Traitors for Exile

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Day phase

Marmot
0
No votes
Long Con
0
No votes
Gira
0
No votes
TonyStarkPrime
6
75%
Creature
0
No votes
KZA
0
No votes
Widsom
0
No votes
MacDougall
0
No votes
MissSparkles
0
No votes
No vote / unvote
0
No votes
Host/dead/non
2
25%
 
Total votes: 8
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Re: Traitors for Exile

#1701

Post by MissSparkles »

Creature wrote: Wed Jun 09, 2021 9:39 pm Thinking it will just be 112/TSP, but let's keep seeing
Them or Mac for me rn.
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Re: Traitors for Exile

#1702

Post by TonyStarkPrime »

oh we can talk at night too
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Re: Traitors for Exile

#1703

Post by MissSparkles »

I’d see it being out of 112/TSP, Mac, Long Con, Mac rn.

No particular order.
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Re: Traitors for Exile

#1704

Post by TonyStarkPrime »

you said mac twice
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Re: Traitors for Exile

#1705

Post by MissSparkles »

TonyStarkPrime wrote: Thu Jun 10, 2021 1:30 am oh we can talk at night too
Do we think this looks fake or actual town reaction to not knowing the mechanics before repping in? Cause to me i’d say it’s the latter, but you tell me? Seems easy enough to fake here, ive never played with this person I don’t think.
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Re: Traitors for Exile

#1706

Post by TonyStarkPrime »

ok so to my understanding this is basically mech locked right
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Re: Traitors for Exile

#1707

Post by TonyStarkPrime »

we need one town clear to win the game, anyone want to step up?
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Re: Traitors for Exile

#1708

Post by MissSparkles »

TonyStarkPrime wrote: Thu Jun 10, 2021 1:32 am you said mac twice
I did lmao. Gira is the other maybe an anti day cop as i was actually thinking of, mac being there twice was not supposed to happen lmao

I say we send Wiml too exile, he should tell me all his thoughts and who the anti day cop is before he goes so we don’t gsve to rush things either.

Who talked about anti day cop strategy the most and who didn’t wanna it at all should be telling; but i’m too lazy/busy too do that rn. i just see more players in the POE who’ve done a lot more scummy things then me who could he scum over me still in the player list tbh.
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Re: Traitors for Exile

#1709

Post by MissSparkles »

TonyStarkPrime wrote: Thu Jun 10, 2021 1:37 am we need one town clear to win the game, anyone want to step up?
You can do it, I believe in ya.
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Re: Traitors for Exile

#1710

Post by MissSparkles »

TonyStarkPrime wrote: Thu Jun 10, 2021 1:37 am we need one town clear to win the game, anyone want to step up?
You can do it, I believe in ya.
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Re: Traitors for Exile

#1711

Post by MissSparkles »

Why’d your town read on me lose faith over time Creature, we’ve been yeeting scum together two days in a row now, have some faith we were a good team, i know we were.

You’ve been picking the right targets p sure, it looks good on you.
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Re: Traitors for Exile

#1712

Post by MissSparkles »

We have enough misyeets left for me just slank and yell out scum strategies for the anti day cop.

Was it Gira or Wiml that came up with the exile plan that basically has it locked for us?

I’m super proud we’re doing so well though. Even if i’m misyeeted at this point we should still win.

Wiml/Wisdom/KZA/Creature are the town i’d choose to actually go too exile based on town cred. Marmot is confirmed chillin’ in the vip lounge watching over us all, we should be good2go
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Re: Traitors for Exile

#1713

Post by TonyStarkPrime »

we just exile a different person each day and we're good
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Re: Traitors for Exile

#1714

Post by TonyStarkPrime »

i mean i dunno who we've already sent but unless two of them are wolves we should be able to cycle through
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Re: Traitors for Exile

#1715

Post by TonyStarkPrime »

if we know /who/ we want to bet the game on we can speed it up and exile them three times in a row
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Re: Traitors for Exile

#1716

Post by MissSparkles »

Yea i’m just bored. Throwing shots in the dark towards the identity of the last traitor the anti town day cop, trying to help a cute marmot out!
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Re: Traitors for Exile

#1717

Post by TonyStarkPrime »

who have we already exiled? i can probably track this down but :shrug:
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Re: Traitors for Exile

#1718

Post by MissSparkles »

TonyStarkPrime wrote: Thu Jun 10, 2021 2:02 am if we know /who/ we want to bet the game on we can speed it up and exile them three times in a row
The only serious option there is marmot and the other plan is way better, you thought about both as an option! Why did you mention this traitor favoured plan after the first one, did you actually really think about the first one, if u posted the less optimal one after knowing about the superior first plan!?
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Re: Traitors for Exile

