Search found 80 matches

by Long Con
Thu Jun 20, 2019 9:15 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (PHASE 0)

I have never played Fallout. I don't have time for video games with all my Mafia-ing.

So we can't discuss what items do. Can we theorize, or perhaps draw references from the game? For instance, a discussion about "is Nuka-Cola a desired item, or dangerous"?
by Long Con
Thu Jun 20, 2019 11:11 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (PHASE 0)

MacDougall wrote: Thu Jun 20, 2019 6:36 pm Epi I am a civilian. Let's not fight in this game and instead just boss it together please?
You are not the boss of me.
by Long Con
Thu Jun 20, 2019 11:59 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (PHASE 0)

sprityo wrote: Thu Jun 20, 2019 11:13 pm Time to hoard all my money points and not spend a single one
I thought betting it all on one big score in the Casino sounded fun.
by Long Con
Fri Jun 21, 2019 12:52 am
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (PHASE 0)

Sloonei wrote: Fri Jun 21, 2019 12:29 am I see that many of you Agreed. But did you know that I Also Agreed?
Lies, you only also Agreed.
by Long Con
Fri Jun 21, 2019 10:41 am
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (PHASE 0)

Creature wrote: Fri Jun 21, 2019 7:12 am Not really liking how this game started
Tell me about your ideal game-start.
by Long Con
Fri Jun 21, 2019 12:35 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (PHASE 0)

Sloonei wrote: Fri Jun 21, 2019 12:23 pm I have at least two (2) town reads on this page.
Who, and why?
by Long Con
Fri Jun 21, 2019 1:59 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (PHASE 0)

Sloonei wrote: Fri Jun 21, 2019 12:43 pm
Long Con wrote: Fri Jun 21, 2019 12:35 pm
Sloonei wrote: Fri Jun 21, 2019 12:23 pm I have at least two (2) town reads on this page.
Who, and why?
It's more fun if you guess.
Mac and Creature.
by Long Con
Fri Jun 21, 2019 3:59 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (PHASE 0)

TonyStarkPrime wrote: Fri Jun 21, 2019 3:54 pm I have a town read on Epi anyone disagree
I think Creature does.
by Long Con
Fri Jun 21, 2019 10:42 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

Epignosis wrote: Fri Jun 21, 2019 10:35 pm
Jackofhearts2005 wrote: Fri Jun 21, 2019 10:32 pm Epi Creature w/w I see.
Wah.
:haha: That one got me right in the LOLs.
by Long Con
Fri Jun 21, 2019 11:00 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

Do something of my own? Besides strike it rich in the Casino? I'm supposed to, like, find bad guys I guess.
sprityo wrote: Fri Jun 21, 2019 7:26 pm
TonyStarkPrime wrote: Fri Jun 21, 2019 6:14 pm Somebody should tell me why people keep saying aubergine because I forgot why.
It’s a tag on the vote function so you can ctrl+f aubergine to see where people voted

If they did so in thread
Except it doesn't work, so all these little tiny aubergines are meaningless.
by Long Con
Fri Jun 21, 2019 11:03 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

I don't want to vote Epignosis or Creature. I'll [VOTE: Glorfindel] aubergine because he was too happy to get on the Epi wagon. Plus he needs an avatar.
by Long Con
Fri Jun 21, 2019 11:05 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (PHASE 0)

Creature wrote: Fri Jun 21, 2019 3:23 pm Sloonei playing the sphinx is also nagl.
I don't know your slang.
by Long Con
Fri Jun 21, 2019 11:12 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (PHASE 0)

Sloonei wrote: Fri Jun 21, 2019 11:07 pm
Long Con wrote: Fri Jun 21, 2019 11:05 pm
Creature wrote: Fri Jun 21, 2019 3:23 pm Sloonei playing the sphinx is also nagl.
I don't know your slang.
“Not a good look”, I assume.
Nice... I was going with "not alignment something something". You were being pretty sphinxy,
by Long Con
Fri Jun 21, 2019 11:25 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (PHASE 0)

Sloonei wrote: Fri Jun 21, 2019 11:14 pm
Long Con wrote: Fri Jun 21, 2019 11:12 pm
Sloonei wrote: Fri Jun 21, 2019 11:07 pm
Long Con wrote: Fri Jun 21, 2019 11:05 pm
Creature wrote: Fri Jun 21, 2019 3:23 pm Sloonei playing the sphinx is also nagl.
I don't know your slang.
“Not a good look”, I assume.
Nice... I was going with "not alignment something something". You were being pretty sphinxy,
Indeed I was. What does that mean to you?

