Traitors for Exile

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Day phase

Marmot
0
No votes
Long Con
0
No votes
Gira
0
No votes
TonyStarkPrime
6
75%
Creature
0
No votes
KZA
0
No votes
Widsom
0
No votes
MacDougall
0
No votes
MissSparkles
0
No votes
No vote / unvote
0
No votes
Host/dead/non
2
25%
 
Total votes: 8
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Re: Traitors for Exile

#1601

Post by Creature »

Wiml wrote: Wed Jun 09, 2021 3:14 pm
Creature wrote: Wed Jun 09, 2021 3:05 pm So I think we can choose one of those:

Long Con who has been doing absolutely nothing all game except asking to be exiled. Mac probably vouched here as slanker LC = town and I kinda agree.

Gira who I'm somewhat paranoid about but not sure how to proceed.

112 who we already exiled and therefore would be a somewhat optimal lynch as we preserve all unexiled players and not sure if 112 is even town here.

Me who I dunno I think I have been pretty town but whatever.

Wisdom who I think is fairly town so wouldn't go there.

Wiml who I'm feeling is a bit UTR so we should probably go check there.

Auwt who has also been doing absolutely nothing and, unlike Long Con, doesn't feel like slanker Auwt = town.

MissSparkles who is probably Mac's personal choice although I'm not sure if MissSparkles is really a traitor here.
I'm not UTR I just explained the way to mechanically lock the setup (you know, the way we're winning) and now the game is practically over lol.
afair we've only found a way to prevent traitors from winning through exile. They can still win a nightless 10v2 although the chance is indeed very small.
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Re: Traitors for Exile

#1602

Post by MissSparkles »

Wiml is lock town for me tbh
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Re: Traitors for Exile

#1603

Post by Creature »

Wisdom wrote: Wed Jun 09, 2021 3:15 pm So - Wait, how many yeets do we have?

There are 12 players left

As it it, wolves win when there are 4 players left, two wolves and two town

Means we got 7 safe yeets left, and 7 peeks.

So if we find 3 townies, the game is auto.
With this in mind, I believe the anti cop would have ALWAYS targeted themself if that's possible.
The other wolf has little to no chance to survive, as 7 peeks and 7 yeets will always make sure they die as long as we don't kill our green checks.

So we have to hunt down the anti cop, that's the big thing that's keeping us from going auto. And the peeks are unlikely going to help. And the anti cop will optimally have tried to figure out the other wolves similar to a villagers PoV. Which makes them really hard to hunt down.
Cop peeks are no longer as reliable right now. The anticop effect is permanent instead of lasting only a day. There's a chance the non-anticop traitor may already be anticopped. Even if they're not, there are more false red checks than true red checks.
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Re: Traitors for Exile

#1604

Post by Creature »

MissSparkles wrote: Wed Jun 09, 2021 3:17 pm Wiml is lock town for me tbh
Fair
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Re: Traitors for Exile

#1605

Post by Wisdom »

Did someone clarify if the anti cop shenanigans are permanent?
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Re: Traitors for Exile

#1606

Post by Wisdom »

Creature wrote: Wed Jun 09, 2021 3:18 pm
Wisdom wrote: Wed Jun 09, 2021 3:15 pm So - Wait, how many yeets do we have?

There are 12 players left

As it it, wolves win when there are 4 players left, two wolves and two town

Means we got 7 safe yeets left, and 7 peeks.

So if we find 3 townies, the game is auto.
With this in mind, I believe the anti cop would have ALWAYS targeted themself if that's possible.
The other wolf has little to no chance to survive, as 7 peeks and 7 yeets will always make sure they die as long as we don't kill our green checks.

So we have to hunt down the anti cop, that's the big thing that's keeping us from going auto. And the peeks are unlikely going to help. And the anti cop will optimally have tried to figure out the other wolves similar to a villagers PoV. Which makes them really hard to hunt down.
Cop peeks are no longer as reliable right now. The anticop effect is permanent instead of lasting only a day. There's a chance the non-anticop traitor may already be anticopped. Even if they're not, there are more false red checks than true red checks.
Right. Then the anticopped of course started with fixing themself and everything else is pretty unreliable.
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Re: Traitors for Exile

#1607

Post by Creature »

Marmot wrote: Sat Jun 05, 2021 2:01 pm
Long Con wrote: Sat Jun 05, 2021 12:35 pm The odds of Marmot and the anticop targeting the same player must be pretty low.

I confirmed with Gavial, but any anti-cop targets will retain their framed alignment for the remainder of the game, not just the day they're targeted.
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Re: Traitors for Exile

#1608

Post by Wisdom »

Okay let's treat marmot as an innocent child instead then.
I'm starting to understand the plan Mac made.