#1719

Post by MissSparkles »

TonyStarkPrime wrote: Thu Jun 10, 2021 2:03 am who have we already exiled? i can probably track this down but :shrug:
Yourself, Poison, Mac
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Re: Traitors for Exile

#1720

Post by TonyStarkPrime »

MissSparkles wrote: Thu Jun 10, 2021 2:04 am
TonyStarkPrime wrote: Thu Jun 10, 2021 2:02 am if we know /who/ we want to bet the game on we can speed it up and exile them three times in a row
The only serious option there is marmot and the other plan is way better, you thought about both as an option! Why did you mention this traitor favoured plan after the first one, did you actually really think about the first one, if u posted the less optimal one after knowing about the superior first plan!?
well at some point we need to choose a person who's town
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Re: Traitors for Exile

#1721

Post by TonyStarkPrime »

@Gavial get me an exile poll
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Re: Traitors for Exile

#1722

Post by TonyStarkPrime »

i also have to post enough to pass nanook in the overall postcount. i think this game will be approximately running on autopilot from here on out but I have a side quest
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Re: Traitors for Exile

#1723

Post by TonyStarkPrime »

this is all to say exile kza cause apparently he derp cleared
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Re: Traitors for Exile

#1724

Post by Wisdom »

Wooop

I want marmot's peeks before voting aimlessly. As I said, every redcheck is a likely town clear by now.
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Re: Traitors for Exile

#1725

Post by MissSparkles »

TonyStarkPrime wrote: Thu Jun 10, 2021 2:15 am
MissSparkles wrote: Thu Jun 10, 2021 2:04 am
TonyStarkPrime wrote: Thu Jun 10, 2021 2:02 am if we know /who/ we want to bet the game on we can speed it up and exile them three times in a row
The only serious option there is marmot and the other plan is way better, you thought about both as an option! Why did you mention this traitor favoured plan after the first one, did you actually really think about the first one, if u posted the less optimal one after knowing about the superior first plan!?
well at some point we need to choose a person who's town
I told you that’s Wiml 🤷‍♀️
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Re: Traitors for Exile

#1726

Post by Wisdom »

I think
Gira
Or Mac
Is the last one

We should be able to find them through marmot's peeks and lack of something to solve.
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Re: Traitors for Exile

#1727

Post by Wiml »

Lmao.

Yeah we just need one town we are willing to bet the game on and we win.

If the anti-cop is alive still then red peeks are probably semi-clearing now?
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Re: Traitors for Exile

#1728

Post by MissSparkles »

KZA works for me too though, not a horrible suggestion.


Both KZA and WIML are more townlock to me then the copped Poison lmao. Marmot/Wiml/KZA/Creature/Wisdom/112 now TSP/ Mac / Gira / Long Con

In order of confirmed town Marmot too meh Long Con probably too scummy to be scum which would signal me to look at Mac/Gira posts for anti day cop strategy thoughts either disguised in town mech sokving ala the case for maybe Gira but in all honesty it’s just Mac lmao
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Re: Traitors for Exile

#1729

Post by MissSparkles »

We could just bet win the game via sending marmot now lije i said from the beginning, he gives up his check, and we work on Mac/Gira/LOLSPARKLES and go from there.

But you’re chopping me never exiling me kkfam??
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Re: Traitors for Exile

#1730

Post by MissSparkles »

So why KZA over Wiml? Less presence, because i’m more confident on mech solving Wiml then i might’ve done really good scum theatre KZA.

I feel like after Me/Gira/Mac are solved, if all of 3 of us flip town, i’d might at that point reconsider KZA, so honestly I might’ve just talked myself into it putting him lower on the townyness ranking

I hate when I do that. Might be paranoia bcz of jy opening gut scum read on him bit of Gira/Mac/112 or TSP/Long Con all somehow flip town, i’d vote KZA before wiml/creature/wisdom/marmot, but im okay with probably bring wrong on that read and just conceding to the consensus
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Re: Traitors for Exile

#1731

Post by MissSparkles »

^^^ lots of typos in there sorry fam
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Re: Traitors for Exile

#1732

Post by MissSparkles »

Wiml wrote: Thu Jun 10, 2021 3:13 am Lmao.

Yeah we just need one town we are willing to bet the game on and we win.

