Recruitment Mafia IV: Dawn of the Clans (End Game)

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Game End!

Thank you
13
29%
for playing
9
20%
See you in number 5?
14
31%
aapje is too busy but he'll try to keep up....
5
11%
like every other time I make him play.
4
9%
 
Total votes: 45
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1051

Post by Spacedaisy »

DharmaHelper wrote:
Spacedaisy wrote:Ok people this is clearly not a LMS game. Allow me to demonstrate...

From the hosts posts:
"Win Conditions

Civvie group 1 needs to defeat baddie group 1 and 2
Civvie group 2 needs to defeat baddie group 1 and 2
Baddie group 1 needs to defeat civvie group 1 and baddie group 2
Baddie group 2 needs to defeat civvie group 2 and baddie group 1"

So Civvie group 1 can win with Civvie group 2, and they both share the same enemies. In fact their win cons are exactly the same which makes them one standard civ team in every sense of the word. The only difference is only ones of the baddie teams is out to kill them.

Additionally, they set the teams up like a traditional civ team, meaning the recruiters for the civ team get limited amount of btsc, see the below quite from the hosts posts...

"If someone gets recruited, do they gain BTSC with the Leader?

Some Civvies get BTSC with the Leader, but it is a very limited number because too much Civvie BTSC would ruin the game. Baddies always get BTSC with their recruits.."

I am rethinking my bwt vote at the moment, leaning towards one of these people who keep billing this as a no civ game when it has been made clear by the hosts in multiple ways that there are civ aligned recruiters.
Not a bad place to put your vote. What do you think of this post from TH?
Turnip Head wrote:All the recruiters are equally naughty. What makes half of them more civvie than the others, other than that's what we're told to call them? They all seem nearly equal in power.
I don't like it. Just as I don't like the same type of statements from MP, Timmer, or Rox. These are all experienced players too, which I find even more concerning. However, I will say that I did not even recall that comment from TH when I made my point. The ones I have found most baffling are the people who have seemed intent on continuing to believe this or who started the belief this was the way the game is set up later in the game. Because I am not the first person to point this fact out. I would need to look back at the context of that one quote you pulled to say if I trust him more than the other people perpetuating this misconception or less to determine if he would be the person I would want to put my vote on. I find your post directed at me to be odd as TH obviously did. It looked like you wanted someone else to build a case for you.

Rico, I am well aware of the fact a large number of us are neutral, and the teams build progressively, but it doesn't change the fact that this IS a civ vs bad set up. Do you see the danger in that mind set being accepted as true? It is an easy mind set for baddies to hide in.

JaggedJimmyJay wrote:I can't say much at work, but one point I want to make is this: the importance of a lynch extends beyond just the alignment of the victim. Randomization ensures that a vote is not readable whatsoever and that it cannot progress the game.
Agreed. However I think the more pertinent question had already been asked. Was it actually random or was it a minor suspicion. His vote reasoning is unclear.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1052

Post by Ricochet »

Spacedaisy wrote:
Rico, I am well aware of the fact a large number of us are neutral, and the teams build progressively, but it doesn't change the fact that this IS a civ vs bad set up. Do you see the danger in that mind set being accepted as true? It is an easy mind set for baddies to hide in.
Yes.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1053

Post by nutella »

@SVS I don't think there are any vanillas left, BR announced that their roles had been filled in when last night's contest ended.

So votes are changeable?? :confused: Would be nice for the hosts to let us know if that is going to be the case, since the poll doesn't indicate it until you've voted.

I'm still considering voting BWT, though his recent posts are looking better to me... I really wish I had a better idea of who to lynch. I hate day 1. :\
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1054

Post by Spacedaisy »

G-Man wrote: -Timmer was speaking some good truth on general topics though I can't say I follow him when he touched on specific players.
Which general topics are you referring to?

Also regarding the llama/Rico/MP stuff, are you saying you agree with Rico, and distrust the other two?

That post is nearly as unclear as your magic eight ball posts.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1055

Post by Draconus »

Golden wrote:After I'm gone, lynch epi please. Thanks.
I won't be voting for either of you.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1056

Post by DisgruntledPorcupine »

Changing my vote to Wilgy for mimicking me.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1057

Post by G-Man »

Spacedaisy wrote:
G-Man wrote: -Timmer was speaking some good truth on general topics though I can't say I follow him when he touched on specific players.
Which general topics are you referring to?

Also regarding the llama/Rico/MP stuff, are you saying you agree with Rico, and distrust the other two?

That post is nearly as unclear as your magic eight ball posts.
No clue. I'd have to go back and look at his posts but I'm at work and it's time to do some billing.

I may feel drawn more to Rico just because I think we're cut from a similar cloth. Llama plays a mustache-twirling shifty sort of game and MP peed in my face once.