Let the record show that my vote somehow landed on you.
Not much yet, but to learn is to grow.
by Long Con
Fri Jun 21, 2019 11:29 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (PHASE 0)

TonyStarkPrime wrote: Fri Jun 21, 2019 11:28 pm
Long Con wrote: Fri Jun 21, 2019 11:25 pm
Sloonei wrote: Fri Jun 21, 2019 11:14 pm
Long Con wrote: Fri Jun 21, 2019 11:12 pm
Sloonei wrote: Fri Jun 21, 2019 11:07 pm
Long Con wrote: Fri Jun 21, 2019 11:05 pm
Creature wrote: Fri Jun 21, 2019 3:23 pm Sloonei playing the sphinx is also nagl.
I don't know your slang.
“Not a good look”, I assume.
Nice... I was going with "not alignment something something". You were being pretty sphinxy,
Indeed I was. What does that mean to you?

Let the record show that my vote somehow landed on you.
Not much yet, but to learn is to grow.
Only scum speaks in platitudes
Isn't that, like, a platitude?
by Long Con
Sat Jun 22, 2019 1:53 am
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

sprityo wrote: Sat Jun 22, 2019 1:05 am
Long Con wrote: Fri Jun 21, 2019 11:00 pm Do something of my own? Besides strike it rich in the Casino? I'm supposed to, like, find bad guys I guess.
sprityo wrote: Fri Jun 21, 2019 7:26 pm
TonyStarkPrime wrote: Fri Jun 21, 2019 6:14 pm Somebody should tell me why people keep saying aubergine because I forgot why.
It’s a tag on the vote function so you can ctrl+f aubergine to see where people voted

If they did so in thread
Except it doesn't work, so all these little tiny aubergines are meaningless.
it works fine for me???

use chrome like a real american consumer :beer:
Like I don't use Chrome. :rolleyes: You Ctrl-F-ing or using the Syndicate Search? My Syndicate search says "Search found 4 matches: aubergine", and it's us discussing it.
by Long Con
Sat Jun 22, 2019 10:34 am
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

Geez, I thought Glorf was making a joke about the JJJ Guide.

Epi, do the colours indicate something? Does it mean you choose the green response option?
by Long Con
Sat Jun 22, 2019 10:38 am
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

This Sabie chat from the Jack-Mac attack doesn't lack. I'll slap a vote on the Sabester. [VOTE: Sabie] aubergine

[mention]sprityo[/mention] Seeing all the votes on one page is not the intended benefit of Aubergine. We're supposed to be able to see all the votes in one search.
by Long Con
Sat Jun 22, 2019 10:40 am
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

birdwithteeth11 wrote: Sat Jun 22, 2019 10:38 am
Long Con wrote: Sat Jun 22, 2019 10:34 am Geez, I thought Glorf was making a joke about the JJJ Guide.

Epi, do the colours indicate something? Does it mean you choose the green response option?
I just took it as him playing along with a game mechanic from Fallout for funsies. But I could be wrong.
No, it's a link in JJJ's sig.
by Long Con
Sat Jun 22, 2019 11:41 am
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

Mac always knows. :srsnod: Except when he doesn't.
by Long Con
Sat Jun 22, 2019 11:44 am
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

Epi, do you really collect posts in a database, or did you just Hall-of-Fame it to her civ and mafia games?
by Long Con
Sat Jun 22, 2019 1:30 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

Epignosis wrote: Sat Jun 22, 2019 12:10 pm Irrelevant Information Retrieved:

Civilian sabie- Lynched Day 2
Civilian sabie - Lynched Day 1
Mafia sabie - Killed Night 1
Civilian sabie - Killed Night 1
Civilian sabie - Killed Night 2
Civilian sabie - Lynched Day 2