If the anti-cop is alive still then red peeks are probably semi-clearing now?
A good anti day cop would just reverse back red peeks now. I said it because #blunt4lyfe is the way to best help marmy think of the anti daycop strategy that would become clearer to him at this junkture but not sure if that was even possible from the beginning and if it wasn’t probably shouldn’t be allowed now tbh

I’m just telling you what i’d be thinking about in that players position can’t give them a good strategy we as town are now aare of ourselves lmao
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Re: Traitors for Exile

#1733

Post by MissSparkles »

Also to think make didn’t think of there being no need for cop cover based on what i’ve heard from the crossover game us kibda LOL
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Re: Traitors for Exile

#1734

Post by MissSparkles »

Do you think i’m town yet? No they yeet me, but yeet Mac/Gira first.
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Re: Traitors for Exile

#1735

Post by Wiml »

I originally thought exiles were permanent and pre-rand I'd developed an even more broken way to solve the game.

You could use the exile vote as a second elimination vote. It was statistically unlikely that you eliminate 3/4 traitors with specifically the exile vote (I want to say ~5/16). If a traitor is eliminated with the normal vote, it becomes very hard to losr via exile this way (like ~1/8). So the plan would be to use the exile vote on the upper PoE and the elimination vote on the obvious wolves then switch both votes to obvious wolves if there's a flip with the elimination vote.

Just thought this would be funny to share.
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Re: Traitors for Exile

#1736

Post by Wiml »

MissSparkles wrote: Thu Jun 10, 2021 3:29 am
Wiml wrote: Thu Jun 10, 2021 3:13 am Lmao.

Yeah we just need one town we are willing to bet the game on and we win.

If the anti-cop is alive still then red peeks are probably semi-clearing now?
A good anti day cop would just reverse back red peeks now. I said it because #blunt4lyfe is the way to best help marmy think of the anti daycop strategy that would become clearer to him at this junkture but not sure if that was even possible from the beginning and if it wasn’t probably shouldn’t be allowed now tbh

I’m just telling you what i’d be thinking about in that players position can’t give them a good strategy we as town are now aare of ourselves lmao
Yeah, I had similar thoughts but didn't mention them to avoid putting any ideas into people's heads.
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Re: Traitors for Exile

#1737

Post by MissSparkles »

Yea that way is easier to solve though.

Setup still needs fine tuning but could probably work with some of it tbh.
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Re: Traitors for Exile

#1738

Post by MissSparkles »

Wiml wrote: Thu Jun 10, 2021 3:33 am
MissSparkles wrote: Thu Jun 10, 2021 3:29 am
Wiml wrote: Thu Jun 10, 2021 3:13 am Lmao.

Yeah we just need one town we are willing to bet the game on and we win.

If the anti-cop is alive still then red peeks are probably semi-clearing now?
A good anti day cop would just reverse back red peeks now. I said it because #blunt4lyfe is the way to best help marmy think of the anti daycop strategy that would become clearer to him at this junkture but not sure if that was even possible from the beginning and if it wasn’t probably shouldn’t be allowed now tbh

I’m just telling you what i’d be thinking about in that players position can’t give them a good strategy we as town are now aare of ourselves lmao
Yeah, I had similar thoughts but didn't mention them to avoid putting any ideas into people's heads.
I would’ve preferred you saying you were waiting for someone else to say it first but you don’t know me enough yet lol
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Re: Traitors for Exile

#1739

Post by MissSparkles »

I think we won, i’d quit if I was the last traitor and maybe blame the setup too save face lol
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Re: Traitors for Exile

#1740

Post by MissSparkles »

How sure Mac sounded about Falcon seemed like ivwas right and they tmi’d signalled each other.

The falcon punch didn’t even try to mech solve once iirc, was obvious after the flip though, so still stands as a possibility of Mac finding Captain Falcon and bussing or honestly didn’t know and it kinda just happened lmao

No doubt Captain Falcon is a good player in his own right, but he definitely felt less experienced compared too others.

Still liked him though and he fooled me FALCON PUNCHED MYSELF LMAO, atleast I got the other two lmao and probably the last one left too ;)
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Re: Traitors for Exile

#1741

Post by Wiml »

I actually think the setup would work better with permanent exiles and a lower exile limit of 2? Would probably need some more looking at though.

I think the other issue is that lost wolves are in general pretty tedious to try to hunt and it's much harder to find towns too.
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Re: Traitors for Exile

#1742

Post by MissSparkles »

Yea solving was just annoying, wasn’t a setup i’d play again tbh. I did like the cop strategy element to it all but needs a full makeover tbhtbh
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Re: Traitors for Exile

#1743

Post by Wisdom »

Wiml wrote: Thu Jun 10, 2021 3:13 am Lmao.

Yeah we just need one town we are willing to bet the game on and we win.

If the anti-cop is alive still then red peeks are probably semi-clearing now?
I'm not gonna accept the auto-run sorry.

The anti cop is confirmed alive, as host said they would flip anti cop when dead, and as long as they have used their ability on themselves (which I am willing to bet on) our cop can clear people.

