Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
like if I'm a wolf there then I have no idea that nanook has info and thus have no reason to slow down the thread for the reason you're suggesting
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
TonyStarkPrime wrote: ↑Sat Mar 06, 2021 8:55 pma scan of her iso suggested she was the "New Reno or not" cop
Time stamps say all here. TSP KNEW what Nook was asking, had digested it enough to look at DoO's iso, and a few minutes afterwards trying to take 3 HOURS out of the game for people to do things such as "figure out win conditions" (i.e. turn town against town).TonyStarkPrime wrote: ↑Sat Mar 06, 2021 8:57 pm I think instead of posting, for three hours today we should all just take a second to read through the setup, figure out our win conditions, figure out our powers, and then come back.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
No? You mean as wolf if someone comes into the thread asking about your wolf-buddy, your wolf ears don't perk up?TonyStarkPrime wrote: ↑Wed Mar 31, 2021 4:14 am like if I'm a wolf there then I have no idea that nanook has info and thus have no reason to slow down the thread for the reason you're suggesting
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
@TonyStarkPrime why should Urist believe you over me?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
nearly every other post on that page is me and urist talking about doom's claimSeanzie wrote: ↑Wed Mar 31, 2021 4:16 amNo? You mean as wolf if someone comes into the thread asking about your wolf-buddy, your wolf ears don't perk up?TonyStarkPrime wrote: ↑Wed Mar 31, 2021 4:14 am like if I'm a wolf there then I have no idea that nanook has info and thus have no reason to slow down the thread for the reason you're suggesting
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
at some point you're going to have to figure out how nanook had info on made /without/ me giving him an invention but that's for another time
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
It sounds like you were very cognizant of the situation. Why did you want people to take a 3 hour pause given the information in thread?TonyStarkPrime wrote: ↑Wed Mar 31, 2021 4:18 amnearly every other post on that page is me and urist talking about doom's claimSeanzie wrote: ↑Wed Mar 31, 2021 4:16 amNo? You mean as wolf if someone comes into the thread asking about your wolf-buddy, your wolf ears don't perk up?TonyStarkPrime wrote: ↑Wed Mar 31, 2021 4:14 am like if I'm a wolf there then I have no idea that nanook has info and thus have no reason to slow down the thread for the reason you're suggesting
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
Already figured out, and explained in thread. Thanks though.TonyStarkPrime wrote: ↑Wed Mar 31, 2021 4:21 am at some point you're going to have to figure out how nanook had info on made /without/ me giving him an invention but that's for another time
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
wait are you seriously going with the theory that he made it up
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
because I would like other people to be cognizant of the situation presumablySeanzie wrote: ↑Wed Mar 31, 2021 4:22 amIt sounds like you were very cognizant of the situation. Why did you want people to take a 3 hour pause given the information in thread?TonyStarkPrime wrote: ↑Wed Mar 31, 2021 4:18 amnearly every other post on that page is me and urist talking about doom's claimSeanzie wrote: ↑Wed Mar 31, 2021 4:16 amNo? You mean as wolf if someone comes into the thread asking about your wolf-buddy, your wolf ears don't perk up?TonyStarkPrime wrote: ↑Wed Mar 31, 2021 4:14 am like if I'm a wolf there then I have no idea that nanook has info and thus have no reason to slow down the thread for the reason you're suggesting
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
Are you seriously going with the theory that you knew he should have mech info and tried to slow the game down after he makes a post suggesting that he might have mech info?TonyStarkPrime wrote: ↑Wed Mar 31, 2021 4:27 am wait are you seriously going with the theory that he made it up
He didn't "make it up". There was clearly suspicion on DoO from the day before, she was a natural target for a fakecheck, I've seen Nook do this sort of fakeclaim before. Usually early in the day. When I've seen it he was wrong, and eventually admited it was fake, but in this case if he was right and thought he was right, idk if he would say anything.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
Cognizant of the information that Nook presumably has?TonyStarkPrime wrote: ↑Wed Mar 31, 2021 4:28 ambecause I would like other people to be cognizant of the situation presumablySeanzie wrote: ↑Wed Mar 31, 2021 4:22 amIt sounds like you were very cognizant of the situation. Why did you want people to take a 3 hour pause given the information in thread?TonyStarkPrime wrote: ↑Wed Mar 31, 2021 4:18 amnearly every other post on that page is me and urist talking about doom's claimSeanzie wrote: ↑Wed Mar 31, 2021 4:16 amNo? You mean as wolf if someone comes into the thread asking about your wolf-buddy, your wolf ears don't perk up?TonyStarkPrime wrote: ↑Wed Mar 31, 2021 4:14 am like if I'm a wolf there then I have no idea that nanook has info and thus have no reason to slow down the thread for the reason you're suggesting
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
how would i know he should have mech info
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
like also the thing I did on day 3 to try to slow the game down was play hangman and make it abundantly clear that made claiming was the number one priority which was pro town
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