Sorry? :shrug:
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1058

Post by Spacedaisy »

G-Man wrote:
Spacedaisy wrote:
G-Man wrote: -Timmer was speaking some good truth on general topics though I can't say I follow him when he touched on specific players.
Which general topics are you referring to?

Also regarding the llama/Rico/MP stuff, are you saying you agree with Rico, and distrust the other two?

That post is nearly as unclear as your magic eight ball posts.
No clue. I'd have to go back and look at his posts but I'm at work and it's time to do some billing.

I may feel drawn more to Rico just because I think we're cut from a similar cloth. Llama plays a mustache-twirling shifty sort of game and MP peed in my face once.

Sorry? :shrug:
You don't have to be sorry, I just look forward to you clarifying some more when you are able. Otherwise it felt like a post with a lost pseudo-opinions, with it offering any real, direct opinions. I would like to hear what your opinions actually are though.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1059

Post by Spacedaisy »

EBWOP: a lot of, not a lost
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1060

Post by DharmaHelper »

Spacedaisy wrote:
DharmaHelper wrote:
Spacedaisy wrote:Ok people this is clearly not a LMS game. Allow me to demonstrate...

From the hosts posts:
"Win Conditions

Civvie group 1 needs to defeat baddie group 1 and 2
Civvie group 2 needs to defeat baddie group 1 and 2
Baddie group 1 needs to defeat civvie group 1 and baddie group 2
Baddie group 2 needs to defeat civvie group 2 and baddie group 1"

So Civvie group 1 can win with Civvie group 2, and they both share the same enemies. In fact their win cons are exactly the same which makes them one standard civ team in every sense of the word. The only difference is only ones of the baddie teams is out to kill them.

Additionally, they set the teams up like a traditional civ team, meaning the recruiters for the civ team get limited amount of btsc, see the below quite from the hosts posts...

"If someone gets recruited, do they gain BTSC with the Leader?

Some Civvies get BTSC with the Leader, but it is a very limited number because too much Civvie BTSC would ruin the game. Baddies always get BTSC with their recruits.."

I am rethinking my bwt vote at the moment, leaning towards one of these people who keep billing this as a no civ game when it has been made clear by the hosts in multiple ways that there are civ aligned recruiters.
Not a bad place to put your vote. What do you think of this post from TH?
Turnip Head wrote:All the recruiters are equally naughty. What makes half of them more civvie than the others, other than that's what we're told to call them? They all seem nearly equal in power.
I don't like it. Just as I don't like the same type of statements from MP, Timmer, or Rox. These are all experienced players too, which I find even more concerning. However, I will say that I did not even recall that comment from TH when I made my point. The ones I have found most baffling are the people who have seemed intent on continuing to believe this or who started the belief this was the way the game is set up later in the game. Because I am not the first person to point this fact out. I would need to look back at the context of that one quote you pulled to say if I trust him more than the other people perpetuating this misconception or less to determine if he would be the person I would want to put my vote on. I find your post directed at me to be odd as TH obviously did. It looked like you wanted someone else to build a case for you.

Rico, I am well aware of the fact a large number of us are neutral, and the teams build progressively, but it doesn't change the fact that this IS a civ vs bad set up. Do you see the danger in that mind set being accepted as true? It is an easy mind set for baddies to hide in.

JaggedJimmyJay wrote:I can't say much at work, but one point I want to make is this: the importance of a lynch extends beyond just the alignment of the victim. Randomization ensures that a vote is not readable whatsoever and that it cannot progress the game.
Agreed. However I think the more pertinent question had already been asked. Was it actually random or was it a minor suspicion. His vote reasoning is unclear.
Motherfuckers be skeptical as fuck. When have you known me to ask anyone to build a case in my stead? I wanted your thoughts..
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1061

Post by aapje »

Changeable votes? My poor spreadsheet :(

@Hosts: Will votes always be changeable? Can you let us know in advance next time?
Also I have some question open in an earlier post and I would be grateful if you were to answer those :grin:
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1062

Post by G-Man »

Spacedaisy wrote:
G-Man wrote:
Spacedaisy wrote:
G-Man wrote: -Timmer was speaking some good truth on general topics though I can't say I follow him when he touched on specific players.
Which general topics are you referring to?

Also regarding the llama/Rico/MP stuff, are you saying you agree with Rico, and distrust the other two?

That post is nearly as unclear as your magic eight ball posts.
No clue. I'd have to go back and look at his posts but I'm at work and it's time to do some billing.

I may feel drawn more to Rico just because I think we're cut from a similar cloth. Llama plays a mustache-twirling shifty sort of game and MP peed in my face once.