Sure, the only thing that keeps me from wanting to go auto is the cop checks, but still. I think marmot got two checks now that he hasn't shared?
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Re: Traitors for Exile

#1744

Post by Wisdom »

MissSparkles wrote: Thu Jun 10, 2021 3:43 am Yea solving was just annoying, wasn’t a setup i’d play again tbh. I did like the cop strategy element to it all but needs a full makeover tbhtbh
The setup is broken but I am all in for experimenting with setups as long as everything is on the table from the beginning.
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Re: Traitors for Exile

#1745

Post by Wisdom »

Wisdom wrote: Thu Jun 10, 2021 3:53 am
MissSparkles wrote: Thu Jun 10, 2021 3:43 am Yea solving was just annoying, wasn’t a setup i’d play again tbh. I did like the cop strategy element to it all but needs a full makeover tbhtbh
The setup is broken but I am all in for experimenting with setups as long as everything is on the table from the beginning.
Which it has been in this game, so, it's fine
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Re: Traitors for Exile

#1746

Post by Wiml »

Wisdom wrote: Thu Jun 10, 2021 3:52 am
Wiml wrote: Thu Jun 10, 2021 3:13 am Lmao.

Yeah we just need one town we are willing to bet the game on and we win.

If the anti-cop is alive still then red peeks are probably semi-clearing now?
I'm not gonna accept the auto-run sorry.

The anti cop is confirmed alive, as host said they would flip anti cop when dead, and as long as they have used their ability on themselves (which I am willing to bet on) our cop can clear people.

Sure, the only thing that keeps me from wanting to go auto is the cop checks, but still. I think marmot got two checks now that he hasn't shared?
Yeah I'm not in support of the auto for the same reason. Mostly just some fast hammers.
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Re: Traitors for Exile

#1747

Post by Wisdom »

Wiml wrote: Thu Jun 10, 2021 3:55 am
Wisdom wrote: Thu Jun 10, 2021 3:52 am
Wiml wrote: Thu Jun 10, 2021 3:13 am Lmao.

Yeah we just need one town we are willing to bet the game on and we win.

If the anti-cop is alive still then red peeks are probably semi-clearing now?
I'm not gonna accept the auto-run sorry.

The anti cop is confirmed alive, as host said they would flip anti cop when dead, and as long as they have used their ability on themselves (which I am willing to bet on) our cop can clear people.

Sure, the only thing that keeps me from wanting to go auto is the cop checks, but still. I think marmot got two checks now that he hasn't shared?
Yeah I'm not in support of the auto for the same reason. Mostly just some fast hammers.
Yes!

Hammers go brrrrr
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MissSparkles
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Re: Traitors for Exile

#1748

Post by MissSparkles »

Wisdom wrote: Thu Jun 10, 2021 3:54 am
Wisdom wrote: Thu Jun 10, 2021 3:53 am
MissSparkles wrote: Thu Jun 10, 2021 3:43 am Yea solving was just annoying, wasn’t a setup i’d play again tbh. I did like the cop strategy element to it all but needs a full makeover tbhtbh
The setup is broken but I am all in for experimenting with setups as long as everything is on the table from the beginning.
Which it has been in this game, so, it's fine
Oh I agree, just stating my opinion lul
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Re: Traitors for Exile

#1749

Post by MissSparkles »

Anyways I’m pretty confident Mac is the last one do let’s just do that tomorrow shall we?

I’d wanna hear from marmy first though obvi
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Re: Traitors for Exile

#1750

Post by Long Con »

Always have to find out if the groundhog saw his shadow or not.
TonyStarkPrime wrote: Thu Jun 10, 2021 2:25 am this is all to say exile kza cause apparently he derp cleared
Not by my definition of derpclear, which is something like revealing beyond a doubt that you're ignorant of information that the wolf team surely would not be. All KZA did was act like the red check was wrong. I get the argument that a redchecked traitor would admit when he's been found out... if one's personal judgement one his reaction is that's honest beyond a doubt, so be it. I think it's a basic go-to mode for getting redchecked as a wolf: deny, deny, deny.
Wisdom wrote: Thu Jun 10, 2021 3:52 am
Wiml wrote: Thu Jun 10, 2021 3:13 am Lmao.

Yeah we just need one town we are willing to bet the game on and we win.

If the anti-cop is alive still then red peeks are probably semi-clearing now?
I'm not gonna accept the auto-run sorry.

The anti cop is confirmed alive, as host said they would flip anti cop when dead, and as long as they have used their ability on themselves (which I am willing to bet on) our cop can clear people.

Sure, the only thing that keeps me from wanting to go auto is the cop checks, but still. I think marmot got two checks now that he hasn't shared?
I like the idea of autoing the green checks from here on in.
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