Conclusion: Dayum.
Are those sabie's six most recent games?
by Long Con
Sat Jun 22, 2019 1:35 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

Sloonei wrote: Sat Jun 22, 2019 12:25 pmLong Con - The king of the Short Post this game is Long Con. His early ISO is filled with one-liners. I don't know what that means.
I think that's my usual MO.
Epignosis wrote: Sat Jun 22, 2019 1:33 pm
Long Con wrote: Sat Jun 22, 2019 1:30 pm
Epignosis wrote: Sat Jun 22, 2019 12:10 pm Irrelevant Information Retrieved:

Civilian sabie- Lynched Day 2
Civilian sabie - Lynched Day 1
Mafia sabie - Killed Night 1
Civilian sabie - Killed Night 1
Civilian sabie - Killed Night 2
Civilian sabie - Lynched Day 2

Conclusion: Dayum.
Are those sabie's six most recent games?
Affirmative.
That's too ugly for me. I'm unvoting her.
by Long Con
Sat Jun 22, 2019 3:33 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

ColinIsCool wrote: Sat Jun 22, 2019 2:05 pm For the record I think I suggested using a vote tag that dunya volunteered "aubergine" as for the sake of counting the vote independent of the poll, so that one could CTRL F quickly through every page and construct a count from there.
"Quickly through every page"... how is that satisfactory? "Quickly" would be an ISO of the Aubergines. One shot, got them all. If you like combing through 70 pages by hand, be my guest... you know?
by Long Con
Sat Jun 22, 2019 3:35 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (DAY 1)

I'm going to go with a wild gut read and say Epi's fun schtick and dedicated research is a flavourful tryhard smokescreen of deception. [VOTE: Epi] aubergine
by Long Con
Sun Jun 23, 2019 1:18 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

ColinIsCool wrote: Sun Jun 23, 2019 1:11 pm
MacDougall wrote: Sun Jun 23, 2019 4:50 am Colin talk to me about LC and vice versa
I’m lazy, so I’m not going to.
Colin already talked about me. I just saw it in his ISO. He says:

1. I'm surfacey, when I'm usually not, and

2. He doesn't like my ratio of content to non-content.

He kind of wanted people to vote for me, but then decided to accuse Jack of the same thing and then later vote sprityo because Epi and sloonei were doing it.

I think Colin looks pretty bad. Good night Westley. Thank you for everything, I'll most likely vote you in the morning.
by Long Con
Sun Jun 23, 2019 1:28 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

Well, your points against me are based on completely normal behaviour for me, which tells me that you are mafia, trying to invent a case by necessity. Shrugging off the responsibility for your final Day 1 vote to Epi and sloondog is also sketchy behaviour, buddying them while sheeping.
by Long Con
Sun Jun 23, 2019 1:44 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

ColinIsCool wrote: Sun Jun 23, 2019 1:11 pm
MacDougall wrote: Sun Jun 23, 2019 4:50 am Colin talk to me about LC and vice versa
I’m lazy, so I’m not going to.
Also, this post is a bit sketchy. Why wasn't your answer that you already talked about me? Was the case so fake that you forgot to pretend it was real?
by Long Con
Sun Jun 23, 2019 3:35 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

Jackofhearts2005 wrote: Sun Jun 23, 2019 3:31 pm Sloonei can be maphier too.
Colin and sloonei w/w?

I didn't get that vibe when I looked at Colin's vote reasoning. Sheeping and buddying his own teammate?
by Long Con
Sun Jun 23, 2019 4:32 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (PHASE 0)

Sloonei wrote: Sun Jun 23, 2019 4:06 pm
Creature wrote: Fri Jun 21, 2019 11:40 am I think early game activity is pretty determinant to a town victory (see Arrowverse) and the lack of it is usually a bad sign.
What sort of early game activity do you like to see, Creature? How does a town achieve a successful start to the game from an activity standpoint?
I think we're all supposed to be angrier with one another.
by Long Con
Sun Jun 23, 2019 4:57 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