Sorry? :shrug:
You don't have to be sorry, I just look forward to you clarifying some more when you are able. Otherwise it felt like a post with a lost pseudo-opinions, with it offering any real, direct opinions. I would like to hear what your opinions actually are though.
I'll do my best. I literally have a sticky note here at my desk that I wrote notes on as I caught up at a brisk pace. On it it says "Timmer: Good points in general but not 4 people direct."
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1063

Post by Black Rock »

aapje wrote:Changeable votes? My poor spreadsheet :(

@Hosts: Will votes always be changeable? Can you let us know in advance next time?
Also I have some question open in an earlier post and I would be grateful if you were to answer those :grin:

I must have missed them can you point me in the right direction?
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1064

Post by Spacedaisy »

DharmaHelper wrote:
Spacedaisy wrote:
DharmaHelper wrote:
Spacedaisy wrote:Ok people this is clearly not a LMS game. Allow me to demonstrate...

From the hosts posts:
"Win Conditions

Civvie group 1 needs to defeat baddie group 1 and 2
Civvie group 2 needs to defeat baddie group 1 and 2
Baddie group 1 needs to defeat civvie group 1 and baddie group 2
Baddie group 2 needs to defeat civvie group 2 and baddie group 1"

So Civvie group 1 can win with Civvie group 2, and they both share the same enemies. In fact their win cons are exactly the same which makes them one standard civ team in every sense of the word. The only difference is only ones of the baddie teams is out to kill them.

Additionally, they set the teams up like a traditional civ team, meaning the recruiters for the civ team get limited amount of btsc, see the below quite from the hosts posts...

"If someone gets recruited, do they gain BTSC with the Leader?

Some Civvies get BTSC with the Leader, but it is a very limited number because too much Civvie BTSC would ruin the game. Baddies always get BTSC with their recruits.."

I am rethinking my bwt vote at the moment, leaning towards one of these people who keep billing this as a no civ game when it has been made clear by the hosts in multiple ways that there are civ aligned recruiters.
Not a bad place to put your vote. What do you think of this post from TH?
Turnip Head wrote:All the recruiters are equally naughty. What makes half of them more civvie than the others, other than that's what we're told to call them? They all seem nearly equal in power.
I don't like it. Just as I don't like the same type of statements from MP, Timmer, or Rox. These are all experienced players too, which I find even more concerning. However, I will say that I did not even recall that comment from TH when I made my point. The ones I have found most baffling are the people who have seemed intent on continuing to believe this or who started the belief this was the way the game is set up later in the game. Because I am not the first person to point this fact out. I would need to look back at the context of that one quote you pulled to say if I trust him more than the other people perpetuating this misconception or less to determine if he would be the person I would want to put my vote on. I find your post directed at me to be odd as TH obviously did. It looked like you wanted someone else to build a case for you.

Rico, I am well aware of the fact a large number of us are neutral, and the teams build progressively, but it doesn't change the fact that this IS a civ vs bad set up. Do you see the danger in that mind set being accepted as true? It is an easy mind set for baddies to hide in.

JaggedJimmyJay wrote:I can't say much at work, but one point I want to make is this: the importance of a lynch extends beyond just the alignment of the victim. Randomization ensures that a vote is not readable whatsoever and that it cannot progress the game.
Agreed. However I think the more pertinent question had already been asked. Was it actually random or was it a minor suspicion. His vote reasoning is unclear.
Motherfuckers be skeptical as fuck. When have you known me to ask anyone to build a case in my stead? I wanted your thoughts..
Never, which is why it felt so odd to me. I will read back on TH and tell you my opinion of whether or not he is a contender for my vote.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1065

Post by Spacedaisy »

Also, DH, your response made me laugh.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1066

Post by aapje »

aapje wrote:
Black Rock wrote:Here I was starting to get worried that you lost your touch.
Thanks for answering (some of) these :)
Some questions you missed and follow-up questions:
Does the Apprentice know the effect of their potions?
Can the Warden absorb (and subsequently use) more than 1 power at once?
What happens if someone tries to target the Ranger while he is untargetable? Will the power fail or is it redirected? Will they be told?
Black Rock wrote:Dragons are fiery, dangerous creatures of mythology. They usually breath fire and eat people. I wonder what could possibly irritate a dragon?
Questions? :flamed:
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1067

Post by aapje »

Change of plan: the next person to change their vote will get mine for fucking with my spreadsheet.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1068

Post by reywaS »

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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1069

Post by G-Man »

aapje wrote:Change of plan: the next person to change their vote will get mine for fucking with my spreadsheet.
:beer:
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1070

Post by Draconus »

Spacedaisy wrote:Ok people this is clearly not a LMS game. Allow me to demonstrate...

From the hosts posts:
"Win Conditions

Civvie group 1 needs to defeat baddie group 1 and 2
Civvie group 2 needs to defeat baddie group 1 and 2
Baddie group 1 needs to defeat civvie group 1 and baddie group 2
Baddie group 2 needs to defeat civvie group 2 and baddie group 1"

So Civvie group 1 can win with Civvie group 2, and they both share the same enemies. In fact their win cons are exactly the same which makes them one standard civ team in every sense of the word. The only difference is only ones of the baddie teams is out to kill them.