no cognizant of how many shots of their abilities there are and whether or not their alignment needs alison dead and maybe who they areSeanzie wrote: ↑Wed Mar 31, 2021 4:35 amCognizant of the information that Nook presumably has?TonyStarkPrime wrote: ↑Wed Mar 31, 2021 4:28 ambecause I would like other people to be cognizant of the situation presumablySeanzie wrote: ↑Wed Mar 31, 2021 4:22 amIt sounds like you were very cognizant of the situation. Why did you want people to take a 3 hour pause given the information in thread?TonyStarkPrime wrote: ↑Wed Mar 31, 2021 4:18 amnearly every other post on that page is me and urist talking about doom's claimSeanzie wrote: ↑Wed Mar 31, 2021 4:16 amNo? You mean as wolf if someone comes into the thread asking about your wolf-buddy, your wolf ears don't perk up?TonyStarkPrime wrote: ↑Wed Mar 31, 2021 4:14 am like if I'm a wolf there then I have no idea that nanook has info and thus have no reason to slow down the thread for the reason you're suggesting
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
like I'm not entirely convinced that you have actually read the beginning of day 3 because I feel like the context of that post is abundantly clear and it also clearly has nothing to do with me trying to slow the thread down because I think nanook might have mech info
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
and if I'm a wolf I'd literally have no reason to believe that nanook had mech info but I feel like I already said that
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
Oh I have.TonyStarkPrime wrote: ↑Wed Mar 31, 2021 4:41 am like I'm not entirely convinced that you have actually read the beginning of day 3 because I feel like the context of that post is abundantly clear and it also clearly has nothing to do with me trying to slow the thread down because I think nanook might have mech info
If you truly believe the context is clear, can you please quote the posts that made you think that slowing down for 3 hours was a good idea, instead of hearing out Nook, the person whom you knew should have just used an invention you gave them?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
this might be worse than 'signaling'
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
DaughterOfOmega wrote: ↑Sat Mar 06, 2021 8:11 pm Like Alison is either New Reno or an evil faction lying about it, so either way I need to kill them, seems interesting
DaughterOfOmega wrote: ↑Sat Mar 06, 2021 8:20 pm Hmm that's kind of fair.
Though I just thought that saving my second use for later game would be better, since Alison is always an enemy of mine no matter the result.
Like for the other factions it's better for me to use it on her
Urist wrote: ↑Sat Mar 06, 2021 8:21 pmif alison is the slaver then she isn't your enemyDaughterOfOmega wrote: ↑Sat Mar 06, 2021 8:20 pm Hmm that's kind of fair.
Though I just thought that saving my second use for later game would be better, since Alison is always an enemy of mine no matter the result.
Like for the other factions it's better for me to use it on her
MartinGG99 wrote: ↑Sat Mar 06, 2021 8:21 pmHow's that so?DaughterOfOmega wrote: ↑Sat Mar 06, 2021 8:20 pm Though I just thought that saving my second use for later game would be better, since Alison is always an enemy of mine no matter the result.
Slaver isn't the enemy of NCR I believe.
DaughterOfOmega wrote: ↑Sat Mar 06, 2021 8:53 pm I thought slaver had to die for town to win
nvm then
can check ali tomorrow
TonyStarkPrime wrote: ↑Sat Mar 06, 2021 8:57 pm I think instead of posting, for three hours today we should all just take a second to read through the setup, figure out our win conditions, figure out our powers, and then come back.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
if you ask me why I said three hours then I will tell you I have no idea
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
See, weird thing is though, your actions line up with either possiblity,TonyStarkPrime wrote: ↑Wed Mar 31, 2021 4:42 am and if I'm a wolf I'd literally have no reason to believe that nanook had mech info but I feel like I already said that
1. Maybe wolf!TSP suspected Nook knew something and tried to deflect,
or
2. Maybe TSP didn't have a clue about Nook at this point,
but what your actions don't line up with is
3. Town!TSP gave Nook an invention two nights ago, and thus suspected he may have used it the night before.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
like ok jack's in wolf chat, we've played a billion games, he probably said the way to get TSP chopped is to be belligerent and get him flustered, idk.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
Good try, but no. Your story doesn't check out, sorry about it.TonyStarkPrime wrote: ↑Wed Mar 31, 2021 4:56 am like ok jack's in wolf chat, we've played a billion games, he probably said the way to get TSP chopped is to be belligerent and get him flustered, idk.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
you are taking one post where I say that people read the setup and your claim is that if I were town I would instead know that nanook had information and then, instead of encouraging people to read the setup, be completely content with the fact that most people hadn't read the setup and were saying nonsense things
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
like aside from the morton's fork phrasing of the argument here
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
also neglecting that other people said what amounts to the same thing on the same page
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