Epignosis wrote: Sun Jun 23, 2019 4:54 pm
Sloonei wrote: Sun Jun 23, 2019 4:45 pm Just so we're all aware of the crucial dynamic at play in the early stages here, this scum role exists:
Once during the game during Phase 0 (no later, if you do not submit the action on time it will be wasted), you may select a player to apprehend and dip. That player will undergo the process of mutation in three stages:

Stage 1: During the day phase following being dipped (Day 1), the player will experience a huge increase in physical size and strength. He or she will be immune to two votes in the poll that day.
Stage 2: During the night phase following being dipped (Night 1), the player will lose command of their emotional and rational faculties, becoming wild and enraged. His or her night action will target randomly, unbeknownst to him or her.
Stage 3: At the start of the day phase following Stage 2 (Day 2), the player will have fully transformed into a supermutant. He or she will be ready to serve The Master as a member of your faction included in your BTSC. That player's original abilities will not be retained
A player who was town on Day 1 will be mafia on Day 2. They did not target BWT because neither of the votes against him would have counted yesterday if that was the case.
I know the person I would pick for this little surprise.

[End Dialogue]
:srsnod: Epignosis...
by Long Con
Sun Jun 23, 2019 5:18 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

Epignosis wrote: Sun Jun 23, 2019 5:01 pm
Long Con wrote: Sun Jun 23, 2019 4:57 pm
Epignosis wrote: Sun Jun 23, 2019 4:54 pm
Sloonei wrote: Sun Jun 23, 2019 4:45 pm Just so we're all aware of the crucial dynamic at play in the early stages here, this scum role exists:
Once during the game during Phase 0 (no later, if you do not submit the action on time it will be wasted), you may select a player to apprehend and dip. That player will undergo the process of mutation in three stages:

Stage 1: During the day phase following being dipped (Day 1), the player will experience a huge increase in physical size and strength. He or she will be immune to two votes in the poll that day.
Stage 2: During the night phase following being dipped (Night 1), the player will lose command of their emotional and rational faculties, becoming wild and enraged. His or her night action will target randomly, unbeknownst to him or her.
Stage 3: At the start of the day phase following Stage 2 (Day 2), the player will have fully transformed into a supermutant. He or she will be ready to serve The Master as a member of your faction included in your BTSC. That player's original abilities will not be retained
A player who was town on Day 1 will be mafia on Day 2. They did not target BWT because neither of the votes against him would have counted yesterday if that was the case.
I know the person I would pick for this little surprise.

[End Dialogue]
:srsnod: Epignosis...
Did you pick me LC?

1. If I'm bad and picked you, voting you might expose you, which would be counterproductive.
2. Maybe...
3. You'd be a liability! Anyway, I think it would be prudent to consider the way the votes moved around Day 1 to see if any clues can be found on this matter.
4. You'll find out in the morning! :feb:
by Long Con
Mon Jun 24, 2019 9:26 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)

Creature's style is like his avatar. It's a great choice, really.

Sorry I've been away for the last day. Weekend stuff. I'll spend some time getting my mind back in here.
by Long Con
Mon Jun 24, 2019 9:51 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)

TonyStarkPrime is looking pretty Civ. As Glorf said:
Glorfindel wrote: Sun Jun 23, 2019 3:03 amWhat can I say, Tony? I am walking in the footsteps of the Master this game...

Also, if you’re Mafioso here, your most recent posts are deserving of an Academy Award!
... following a series of posts by Tony just before the Glorf post. I clicked page 8 to start a reread catchup. I'll post as I go, whatever I think.
by Long Con
Mon Jun 24, 2019 9:53 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)

Jackofhearts2005 wrote: Mon Jun 24, 2019 7:26 pm The number of people here that wouldn’t lynch Glor if he said “I am town” but who are voting Creature is interesting.
I would lynch Glorfindel if I suspected he were Mafia. I could lynch Glorf actually. Today. He's operating within a charming schtick that I assume is supported by some sort of JJJ instructional video that I have yet to watch. What a way to keep to the tight and narrow as a baddie. Schtick-and-roadmap, all in one. :shrug:
by Long Con
Mon Jun 24, 2019 10:00 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

MacDougall wrote: Sun Jun 23, 2019 4:50 am Colin talk to me about LC and vice versa
Mac, Mac, Mac... are you doing real Civ behaviour, or tryhard baddie cover behaviour? Either way, I like thread-stimulation, but I don't like conflict. I should work on that, instead of being vaguely uncomfortable whenever someone admits they have feelings. It might be a protective fear that people will get too upset and stop playing, which I've seen too many times.