Additionally, they set the teams up like a traditional civ team, meaning the recruiters for the civ team get limited amount of btsc, see the below quite from the hosts posts...

"If someone gets recruited, do they gain BTSC with the Leader?

Some Civvies get BTSC with the Leader, but it is a very limited number because too much Civvie BTSC would ruin the game. Baddies always get BTSC with their recruits.."

I am rethinking my bwt vote at the moment, leaning towards one of these people who keep billing this as a no civ game when it has been made clear by the hosts in multiple ways that there are civ aligned recruiters.
I agree 101% And I'm eyeballing most everyone who is trying to say that it is an LMS game and not a good vs. evil game. It clearly is. More on this and my suspicions later.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1071

Post by Roxy »

DisgruntledPorcupine wrote:Changing my vote to Wilgy for mimicking me.
You made a vote with areason on day 1 I am in shock aorn.


Daisy - you can call this game what you like but it is a game with factions ergo a faction game imo. if you want to base a day 1 vote on that be my guest plenty of other votes will happen with far less reasoning.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1072

Post by Boomslang »

Argh, I can't even comprehend the amount of posting that's going on here. Two big things stick out to me, and I want to confirm that I share the suspicions previously raised.
Golden wrote: But I certainly think epi and I are not going to be on the same side at any point in this game. Recruiters would be daft to recruit us both on to the same side at this point.
The "certainly" is certainly a key word. Because the only way you'd know that for certain would be to be a recruiter yourself. At this point, the low-level animosity you've already established would be perfect for shedding suspicion of teamwork over time. I think you're being far too rash to discount that possibility.

The second is the continued insistence of some players, most recently Roxy, that this is not a good vs. evil game. It's written right there in the rules: civvie groups 1 and 2, baddie groups 1 and 2. There are lynches by civs and NKs by baddies that happen regardless of position. This is very clear, and I don't see why anyone would deny it except to sow confusion.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1073

Post by birdwithteeth11 »

aapje wrote:Change of plan: the next person to change their vote will get mine for fucking with my spreadsheet.
I take what I said about voting for low posters earlier, THIS is the best strategy for Day 1! :haha:
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1074

Post by timmer »

In regards to SD and Devin (and anyone I missed) who don't like my stance on the game. I've been pretty clear in saying that I think it is an LMS game that will then segue into a traditional mafia game. I'm not saying LMS forever, just LMS for now. An unrecruit has no allegiance, no alignment, no task except to stay alive until said recruitment can happen. That's it. Right now, day 1, there are apparently 8 people on teams, and something like 25 not on teams. So the majority of us have survival on our mind, plain and simple.

My problem with people saying that they are playing civvie until they get recruited is that it could all be such a lie already. Someone could say that as the leader of a baddie team, lol. Whether someone wants to admit it or not, it's all lying because half of the people saying it will end up bad and their stance will then be strategic tactics, or already are.

You must see how there is at least anelement of LMS in these early days?
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1075

Post by Roxy »

Boomslang wrote:Argh, I can't even comprehend the amount of posting that's going on here. Two big things stick out to me, and I want to confirm that I share the suspicions previously raised.
Golden wrote: But I certainly think epi and I are not going to be on the same side at any point in this game. Recruiters would be daft to recruit us both on to the same side at this point.
The "certainly" is certainly a key word. Because the only way you'd know that for certain would be to be a recruiter yourself. At this point, the low-level animosity you've already established would be perfect for shedding suspicion of teamwork over time. I think you're being far too rash to discount that possibility.

The second is the continued insistence of some players, most recently Roxy, that this is not a good vs. evil game. It's written right there in the rules: civvie groups 1 and 2, baddie groups 1 and 2. There are lynches by civs and NKs by baddies that happen regardless of position. This is very clear, and I don't see why anyone would deny it except to sow confusion.

Are you saying there are not 5 different factions in this game?
Also if you are saying this is a good vs evil game then what do you call the neutrals (which most of us are) - good or evil?
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1076

Post by Draconus »

I agree with your second statement Boomslang.
birdwithteeth11 wrote:
Spacedaisy wrote:Right now the fore runner for my vote is probably bwt. The way he jumped on the JJJ thing about golden using the word but, then back pedaled out of it, followed by him jumping into MP's case for voting a low poster, I'm just feeling all kinds of sketch from him right now.
I went away from Golden because I felt the explanation he offered me when I questioned him about it seemed fairly reasonable, and I overlooked/missed an earlier post from him where he further explained his initial response to the whole SVS thing.

I think in a game this large, there's just too much unknown to really be sure we're going to hit a target on Day 1. So I feel more comfortable voting for someone who is not contributing to the game that significantly. I know it takes some people time to really get into games, and I understand that. But in a game this large, I'd rather it be more about people actively participating and trying to get involved early on.