There is no indication in thread that anyone is having trouble with the setup... except perhaps DoO.TonyStarkPrime wrote: ↑Wed Mar 31, 2021 5:06 am you are taking one post where I say that people read the setup and your claim is that if I were town I would instead know that nanook had information and then, instead of encouraging people to read the setup, be completely content with the fact that most people hadn't read the setup and were saying nonsense things
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
the previous post (literally the exact preceding post) is about rej not understanding, the previous day is about a whole lot of people not understanding.Seanzie wrote: ↑Wed Mar 31, 2021 5:09 amThere is no indication in thread that anyone is having trouble with the setup... except perhaps DoO.TonyStarkPrime wrote: ↑Wed Mar 31, 2021 5:06 am you are taking one post where I say that people read the setup and your claim is that if I were town I would instead know that nanook had information and then, instead of encouraging people to read the setup, be completely content with the fact that most people hadn't read the setup and were saying nonsense things
the end of day 2 is basically just a bunch of misunderstanding about a red check that appears out of nowhere
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
and like it's obviously a DoO subtweet
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
subtweet: a post intended to cast shade at a particular person without naming that person. in this case, the post in question is the one that sean asserts I would not make if I were town because it might distract from nanook's info which I don't know exists yet
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
just in case anyone is not familiar with twitter lingo
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
The obvious explanation for TSP knowing about Nanook's mech info is that the real scum inventor gave Nanook a check n1.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
I think the counterfactual is that 1) I would have made sure to extract a hard claim from Nanook on it and 2) Made would have had a claim ready to go because the scum team knew what it was up against and also probably 3) Made claims the invention to not get chopped but that might be too sketchy
but YMMV
but YMMV
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
vote: Sean. Feel like marmot's work applies. No conspiracy theories necessary to justify this. easy way out.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
played minesweeper for literally my entire spring breakTonyStarkPrime wrote: ↑Tue Mar 30, 2021 9:58 pmI'm a student. I do a whole lot of things usually, but I go on spring break in two minutes so hopefully I'll have an opportunity to catch up on sleep
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
given that chop was not frank /and Sean already indicated in the thread that he knew that chop was not frank/ this logic looks outing
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
to be clear, knowing that chop was not frank is just a matter of having read the thread, it's not TMI. But Given that chop is not frank and is in fact essentially vanilla, chopping him there is just bad policy and the logic as stated does not hold
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
this is ... /after/ arguing that we shouldn't chop Alison? Pronoun game and all i guessSeanzie wrote: ↑Tue Mar 16, 2021 2:34 pmOne issue I have is that he seems to have been extremely skeptical of my slots claim, which would maybe make sense if he was what you were thinking, but that doesn't jive with other things he has said. I am still kind of thinking he is just town, but him trying to get us to vote Alison doesn't sit well with me, especially again, with the fact that he probably isn't what you were thinking.Marmot wrote: ↑Tue Mar 16, 2021 2:30 pmJackofhearts2005 wrote: ↑Tue Mar 16, 2021 2:27 pm FTR, how long were people holding off on yeeting ChopChop because they thought he might be the only BoS member and ergo locktown?
I figured his role would eventually resolve itself, and it finally has.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
oh it was about urist
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
i wonder if sean caught onto this way faster than he should have. no discussion of epi's role preceded this.Seanzie wrote: ↑Wed Mar 17, 2021 12:39 amI forgot that Alison has a vest, so I give you that, but Epi gets a new power every night, right? And the power is not disclosed to him until he chooses how to "level up", so he doesn't know what ability he will have tonight.MartinGG99 wrote: ↑Wed Mar 17, 2021 12:36 amI think if Epi was aware of having the ability to kill he would've let us know or used it already. But I'm no mech expert. Or maybe he does, and by voting Alison he can safely kill Chop Chop without worrying much about his own wincon because Alison, as the Slaver, has a vest. She'll just eat up the bullet without worry if she hasn't been attacked yet.Seanzie wrote: ↑Wed Mar 17, 2021 12:02 amIf Epi gets a kill at some point, he can just kill Alison himself (why would he kill Marmot over Alison here?). It is possible that some hubologists will die just by NK and such, but if there comes a time where it is very clear that Alison needs to die to stop Epi from scumsiding, then we can yeet her then. It makes no sense to do it until that point though when killing her sooner only limits our options.MartinGG99 wrote: ↑Tue Mar 16, 2021 11:56 pm There's also the issue that Epignosis basically has to kill Marmot (if hubologist) if we never yeet Alison.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 7]
Grogu wrote: ↑Fri Mar 19, 2021 3:12 pmI think I know who it is. I need Daisy/sprit targetsMartinGG99 wrote: ↑Fri Mar 19, 2021 3:11 pm Interesting. So we got Jack + Sprityo + Urist (potentially) + Kylemii as BoS.