Is it weird that I'm somehow tempted to break JJJ's unwritten rule in all his nonexistent posts?

I don't think sabie12 is bad. Clearly her Civ game attracts suspicion, verified with 100%Civ® EpiFacts. People don't seem to be taking that into account.
by Long Con
Mon Jun 24, 2019 10:10 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

TonyStarkPrime wrote: Sun Jun 23, 2019 10:27 am
sabie12 wrote: Sun Jun 23, 2019 9:01 am
Epignosis wrote: Sat Jun 22, 2019 7:13 pm
sabie12 wrote: Sat Jun 22, 2019 6:49 pm I'm sorry BWT RIP! I agree this lynch was difficult because I felt I had some town reads but I was unsure about some of the less active players. I felt like it was out of character of Jack and spirityo to not be as involved as they usually are hopefully they'll come in and participate more. I'm still iffy on them. I think the shorter than usual day phase may have also caught some people off guard.
And to answer epis question mac has definitely been wrong about me before.
That isn't helpful. I know the answer to that question. What's more important is this: Is Mac bad here?

1. Yes.
2. No.
I wasn't thinking he was bad just that his suspicion of me is incorrect. I figured he was trying to push me to post reads or something since I only had a couple posts at that point but I suck at trying to make day 1 reads. I at least try to though. Whoever is bad though would just have to plant a seed of doubt about me and I'm a really easy target for a mislynch but any of the people suspecting me could be doing that. In the borderlands game mac was a civ and led a mislynch on me based on him misinterpreting information. Obviously I don't want to continue to be night killed or lynched day 1 or 2 but I also don't want people to not play the game how they want to because they feel bad for me as TSP was suggesting. I just point out that a lot of times people misinterpret or misunderstand me. Epi pointing out that I get killed off quickly so often did make me upset (at the situation) but all I can do is keep trying to get better and not let it bother me. I don't want people feeling bad for me I just want people to take the time to try to understand where I'm coming from or what I'm trying to say. Such as I've been criticized before for putting all my thoughts into one long post but I dont have a computer and I'm typically pretty busy IRL so that's what works for me.
Im at least participating and trying to figure things out as much as I can. It would be nice to hear some thoughts from some of the other people who haven't been around as much or discussed thoughts on the game so far.
Fair and I can understand it.
If you don’t think Mac is bad who do you think is? Let’s assume Jack and Sprityo are both town.
I'ma admit that I skimmed sabie's block of text the first time around. This time I took the time to read it, and I like it. Also, TSP's response looks very Civ.
by Long Con
Mon Jun 24, 2019 10:14 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)

Jackofhearts2005 wrote: Mon Jun 24, 2019 10:04 pm
Long Con wrote: Mon Jun 24, 2019 9:53 pm
Jackofhearts2005 wrote: Mon Jun 24, 2019 7:26 pm The number of people here that wouldn’t lynch Glor if he said “I am town” but who are voting Creature is interesting.
I would lynch Glorfindel if I suspected he were Mafia. I could lynch Glorf actually. Today. He's operating within a charming schtick that I assume is supported by some sort of JJJ instructional video that I have yet to watch. What a way to keep to the tight and narrow as a baddie. Schtick-and-roadmap, all in one. :shrug:
I'm afraid to even talk about Glor's alignment for fear he'll claim town.