Now Day 2 on the other hand, I would start to look for more concrete reasons to lynch someone than "a low poster".
You are not making me feel better about you, BWT. I agree that it is always the norm to have more concrete evidence to go on in Day 2. But there is now almost 30 pages of discussion to sift through on this Day 1, and that is just too much info to ignore and go with a random or a low poster.
Not only this, but I get the feeling that you are avoiding putting yourself out there into some of the more prominent discussions going on. Your "on-the-fence" (as someone other than you referred to it) comment RE:Golden is what pinged me immediately. That felt almost identical to something you said in Bioshock, and we lynched you Day 1 as a baddie. I wanted to get away from that and go after someone referring to this game as LMS (I still might if enough people vote that rout), but I just can't get this out of my mind. So I'm going meta for now and voting for you. I will check back in later before the day ends, but I have to disappear now that I've caught up. I REALLY need to work, as I am off for most of next week.

DON"T HATE ME DAVID! :hugs:

Linki: Thank you for clarifying, Timmer. That makes me feel better about you individually for now. I understand that currently a huge % of us are neutral and that that type of game is typically LMS. I just feel that playing this game as if it is LMS could really fuck us when we're recruited. I could see the same being argued for playing it as good vs. evil, but I'll stand by that type of (familiar) game play :shrug:
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1077

Post by DrWilgy »

Ricochet wrote:Well, with votes being changeable, this favors Wilgy's gameplay from JTM (did he know beforehand, though, lol? or did he just noticed, after casting his first vote), nevertheless voting without saying much or anything is still frowned upon, so I'm hoping to hear what determined his new vote. I played with him on JTM and I remember his activity being just as low, he was clipped as mafia after the first Night in that game.
I figured it out while playing with the poll. I cannot explain my vote due to it interfering with some rules.

Unfurl, you are my nee friend OK?
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JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1078

Post by Canucklehead »

I think this squabbling over whether this is an LMS game or a civ-v-baddie game or a "factions" game (what even is that?) is just a matter of personal approach, rather than some sort of baddie plot to sow confusion and create chaos. I personally am more or less in agreement with Timmer that, while it will eventually all shake out to being a traditional (albeit extremely complex) civs vs baddies set up, for my personal gameplay and strategy at the moment it makes sense to play as if it were LMS.....I don't want to do anything now that will fuck me over later, once I've been recruited to whatever side I'm going to get recruited to. I am currently a neutral, and may be for some time yet, so I want my game actions to be have as neutral an effect as possible. In my thinking, that means voting for people who aren't trying hard/contributing, or who aren't having fun. For that reason, I'm currently deciding between voting for a DP or Dr..Wily vote (for the former reason) or a Golden vote (for the latter reason).... or maybe a Scotty vote, simply for being confusing as fuck about his "rationale" or lack thereof (?) for voting SVS.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1079

Post by Typhoony »

DrWilgy wrote:
Ricochet wrote:Well, with votes being changeable, this favors Wilgy's gameplay from JTM (did he know beforehand, though, lol? or did he just noticed, after casting his first vote), nevertheless voting without saying much or anything is still frowned upon, so I'm hoping to hear what determined his new vote. I played with him on JTM and I remember his activity being just as low, he was clipped as mafia after the first Night in that game.
I figured it out while playing with the poll. I cannot explain my vote due to it interfering with some rules.

Unfurl, you are my nee friend OK?
You're not allowed to hint that your vote was forced with these Hosts (rightfully so imo).
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1080

Post by bea »

Using the highly scientific method of asking one driver to pick a number (12) and another driver to pick a direction (up) I am random voting rudd for no reason whatsoever outside of voting while I have a quick minute to do so. Sorry russ. :hugs:
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1081

Post by Tranq »

Still catching up, but i had to pause at this post:
bea wrote:I stayed up an extra hour and a half - to read a page about DH's poop.

I'm caught up. I'll take what JJJ says into concideration Imma vote early tomorrow because friday is my busiest day.

Can't say it'll be well reasoned or thought out or explained.

Everything feels like day 1 bullshit. It always does to me.
Not sure if the last line was intentional or not, but it made me lol. Reminds me of that South Park episode :P
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1082

Post by Boomslang »

Roxy wrote: Are you saying there are not 5 different factions in this game?
Also if you are saying this is a good vs evil game then what do you call the neutrals (which most of us are) - good or evil?
There are five different factions. However, please note the following, from the host post: "These are not teams, just origins." The "factions" are just flavorful ways to inform different roles and spice up some of the position changes. There may be some clan dynamics things that go on, but that doesn't change the essential civ vs. bad nature of this game. In the end, no matter your initial clan, you're going to end up as either good or bad (or neutral, if you's a Guardian).