I'm never killing marmot and Creature. I need one more town before I can lock this in.
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Re: Traitors for Exile

#1609

Post by Creature »

Wisdom wrote: Wed Jun 09, 2021 3:21 pm Okay let's treat marmot as an innocent child instead then.
I'm starting to understand the plan Mac made.

I'm never killing marmot and Creature. I need one more town before I can lock this in.
KZA.

Just see how they reacted to Marmot fakeclaiming a red check on them D2.
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Re: Traitors for Exile

#1610

Post by Wisdom »

Creature wrote: Wed Jun 09, 2021 3:22 pm
Wisdom wrote: Wed Jun 09, 2021 3:21 pm Okay let's treat marmot as an innocent child instead then.
I'm starting to understand the plan Mac made.

I'm never killing marmot and Creature. I need one more town before I can lock this in.
KZA.

Just see how they reacted to Marmot fakeclaiming a red check on them D2.
I'll buy it.

So let's kill Long Con, Auwt, Mac, Sparks, TSP, Wiml, Poison then. Preferably in that order.
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Re: Traitors for Exile

#1611

Post by Wisdom »

Wisdom wrote: Wed Jun 09, 2021 3:25 pm
Creature wrote: Wed Jun 09, 2021 3:22 pm
Wisdom wrote: Wed Jun 09, 2021 3:21 pm Okay let's treat marmot as an innocent child instead then.
I'm starting to understand the plan Mac made.

I'm never killing marmot and Creature. I need one more town before I can lock this in.
KZA.

Just see how they reacted to Marmot fakeclaiming a red check on them D2.
I'll buy it.

So let's kill Long Con, Auwt, Mac, Sparks, TSP, Wiml, Poison then. Preferably in that order.
Put Gira somewhere in the middle.
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Re: Traitors for Exile

#1612

Post by Creature »

I think I'd townread Wiml, Wisdom and MissSparkles too.
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Re: Traitors for Exile

#1613

Post by Creature »

Currently thinking it is just Auwt and 112/TSP. Maybe Gira. Others I kinda don't see it.
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Re: Traitors for Exile

#1614

Post by MissSparkles »

Wisdom wrote: Wed Jun 09, 2021 3:25 pm
Creature wrote: Wed Jun 09, 2021 3:22 pm
Wisdom wrote: Wed Jun 09, 2021 3:21 pm Okay let's treat marmot as an innocent child instead then.
I'm starting to understand the plan Mac made.

I'm never killing marmot and Creature. I need one more town before I can lock this in.
KZA.

Just see how they reacted to Marmot fakeclaiming a red check on them D2.
I'll buy it.

So let's kill Long Con, Auwt, Mac, Sparks, TSP, Wiml, Poison then. Preferably in that order.
Where would u place yourself OBJECTIVELY in this list?
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Re: Traitors for Exile

#1615

Post by MissSparkles »

Creature wrote: Wed Jun 09, 2021 3:34 pm Currently thinking it is just Auwt and 112/TSP. Maybe Gira. Others I kinda don't see it.
Those would be my next 3 targets also.
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Re: Traitors for Exile

#1616

Post by Creature »

[VOTE: Auwt] aubergine

Both Auwt and 112/TSP look demotivated here. Everybody else seems to be fairly hype for winning.
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Re: Traitors for Exile

#1617

Post by Creature »

I think I'll just turn this into a hypeocracy.
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Re: Traitors for Exile

#1618

Post by Wisdom »

MissSparkles wrote: Wed Jun 09, 2021 3:36 pm
Wisdom wrote: Wed Jun 09, 2021 3:25 pm
Creature wrote: Wed Jun 09, 2021 3:22 pm
Wisdom wrote: Wed Jun 09, 2021 3:21 pm Okay let's treat marmot as an innocent child instead then.
I'm starting to understand the plan Mac made.

I'm never killing marmot and Creature. I need one more town before I can lock this in.
KZA.

Just see how they reacted to Marmot fakeclaiming a red check on them D2.
I'll buy it.

So let's kill Long Con, Auwt, Mac, Sparks, TSP, Wiml, Poison then. Preferably in that order.
Where would u place yourself OBJECTIVELY in this list?
Before Poison I guess
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Re: Traitors for Exile

#1619

Post by Wiml »

If there is one player I would bet the game on... probably KZA?
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Re: Traitors for Exile

#1620

Post by Wiml »

[VOTE: Auwt] aubergine

Let's do this!