I think Tony is town though.
I'm not going to "claim Town" if I get accused. I mean, the rules specifically state that the only alignment anyone can claim is Town, so it's truly meaningless by design.
by Long Con
Mon Jun 24, 2019 10:41 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

Jackofhearts2005 wrote: Sun Jun 23, 2019 1:42 pm Yeeeeah. Colin is maphier.
Jackofhearts2005 wrote: Sun Jun 23, 2019 3:31 pm Sloonei can be maphier too.
Jaaaack, I know this is a blatant smirk, but come on.
by Long Con
Mon Jun 24, 2019 10:43 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

Sloonei wrote: Sun Jun 23, 2019 1:48 pm I don’t think Colin comes in so limp if he’s bad.
Citation needed.
by Long Con
Mon Jun 24, 2019 11:23 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

Sloonei wrote: Sun Jun 23, 2019 4:41 pm Somewhat impulsive rainbow

TonyStarkPrime
Epignosis
Glorfindel

Long Con
Macdougall
Jackofhearts
ColinIsCool

sabie
Dragomir
Oreki
sprityo

Creature


My general impression from yesterday was that a lot of people did things which indicated Not Mafia to me, hence the big green tier. For Colin and Jack, their "Not Mafia" activities were simply seeming to not be all that bothered by the lynch. I think each of them would have had more to say during the lynch if they were bad. Jack especially.

Mac and Long Con are both in similar positions. Nothing they've done really screams "Town" at me, except that I feel they might be playing a more cautious or calculated game if they were bad. I took a glance at LC's recent scum performance in Zootopia, and I felt as though I could see a player (with my retrospective goggles on) who was very conscious of how his posts would be received before he posted them. Long Con in this game seems like he's just firing from the hip. I'm less confident when it comes to reading Mac than any other prominent Syndicate regular, but I'm gonna lean town in him for now because he brings good energy to the game.

I didn't ultimately vote for sabie and I still feel like the case against her is built on stuff that resembles Regular Sabie, but I've not seen enough to tell me that Regular Sabie and Mafia Sabie are really that far apart. The three names below her have combined to do zilch.

Creature is the name I'm tinfoiling right now. I'm gonna sleep on that a bit before I really dig into him. I've only played with Creature once, very recently. He was town and not drastically different than he has been here. He's had a bolder presence in this game, but I don't know that I feel he's really made anything happen in the game, which is my primary concern.


Ok, so this rainbow. Let's look at everyone who is not green.

We have Drago and Oreki, the two no-shows. Whoop-de-doo. We have sabie12, the most-discussed and most-suspected person in the game, right? Creature as the Proclaimed Tinfoil (so who can judge, and come on, he's rankling everyone with his harsh criticism anyway!)... ad also sprityo. Everyone else green, placated Civs.

Is sprityo your teammate? [VOTE: Sloonei] aubergine
by Long Con
Mon Jun 24, 2019 11:26 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

Sloonei wrote: Mon Jun 24, 2019 11:24 pmHe is, I guess that's the game then.
Smarmy. Cute.
by Long Con
Mon Jun 24, 2019 11:27 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

Jackofhearts2005 wrote: Mon Jun 24, 2019 11:26 pmYeah that's about the most basic rainbow you could ever have. Not my favorite reaction either.
It's completely formulaic.
by Long Con
Mon Jun 24, 2019 11:30 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)

ALSO I meant to say that he didn't even mention sprityo at all, despite him being second from the bottom, frankly the MOST suspicious location if you eliminate "tinfoiling", which is as easy as you like.
by Long Con
Mon Jun 24, 2019 11:57 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)

Sloonei wrote: Sun Jun 23, 2019 8:26 pm
TonyStarkPrime wrote: Sun Jun 23, 2019 8:10 pm Okay we’ve got 40some hours here here are the avenues that I think we should be pursuing

Creature
Colin
Sabie
sprityo

As you’ll note I sorted them by the letters their names start with.

To these four — who’s mafia? Give me names.
As far as everyone else goes, out of these four who is the most likely to be town?
I don’t have much time tonight to talk but if anyone has ideas I’ll take em.
I’d put Colin as my top town read in the bunch. I think I’ll do a trustfall later when I have more mental energy.
Like this... much consistency, Colin-was-green-and-all-others-were-orange/red in the rainbow. Easy answer, literally says nothing new besides a promise of, frankly, a keep-busy "exercise" that will be great at some point to keep you Civ-participation points high. Nah. You bad.
by Long Con
Mon Jun 24, 2019 11:59 pm
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 1)