What do I call the neutrals? Potentially good or bad. But that's not important. There ARE baddies among us right now, and that is where our energy should focus.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1083

Post by Canucklehead »

Just did a quick and dirty post-count check, and I need to add DFaraday, Sorsha, and Bass to my pool of possible vote-getters.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1084

Post by nutella »

timmer wrote:In regards to SD and Devin (and anyone I missed) who don't like my stance on the game. I've been pretty clear in saying that I think it is an LMS game that will then segue into a traditional mafia game. I'm not saying LMS forever, just LMS for now. An unrecruit has no allegiance, no alignment, no task except to stay alive until said recruitment can happen. That's it. Right now, day 1, there are apparently 8 people on teams, and something like 25 not on teams. So the majority of us have survival on our mind, plain and simple.

My problem with people saying that they are playing civvie until they get recruited is that it could all be such a lie already. Someone could say that as the leader of a baddie team, lol. Whether someone wants to admit it or not, it's all lying because half of the people saying it will end up bad and their stance will then be strategic tactics, or already are.

You must see how there is at least anelement of LMS in these early days?
I agree with this.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1085

Post by Roxy »

Boomslang wrote:
Roxy wrote: Are you saying there are not 5 different factions in this game?
Also if you are saying this is a good vs evil game then what do you call the neutrals (which most of us are) - good or evil?
There are five different factions. However, please note the following, from the host post: "These are not teams, just origins." The "factions" are just flavorful ways to inform different roles and spice up some of the position changes. There may be some clan dynamics things that go on, but that doesn't change the essential civ vs. bad nature of this game. In the end, no matter your initial clan, you're going to end up as either good or bad (or neutral, if you's a Guardian).

What do I call the neutrals? Potentially good or bad. But that's not important. There ARE baddies among us right now, and that is where our energy should focus.
Why are neutrals. important? The majority of players are neutral. There are 4or5 baddies aorn. Lets do this - you play your way and I shall play my way.
;)
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1086

Post by birdwithteeth11 »

Devin the Omniscient wrote:
birdwithteeth11 wrote:
Spacedaisy wrote:Right now the fore runner for my vote is probably bwt. The way he jumped on the JJJ thing about golden using the word but, then back pedaled out of it, followed by him jumping into MP's case for voting a low poster, I'm just feeling all kinds of sketch from him right now.
I went away from Golden because I felt the explanation he offered me when I questioned him about it seemed fairly reasonable, and I overlooked/missed an earlier post from him where he further explained his initial response to the whole SVS thing.

I think in a game this large, there's just too much unknown to really be sure we're going to hit a target on Day 1. So I feel more comfortable voting for someone who is not contributing to the game that significantly. I know it takes some people time to really get into games, and I understand that. But in a game this large, I'd rather it be more about people actively participating and trying to get involved early on.

Now Day 2 on the other hand, I would start to look for more concrete reasons to lynch someone than "a low poster".
You are not making me feel better about you, BWT. I agree that it is always the norm to have more concrete evidence to go on in Day 2. But there is now almost 30 pages of discussion to sift through on this Day 1, and that is just too much info to ignore and go with a random or a low poster.
Not only this, but I get the feeling that you are avoiding putting yourself out there into some of the more prominent discussions going on. Your "on-the-fence" (as someone other than you referred to it) comment RE:Golden is what pinged me immediately. That felt almost identical to something you said in Bioshock, and we lynched you Day 1 as a baddie. I wanted to get away from that and go after someone referring to this game as LMS (I still might if enough people vote that rout), but I just can't get this out of my mind. So I'm going meta for now and voting for you. I will check back in later before the day ends, but I have to disappear now that I've caught up. I REALLY need to work, as I am off for most of next week.

DON"T HATE ME DAVID! :hugs:
I HATE YOU SO MUCH RIGHT NOW WELL maybe a little not really at all :hugs:

I think part of it for me stems from there being so much information right now that it's overwhelming for me. Overwhelming that I don't feel like I can have a strong opinion on all or even most of the major topics at this point without getting through a full proper phase of this game. Otherwise, a lot of the thread talk going on right now feels like minor pings or speculation to me. Feel free to disagree with me, but that's my opinion on the matter.

So who exactly has referred to this game as LMS? The only ones I can remember off the top of my head mentioning such a theory are Roxy and Timmer (although I know he said he felt it was a temporary phase).
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1087

Post by Tangrowth »

So... I'm a boss and finished my assignment, somehow, though I spent the least amount of work on it that I possibly could. XD

I have a lot to do before Monday still, but I'm incredibly tired, so I may be able to catch up before the deadline if I don't just crash.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1088

Post by DharmaHelper »

I've given up hope on me catching up. My vote will likely go towards breaking any ties or something.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1089

Post by reywaS »

Boomslang wrote:Argh, I can't even comprehend the amount of posting that's going on here. Two big things stick out to me, and I want to confirm that I share the suspicions previously raised.
Golden wrote: But I certainly think epi and I are not going to be on the same side at any point in this game. Recruiters would be daft to recruit us both on to the same side at this point.
The "certainly" is certainly a key word. Because the only way you'd know that for certain would be to be a recruiter yourself. At this point, the low-level animosity you've already established would be perfect for shedding suspicion of teamwork over time. I think you're being far too rash to discount that possibility.