There's one scum in there Imo. Maaaybe 2 but I doubt.
I'm eager to hear @Grogu's claim.
Grogu wrote: ↑Fri Mar 19, 2021 3:12 pmI don’t care about that.MartinGG99 wrote: ↑Fri Mar 19, 2021 3:11 pmDaisy got replaced by Sprityo.
They claimed Brotherhood of Steel as an alignment.
look at that progression
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
like you tell grogu to hardclaim, grogu claims some semblance of information on sprityo, now boom sprityo is most suspcious no further questions.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
Ok, it is clear based on present information that it was to the advantage of the scum team for chop to get chopped on day 6 and grogu to get chopped on day 7. I think this was clear from the get go, but at least the grogu one was a little more up in the air? Maybe there were worlds where you're concerned that sprityo was a wolf, but even then you give him the opportunity to prove himself with the vig shot, idk. The main person pushing those things in the thread was Sean, and the logic he was used to do so is flawed at best. Now, there are problems with the use of present information to judge past circumstances, but it is clear that me and Urist were arguing for the kills that were optimal for the town and that Sean was arguing for the kills that were optimal for the wolves
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
Uh... no.TonyStarkPrime wrote: ↑Wed Mar 31, 2021 5:41 pm Ok, it is clear based on present information that it was to the advantage of the scum team for chop to get chopped on day 6 and grogu to get chopped on day 7. I think this was clear from the get go, but at least the grogu one was a little more up in the air? Maybe there were worlds where you're concerned that sprityo was a wolf, but even then you give him the opportunity to prove himself with the vig shot, idk. The main person pushing those things in the thread was Sean, and the logic he was used to do so is flawed at best. Now, there are problems with the use of present information to judge past circumstances, but it is clear that me and Urist were arguing for the kills that were optimal for the town and that Sean was arguing for the kills that were optimal for the wolves
Chopping Alison was a mistake. If we would have lunched Grogu, Spirtyo could have shot someone else in the PoE, possibly Jack, which would have put us at a huge advantage. We lost a mislunch because of this. If you think me trying to lunch Grogu is optimal for the wolves, you are kidding yourself. I'm sure you weren't happy when Grogu got shot, but I bet you were still happy the PoE was big enough to give you a path to F3.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]
this is the only other thing I have to point out about sean's isoSeanzie wrote: ↑Sun Mar 21, 2021 8:30 pm So right now we have:
Jackofhearts2005 - Authur Pendragon of BoS
Long Con - Unspecified vaniila of Wastelander
Marmot - AHS-9 of Hubologists
MartinGG99 - Louis Salvatore of New Reno
Poison / Syn / Seanzie - Sheriff Marion of Redding
Spacedaisy / sprityo - Joshua of BoS
TonyStarkPrime - Unknown
Urist - Vice President Carlson of NCR
Assuming all these are true, this gives us faction sizes of:
Wastelanders - 5
NCR - 3
BoS - 3
Arroyo - 2
Redding - 1
New Reno - 2
Hubologist - 2
JJJ - 1
??? - 1
TSP I think just softclaimed Redding, or if not, he isn't paying attention. If TSP is indeed Redding, then for balance purposes I would say Marmot is definitely clear, and Jack is also probably clear? So in that world, LC is the clear vote, with a very small side of Jack.
If TSP is not redding, then whatever faction he is in I think would need to be examined. LC probably still questionable.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]
If TSP is Redding, Jack is probably clear... Jack is not clear, ergo...TonyStarkPrime wrote: ↑Wed Mar 31, 2021 5:58 pmthis is the only other thing I have to point out about sean's isoSeanzie wrote: ↑Sun Mar 21, 2021 8:30 pm So right now we have:
Jackofhearts2005 - Authur Pendragon of BoS
Long Con - Unspecified vaniila of Wastelander
Marmot - AHS-9 of Hubologists
MartinGG99 - Louis Salvatore of New Reno
Poison / Syn / Seanzie - Sheriff Marion of Redding
Spacedaisy / sprityo - Joshua of BoS
TonyStarkPrime - Unknown
Urist - Vice President Carlson of NCR
Assuming all these are true, this gives us faction sizes of:
Wastelanders - 5
NCR - 3
BoS - 3
Arroyo - 2
Redding - 1
New Reno - 2
Hubologist - 2
JJJ - 1
??? - 1
TSP I think just softclaimed Redding, or if not, he isn't paying attention. If TSP is indeed Redding, then for balance purposes I would say Marmot is definitely clear, and Jack is also probably clear? So in that world, LC is the clear vote, with a very small side of Jack.
If TSP is not redding, then whatever faction he is in I think would need to be examined. LC probably still questionable.

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]
ergo your logic sucks