MacDougall wrote: Mon Jun 24, 2019 11:52 pm
Long Con wrote: Mon Jun 24, 2019 11:23 pm
Sloonei wrote: Sun Jun 23, 2019 4:41 pm Somewhat impulsive rainbow

TonyStarkPrime
Epignosis
Glorfindel

Long Con
Macdougall
Jackofhearts
ColinIsCool

sabie
Dragomir
Oreki
sprityo

Creature


My general impression from yesterday was that a lot of people did things which indicated Not Mafia to me, hence the big green tier. For Colin and Jack, their "Not Mafia" activities were simply seeming to not be all that bothered by the lynch. I think each of them would have had more to say during the lynch if they were bad. Jack especially.

Mac and Long Con are both in similar positions. Nothing they've done really screams "Town" at me, except that I feel they might be playing a more cautious or calculated game if they were bad. I took a glance at LC's recent scum performance in Zootopia, and I felt as though I could see a player (with my retrospective goggles on) who was very conscious of how his posts would be received before he posted them. Long Con in this game seems like he's just firing from the hip. I'm less confident when it comes to reading Mac than any other prominent Syndicate regular, but I'm gonna lean town in him for now because he brings good energy to the game.

I didn't ultimately vote for sabie and I still feel like the case against her is built on stuff that resembles Regular Sabie, but I've not seen enough to tell me that Regular Sabie and Mafia Sabie are really that far apart. The three names below her have combined to do zilch.

Creature is the name I'm tinfoiling right now. I'm gonna sleep on that a bit before I really dig into him. I've only played with Creature once, very recently. He was town and not drastically different than he has been here. He's had a bolder presence in this game, but I don't know that I feel he's really made anything happen in the game, which is my primary concern.


Ok, so this rainbow. Let's look at everyone who is not green.

We have Drago and Oreki, the two no-shows. Whoop-de-doo. We have sabie12, the most-discussed and most-suspected person in the game, right? Creature as the Proclaimed Tinfoil (so who can judge, and come on, he's rankling everyone with his harsh criticism anyway!)... ad also sprityo. Everyone else green, placated Civs.

Is sprityo your teammate? [VOTE: Sloonei] aubergine


Show me your rainbow?


Oh, hey dude. Didn't see this until I went back to the last page. Ok, I'll do it. Gimme a sec.
by Long Con
Tue Jun 25, 2019 12:02 am
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)

Sloonei wrote: Mon Jun 24, 2019 11:31 pm If you disagree with any of the explanations I gave, say so. If you're going to point at the colorful names and say they don't satisfy you then you're not really doing anything.
You explained the greens. You glossed over the oranges. F this response, I am analyzing you, and you just made me go through your ISO and it only supports the theory.

Linki: this was supposed to be at the start of my last post, but I forgot it in tab-land.
by Long Con
Tue Jun 25, 2019 12:20 am
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)

Sloonei wrote: Tue Jun 25, 2019 12:14 am
Long Con wrote: Tue Jun 25, 2019 12:02 am
Sloonei wrote: Mon Jun 24, 2019 11:31 pm If you disagree with any of the explanations I gave, say so. If you're going to point at the colorful names and say they don't satisfy you then you're not really doing anything.
You explained the greens. You glossed over the oranges. F this response, I am analyzing you, and you just made me go through your ISO and it only supports the theory.

Linki: this was supposed to be at the start of my last post, but I forgot it in tab-land.
I just meant the explanations in my rainbow post.

The oranges are orange because they haven’t done shit this game. How much analysis am I supposed to put into the like 3 posts they had between them?
:shrug: Yeah, and they comprised your whole suspicion list. Except for tinfoil-Creature. And sabie.
by Long Con
Tue Jun 25, 2019 12:21 am
Forum: Previous Side Missions
Topic: Fallout: A Post-Nuclear Mafia Game (END)
Replies: 1372
Views: 33817

Re: Fallout: A Post-Nuclear Mafia Game (DAY 2)

TonyStarkPrime wrote: Tue Jun 25, 2019 12:17 am That is the correct response from Sloonei though at that time Spirtyo had a solid 7? posts so the counting is off
That's the flavour of why I like sprityo as w/w there.

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