The second is the continued insistence of some players, most recently Roxy, that this is not a good vs. evil game. It's written right there in the rules: civvie groups 1 and 2, baddie groups 1 and 2. There are lynches by civs and NKs by baddies that happen regardless of position. This is very clear, and I don't see why anyone would deny it except to sow confusion.
Those 2 Golden sentences stuck out to me as well.

Also, I have found myself agreeing with Timmer. I think he has made some very cogent points. The only thing I would disagree with is playing this as a LMS game for now. I believe that is overthinking things way too much. We have all played games with typical civvie to mafia ratios that also had neutral roles. I have played such a neutral role before. This game is no different. There are 2 civvie teams and 2 baddie teams. The only difference between this game and the typical game featuring neutrals is that there are a lot more neutrals and a lot fewer civvies and baddies which will of course change over time.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1090

Post by Marmot »

Ricochet wrote:
DisgruntledPorcupine wrote:Randomized Ricochet.
I will not be voting for DisgruntledPorcupine today.
I will not vote for DisgruntledPorcupine today. Either.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1091

Post by Marmot »

birdwithteeth11 wrote:
nutella wrote:
Turnip Head wrote:I'm probably voting for BWT today. He's not playing like I think he would if he were still neutral. Feels like something is already on the line for him.
Now this is a compelling observation, and a vote I could maybe get behind./quote]
Somehow, I missed TH's post earlier. So I'll try and address it.

I'm not sure what he means by feeling "like something is already on the line" for me, so I'll wait to hear/read more on that.

But I will say that this is my first game of mafia in several months, and in the 5 or so years I've been playing, it's the longest break I've ever taken from the game. I was planning on going until the end of the year at least, but MP told me that Recruitment 4 was in signups, and I couldn't pass on this game. So if it's because of me posting more than I normally do, me making a conscious effort to be more active, or it seems like I'm more enthusiastic than I normally am this early on, then that answers all of that.

If it's something else entirely though, then let me know.

Linki: Then that makes me feel worse about his early vote. Unless their voting mechanics are significantly different from ours.
They are, they don't have a vote poll like we do. They announce them in the thread.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 0)

#1092

Post by Marmot »

Ricochet wrote:
Metalmarsh89 wrote:Votes are not changeable in this poll. Just sayin'. :mafia:
:evileye:
I said that on Day 0 yo.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1093

Post by Canucklehead »

reywaS wrote:
Boomslang wrote:Argh, I can't even comprehend the amount of posting that's going on here. Two big things stick out to me, and I want to confirm that I share the suspicions previously raised.
Golden wrote: But I certainly think epi and I are not going to be on the same side at any point in this game. Recruiters would be daft to recruit us both on to the same side at this point.
The "certainly" is certainly a key word. Because the only way you'd know that for certain would be to be a recruiter yourself. At this point, the low-level animosity you've already established would be perfect for shedding suspicion of teamwork over time. I think you're being far too rash to discount that possibility.

The second is the continued insistence of some players, most recently Roxy, that this is not a good vs. evil game. It's written right there in the rules: civvie groups 1 and 2, baddie groups 1 and 2. There are lynches by civs and NKs by baddies that happen regardless of position. This is very clear, and I don't see why anyone would deny it except to sow confusion.
Those 2 Golden sentences stuck out to me as well.

Also, I have found myself agreeing with Timmer. I think he has made some very cogent points. The only thing I would disagree with is playing this as a LMS game for now. I believe that is overthinking things way too much. We have all played games with typical civvie to mafia ratios that also had neutral roles. I have played such a neutral role before. This game is no different. There are 2 civvie teams and 2 baddie teams. The only difference between this game and the typical game featuring neutrals is that there are a lot more neutrals and a lot fewer civvies and baddies which will of course change over time.
What your analysis in your last paragraph misses is that, unlike in "typical" games that have neutral roles, in THIS game, one's neutrality is almost guaranteed to change over the course of the game. There is no real room here for playing the same sort of strategy one would play as a neutral in a typical game because, unlike in those games where I understand that I'm on my own 'till the end and therefore don't have to worry about the fates and fortunes of other factions, in THIS game all I can really be certain of is that I won't always be neutral. Eventually, I'm going to have a win con specific to one side or the other, and because I do not know what that side will be, I need to work hard at this time to screw over neither side. That variability is what is guiding my strategy right now, in that I do not want to lose players that may later end up being members of the team I'll inevitably be recruited to. My best case scenario for today (and luckily, the statistically most likely one) is that we lynch a neutral. That is nothing at all like how I would play a neutral role in a typical game. :shrug:
Obviously, YMMV :)
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1094