Wait for Marmot to make a peek until we hammer though.
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Re: Traitors for Exile

#1621

Post by Creature »

I confess, though, that now that there won't have any real info besides lynches and exiles I'll likely just grow bored of this game.
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Re: Traitors for Exile

#1622

Post by Wiml »

Creature wrote: Wed Jun 09, 2021 3:40 pm I confess, though, that now that there won't have any real info besides lynches and exiles I'll likely just grow bored of this game.
Yeah this is what happened to me as soon as I worked out that we would probably just win very very slowly.
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Re: Traitors for Exile

#1623

Post by Creature »

Wiml wrote: Wed Jun 09, 2021 3:41 pm
Creature wrote: Wed Jun 09, 2021 3:40 pm I confess, though, that now that there won't have any real info besides lynches and exiles I'll likely just grow bored of this game.
Yeah this is what happened to me as soon as I worked out that we would probably just win very very slowly.
Slow wins suck. Guess that's why you keep wolfhunting even if the game seems locked.
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Re: Traitors for Exile

#1624

Post by Wisdom »

Thing is there's basically no way for us to find the anti cop due to being a lost wolf
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Re: Traitors for Exile

#1625

Post by Wisdom »

WAIT
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Re: Traitors for Exile

#1626

Post by Wisdom »

If we manage to at least punt the not anti cop then every red check henceforth should be a town clear because there is literally NO WAY the anti cop hasn't targeted themself by now
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Re: Traitors for Exile

#1627

Post by Wisdom »

HUZZAH THE GAME IS EVEN CLOSER TO AUTO

...

And marmot's peeks actually means something
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Re: Traitors for Exile

#1628

Post by Wiml »

Wisdom wrote: Wed Jun 09, 2021 3:44 pm If we manage to at least punt the not anti cop then every red check henceforth should be a town clear because there is literally NO WAY the anti cop hasn't targeted themself by now
(I said this yesterday lmao).

But yeah it's just lock lol.
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Re: Traitors for Exile

#1629

Post by Creature »

Are you all up to join another game?
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Re: Traitors for Exile

#1630

Post by MissSparkles »

I’m hosting can’t
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Re: Traitors for Exile

#1631

Post by Creature »

I think there's the 20+ players Avatar game, 17 players Bird game and 13 players Lasagna game.
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Re: Traitors for Exile

#1632

Post by Wisdom »

I'm not

Gonna have a break for another two weeks and this is about as much as I'm going to allow myself to play during said break
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Re: Traitors for Exile

#1633

Post by Marmot »

I've selected a target

[VOTE: Auwt] aubergine
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Traitors for Exile

#1634

Post by Creature »

I understand. Just wanted to be less bored soon.
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Re: Traitors for Exile

#1635

Post by Marmot »

I'm in the same boat as Wisdom. I was supposed to be on break now, but couldn't say no to Sparkles or Gavial (or Urist) 😅
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Traitors for Exile

#1636

Post by Wisdom »

Rip Awut :( If you're wolf, then I caught you before you caught Murphy
If you're town, then good job catching Murphy
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Re: Traitors for Exile

#1637

Post by Long Con »

How is KZA derpcleared?
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Re: Traitors for Exile

#1638

Post by Wisdom »

Long Con wrote: Wed Jun 09, 2021 4:17 pm How is KZA derpcleared?
Genuine reaction to being falsely red checked and put a lot of effort in to do reads before dying, as wolf him would have known he was screwed.
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Re: Traitors for Exile

#1639

Post by TonyStarkPrime »

What’s going on in this game
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Re: Traitors for Exile

#1640

Post by Wisdom »

TonyStarkPrime wrote: Wed Jun 09, 2021 4:26 pm What’s going on in this game
Setup being very townsided and pretty much no proper way of reading people, so, it's quite chill.
Welcome regardless!
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Re: Traitors for Exile

#1641

Post by TonyStarkPrime »

What are flips?
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Re: Traitors for Exile

#1642

Post by Wiml »

Welcome TSP!
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Re: Traitors for Exile

#1643

Post by Wiml »

Yeah we pretty much have it meched.
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Re: Traitors for Exile

#1644

Post by Wisdom »

TonyStarkPrime wrote: Wed Jun 09, 2021 4:29 pm What are flips?
Two wolf gone, one town.

marmot is cop
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Re: Traitors for Exile

#1645

Post by Wiml »

We can no longer realistically lose to exile because we can just exile a different person every day and exiled zero flipped wolves.
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Re: Traitors for Exile

#1646

Post by Marmot »

There's a chance that we yeet 5 townies in a row, let's not lock this game in yet.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Traitors for Exile

#1647

Post by Wisdom »

And anti cop likely targeted themselves and they're the big baddie right now, but if we manage to kill the last ordinary wolf then all redchecks from marmot are basically greenchecks.
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Re: Traitors for Exile

#1648

Post by Wisdom »

Marmot wrote: Wed Jun 09, 2021 4:47 pm There's a chance that we yeet 5 townies in a row, let's not lock this game in yet.
Still doesn't lose us the game though.
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Re: Traitors for Exile

#1649

Post by KZA »

Hammer?
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Re: Traitors for Exile

#1650

Post by KZA »

Okay I'll just hammer
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