that lost wolves are in general pretty tedious to try to hunt and it's much harder to find towns too.
I think the other issue is that lost wolves are in general pretty tedious to try to hunt and it's much harder to find towns too.
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Re: Traitors for Exile
Yea solving was just annoying, wasn’t a setup i’d play again tbh. I did like the cop strategy element to it all but needs a full makeover tbhtbh

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Re: Traitors for Exile
I'm not gonna accept the auto-run sorry.
The anti cop is confirmed alive, as host said they would flip anti cop when dead, and as long as they have used their ability on themselves (which I am willing to bet on) our cop can clear people.
Sure, the only thing that keeps me from wanting to go auto is the cop checks, but still. I think marmot got two checks now that he hasn't shared?
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Re: Traitors for Exile
The setup is broken but I am all in for experimenting with setups as long as everything is on the table from the beginning.MissSparkles wrote: ↑Thu Jun 10, 2021 3:43 am Yea solving was just annoying, wasn’t a setup i’d play again tbh. I did like the cop strategy element to it all but needs a full makeover tbhtbh
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Re: Traitors for Exile
Which it has been in this game, so, it's fineWisdom wrote: ↑Thu Jun 10, 2021 3:53 amThe setup is broken but I am all in for experimenting with setups as long as everything is on the table from the beginning.MissSparkles wrote: ↑Thu Jun 10, 2021 3:43 am Yea solving was just annoying, wasn’t a setup i’d play again tbh. I did like the cop strategy element to it all but needs a full makeover tbhtbh
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Re: Traitors for Exile
Yeah I'm not in support of the auto for the same reason. Mostly just some fast hammers.Wisdom wrote: ↑Thu Jun 10, 2021 3:52 amI'm not gonna accept the auto-run sorry.
The anti cop is confirmed alive, as host said they would flip anti cop when dead, and as long as they have used their ability on themselves (which I am willing to bet on) our cop can clear people.
Sure, the only thing that keeps me from wanting to go auto is the cop checks, but still. I think marmot got two checks now that he hasn't shared?
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Re: Traitors for Exile
Yes!Wiml wrote: ↑Thu Jun 10, 2021 3:55 amYeah I'm not in support of the auto for the same reason. Mostly just some fast hammers.Wisdom wrote: ↑Thu Jun 10, 2021 3:52 amI'm not gonna accept the auto-run sorry.
The anti cop is confirmed alive, as host said they would flip anti cop when dead, and as long as they have used their ability on themselves (which I am willing to bet on) our cop can clear people.
Sure, the only thing that keeps me from wanting to go auto is the cop checks, but still. I think marmot got two checks now that he hasn't shared?
Hammers go brrrrr
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Re: Traitors for Exile
Oh I agree, just stating my opinion lulWisdom wrote: ↑Thu Jun 10, 2021 3:54 amWhich it has been in this game, so, it's fineWisdom wrote: ↑Thu Jun 10, 2021 3:53 amThe setup is broken but I am all in for experimenting with setups as long as everything is on the table from the beginning.MissSparkles wrote: ↑Thu Jun 10, 2021 3:43 am Yea solving was just annoying, wasn’t a setup i’d play again tbh. I did like the cop strategy element to it all but needs a full makeover tbhtbh

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Re: Traitors for Exile
Anyways I’m pretty confident Mac is the last one do let’s just do that tomorrow shall we?
I’d wanna hear from marmy first though obvi
I’d wanna hear from marmy first though obvi

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Re: Traitors for Exile
Always have to find out if the groundhog saw his shadow or not.
Not by my definition of derpclear, which is something like revealing beyond a doubt that you're ignorant of information that the wolf team surely would not be. All KZA did was act like the red check was wrong. I get the argument that a redchecked traitor would admit when he's been found out... if one's personal judgement one his reaction is that's honest beyond a doubt, so be it. I think it's a basic go-to mode for getting redchecked as a wolf: deny, deny, deny.TonyStarkPrime wrote: ↑Thu Jun 10, 2021 2:25 am this is all to say exile kza cause apparently he derp cleared
I like the idea of autoing the green checks from here on in.Wisdom wrote: ↑Thu Jun 10, 2021 3:52 amI'm not gonna accept the auto-run sorry.
The anti cop is confirmed alive, as host said they would flip anti cop when dead, and as long as they have used their ability on themselves (which I am willing to bet on) our cop can clear people.
Sure, the only thing that keeps me from wanting to go auto is the cop checks, but still. I think marmot got two checks now that he hasn't shared?