Post by Marmot »

aapje wrote:Change of plan: the next person to change their vote will get mine for fucking with my spreadsheet.
Does going from unplaced vote to placed vote count as changing votes?
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1095

Post by Spacedaisy »

The attitude of this game being played as survival only produces exactly what Canuck is espousing. She doesn't want to baddie hunt, but hey that is ok, because it's all about survival and she is only a neutral. Now this is carte blanche for baddies to do whatever they want because whenever we try to analyze anything, they are just neutrals liking to survive, they don't have to actually baddie hunt. As long as they don't get lynched it is ok. Look people, the majority of us will end up being civ.

I'm voting Canuck.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1096

Post by reywaS »

Canucklehead wrote:
reywaS wrote:
Boomslang wrote:Argh, I can't even comprehend the amount of posting that's going on here. Two big things stick out to me, and I want to confirm that I share the suspicions previously raised.
Golden wrote: But I certainly think epi and I are not going to be on the same side at any point in this game. Recruiters would be daft to recruit us both on to the same side at this point.
The "certainly" is certainly a key word. Because the only way you'd know that for certain would be to be a recruiter yourself. At this point, the low-level animosity you've already established would be perfect for shedding suspicion of teamwork over time. I think you're being far too rash to discount that possibility.

The second is the continued insistence of some players, most recently Roxy, that this is not a good vs. evil game. It's written right there in the rules: civvie groups 1 and 2, baddie groups 1 and 2. There are lynches by civs and NKs by baddies that happen regardless of position. This is very clear, and I don't see why anyone would deny it except to sow confusion.
Those 2 Golden sentences stuck out to me as well.

Also, I have found myself agreeing with Timmer. I think he has made some very cogent points. The only thing I would disagree with is playing this as a LMS game for now. I believe that is overthinking things way too much. We have all played games with typical civvie to mafia ratios that also had neutral roles. I have played such a neutral role before. This game is no different. There are 2 civvie teams and 2 baddie teams. The only difference between this game and the typical game featuring neutrals is that there are a lot more neutrals and a lot fewer civvies and baddies which will of course change over time.
What your analysis in your last paragraph misses is that, unlike in "typical" games that have neutral roles, in THIS game, one's neutrality is almost guaranteed to change over the course of the game. There is no real room here for playing the same sort of strategy one would play as a neutral in a typical game because, unlike in those games where I understand that I'm on my own 'till the end and therefore don't have to worry about the fates and fortunes of other factions, in THIS game all I can really be certain of is that I won't always be neutral. Eventually, I'm going to have a win con specific to one side or the other, and because I do not know what that side will be, I need to work hard at this time to screw over neither side. That variability is what is guiding my strategy right now, in that I do not want to lose players that may later end up being members of the team I'll inevitably be recruited to. My best case scenario for today (and luckily, the statistically most likely one) is that we lynch a neutral. That is nothing at all like how I would play a neutral role in a typical game. :shrug:
Obviously, YMMV :)
I agree with all you say here, but the underlined part is exactly how I play a typical neutral role.
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DharmaHelper
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1097

Post by DharmaHelper »

Spacedaisy wrote:The attitude of this game being played as survival only produces exactly what Canuck is espousing. She doesn't want to baddie hunt, but hey that is ok, because it's all about survival and she is only a neutral. Now this is carte blanche for baddies to do whatever they want because whenever we try to analyze anything, they are just neutrals liking to survive, they don't have to actually baddie hunt. As long as they don't get lynched it is ok. Look people, the majority of us will end up being civ.

I'm voting Canuck.
Is this a vote to actually catch a baddie or to cut down the pool of potential recruits or what
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1098

Post by Typhoony »

For the people who consider this a LMS/faction or whatever you want to call it, we've had these discussions in previous RMs before.
Timmer should know this very well, as I believe it was one of the reasons he got lynched in RM III.

I would hate to see people being lynched over it again, as it's quite pointless. Your best bet to not get lynched is to at least appear like you are hunting baddies, not come out and say "Don't expect me to hunt any baddies for now guys, I'm just gonna chill here".

Canuck, you say you do not want to lynch a future teammate, but so what if that happens? Teams usually are kept balanced from what I remember. Lynching a potential teammate would result in someone else joining your future team and it would give you atleast some plausible deniability that you are not on that team in the future. I don't see a lose in there honestly.
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1099

Post by reywaS »

I always hunt baddies as indy/neutral
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Re: Recruitment Mafia IV: Dawn of the Clans (Day 1)

#1100

Post by reywaS »

or appear to lol
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