afair we've only found a way to prevent traitors from winning through exile. They can still win a nightless 10v2 although the chance is indeed very small.Wiml wrote: ↑Wed Jun 09, 2021 3:14 pmI'm not UTR I just explained the way to mechanically lock the setup (you know, the way we're winning) and now the game is practically over lol.Creature wrote: ↑Wed Jun 09, 2021 3:05 pm So I think we can choose one of those:
Long Con who has been doing absolutely nothing all game except asking to be exiled. Mac probably vouched here as slanker LC = town and I kinda agree.
Gira who I'm somewhat paranoid about but not sure how to proceed.
112 who we already exiled and therefore would be a somewhat optimal lynch as we preserve all unexiled players and not sure if 112 is even town here.
Me who I dunno I think I have been pretty town but whatever.
Wisdom who I think is fairly town so wouldn't go there.
Wiml who I'm feeling is a bit UTR so we should probably go check there.
Auwt who has also been doing absolutely nothing and, unlike Long Con, doesn't feel like slanker Auwt = town.
MissSparkles who is probably Mac's personal choice although I'm not sure if MissSparkles is really a traitor here.
Traitors for Exile
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Re: Traitors for Exile
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Re: Traitors for Exile
Cop peeks are no longer as reliable right now. The anticop effect is permanent instead of lasting only a day. There's a chance the non-anticop traitor may already be anticopped. Even if they're not, there are more false red checks than true red checks.Wisdom wrote: ↑Wed Jun 09, 2021 3:15 pm So - Wait, how many yeets do we have?
There are 12 players left
As it it, wolves win when there are 4 players left, two wolves and two town
Means we got 7 safe yeets left, and 7 peeks.
So if we find 3 townies, the game is auto.
With this in mind, I believe the anti cop would have ALWAYS targeted themself if that's possible.
The other wolf has little to no chance to survive, as 7 peeks and 7 yeets will always make sure they die as long as we don't kill our green checks.
So we have to hunt down the anti cop, that's the big thing that's keeping us from going auto. And the peeks are unlikely going to help. And the anti cop will optimally have tried to figure out the other wolves similar to a villagers PoV. Which makes them really hard to hunt down.
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Re: Traitors for Exile
Did someone clarify if the anti cop shenanigans are permanent?
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Re: Traitors for Exile
Right. Then the anticopped of course started with fixing themself and everything else is pretty unreliable.Creature wrote: ↑Wed Jun 09, 2021 3:18 pmCop peeks are no longer as reliable right now. The anticop effect is permanent instead of lasting only a day. There's a chance the non-anticop traitor may already be anticopped. Even if they're not, there are more false red checks than true red checks.Wisdom wrote: ↑Wed Jun 09, 2021 3:15 pm So - Wait, how many yeets do we have?
There are 12 players left
As it it, wolves win when there are 4 players left, two wolves and two town
Means we got 7 safe yeets left, and 7 peeks.
So if we find 3 townies, the game is auto.
With this in mind, I believe the anti cop would have ALWAYS targeted themself if that's possible.
The other wolf has little to no chance to survive, as 7 peeks and 7 yeets will always make sure they die as long as we don't kill our green checks.
So we have to hunt down the anti cop, that's the big thing that's keeping us from going auto. And the peeks are unlikely going to help. And the anti cop will optimally have tried to figure out the other wolves similar to a villagers PoV. Which makes them really hard to hunt down.
Re: Traitors for Exile
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Re: Traitors for Exile
Okay let's treat marmot as an innocent child instead then.
I'm starting to understand the plan Mac made.
I'm never killing marmot and Creature. I need one more town before I can lock this in.
I'm starting to understand the plan Mac made.
I'm never killing marmot and Creature. I need one more town before I can lock this in.
Re: Traitors for Exile
KZA.
Just see how they reacted to Marmot fakeclaiming a red check on them D2.
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Re: Traitors for Exile
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Re: Traitors for Exile
Re: Traitors for Exile
I think I'd townread Wiml, Wisdom and MissSparkles too.
Re: Traitors for Exile
Currently thinking it is just Auwt and 112/TSP. Maybe Gira. Others I kinda don't see it.
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Re: Traitors for Exile
Where would u place yourself OBJECTIVELY in this list?

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Re: Traitors for Exile
[VOTE:
Auwt] aubergine
Both Auwt and 112/TSP look demotivated here. Everybody else seems to be fairly hype for winning.
Both Auwt and 112/TSP look demotivated here. Everybody else seems to be fairly hype for winning.
Re: Traitors for Exile
I think I'll just turn this into a hypeocracy.
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Re: Traitors for Exile
Before Poison I guessMissSparkles wrote: ↑Wed Jun 09, 2021 3:36 pmWhere would u place yourself OBJECTIVELY in this list?
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Re: Traitors for Exile
If there is one player I would bet the game on... probably KZA?
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Re: Traitors for Exile
[VOTE:
Auwt] aubergine
Let's do this!
Wait for Marmot to make a peek until we hammer though.
Let's do this!
Wait for Marmot to make a peek until we hammer though.
Re: Traitors for Exile
I confess, though, that now that there won't have any real info besides lynches and exiles I'll likely just grow bored of this game.
Re: Traitors for Exile
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Re: Traitors for Exile
Thing is there's basically no way for us to find the anti cop due to being a lost wolf
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Re: Traitors for Exile
If we manage to at least punt the not anti cop then every red check henceforth should be a town clear because there is literally NO WAY the anti cop hasn't targeted themself by now
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Re: Traitors for Exile
HUZZAH THE GAME IS EVEN CLOSER TO AUTO
...
And marmot's peeks actually means something
...
And marmot's peeks actually means something
Re: Traitors for Exile
Are you all up to join another game?
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Re: Traitors for Exile
I think there's the 20+ players Avatar game, 17 players Bird game and 13 players Lasagna game.
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Re: Traitors for Exile
I'm not
Gonna have a break for another two weeks and this is about as much as I'm going to allow myself to play during said break
Gonna have a break for another two weeks and this is about as much as I'm going to allow myself to play during said break
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Re: Traitors for Exile
I've selected a target
[VOTE: Auwt] aubergine
[VOTE: Auwt] aubergine

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
Re: Traitors for Exile
I understand. Just wanted to be less bored soon.
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Re: Traitors for Exile
I'm in the same boat as Wisdom. I was supposed to be on break now, but couldn't say no to Sparkles or Gavial (or Urist) 

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Traitors for Exile
Rip Awut
If you're wolf, then I caught you before you caught Murphy
If you're town, then good job catching Murphy

If you're town, then good job catching Murphy
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Re: Traitors for Exile
What’s going on in this game
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Re: Traitors for Exile
Setup being very townsided and pretty much no proper way of reading people, so, it's quite chill.
Welcome regardless!
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Re: Traitors for Exile
What are flips?
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Re: Traitors for Exile
Welcome TSP!
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Re: Traitors for Exile
Yeah we pretty much have it meched.
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Re: Traitors for Exile
Two wolf gone, one town.
marmot is cop
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Re: Traitors for Exile
We can no longer realistically lose to exile because we can just exile a different person every day and exiled zero flipped wolves.
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Re: Traitors for Exile
There's a chance that we yeet 5 townies in a row, let's not lock this game in yet.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Traitors for Exile
And anti cop likely targeted themselves and they're the big baddie right now, but if we manage to kill the last ordinary wolf then all redchecks from marmot are basically greenchecks.
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Re: Traitors for Exile
Hammer?
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Re: Traitors for Exile
Okay I'll just hammer