Mafia: A World Reborn --==> SIGNUPS <==--

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Do you trust Long Con to make a fun game?

Yes, and I would like a fun role please
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We'll see. I'll replace in when the inevitable no-shows start to not appear
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No, your games are too weird
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Welcome to Annexia (hosts only)
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#51

Post by reywaS »

ah hell a map game
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#52

Post by MacDougall »

Oh what the hell this game looks insane but I'll give it a shot.
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#53

Post by Long Con »

:feb: Leave your sanity behind when you come to The Syndicate!
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#54

Post by Ricochet »

Damn, another temptation is to join and see how a map game works, given that I'm considering implementing maps in My-Future-Game-Currently-Still-At-90%-Chances-of-Completely-Imploding-and-Opening-a-Black-Hole. :ponder:
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#55

Post by Turnip Head »

Ricochet wrote:Damn, another temptation is to join and see how a map game works, given that I'm considering implementing maps in My-Future-Game-Currently-Still-At-90%-Chances-of-Completely-Imploding-and-Opening-a-Black-Hole. :ponder:
I don't think you want to miss this. Not only are Long Con games always crazy good fun, and the player roster is solid, but I think it might be the only map game in the current queue.
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#56

Post by Ricochet »

But. I. Shouldn't. Play. No more. :puppy:
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#57

Post by Turnip Head »

Ricochet wrote:But. I. Shouldn't. Play. No more. :puppy:
But. you. want. to. :beer:
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#58

Post by Long Con »

Also, this will be the best map game ever. I don't usually care to toot my own horn, but I have taken my experience hosting and playing previous map games, and used it to inject much more map-fun into it. As much as I can, honestly.

Blank squares are boring, but I don't want to destroy game balance by jamming everything up with overpowered stuff, like too many protections, too much vote-manipulation, too many free kills. So I'm filling a lot of potentially blank squares with information. Minor info, like where you might find a precious item, or an important map square. You'll see, good stuff. :nicenod: :nicenod: :nicenod:
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#59

Post by nutella »

I've never played a map game D:
Is it kinda like Positions but individual rather than group choice?
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#60

Post by Long Con »

nutella wrote:I've never played a map game D:
Is it kinda like Positions but individual rather than group choice?
It is nothing like Positions. :) Everyone has their role, and the thread operates as a normal Mafia game. There is also a 10x10 square map that you will be on, and you can send in a movement each night to explore different squares. If you end up on the same square as another player or players, you will have BTSC with them for that phase. The Mafia nightkills are on a usual kind of schedule, but they have to kill a player that is within two squares of one of the Mafia team. As Mafia members die, the kill range of the rest increases.

Map squares have many different functions, and you can find Items on the map that can benefit you in different ways.
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#61

Post by Long Con »

Here's what the map looks like currently. I might add a couple more things.

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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#62

Post by Marmot »

Is there a bust of Mike Steffler hidden somewhere on this map?
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#63

Post by Matt »

Was going to keep it to one game at a time, but this looks really fun.

I've never played a map game before :ninja:
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#64

Post by Typhoony »

Will the game have Action RPG'ish elements?
Like interacting with stuff on your square which will result in you getting new items / info or possible negative stuff like getting trapped in a beartrap?
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#65

Post by Long Con »

Metalmarsh89 wrote:Is there a bust of Mike Steffler hidden somewhere on this map?
There will be now.
Matt F wrote:Was going to keep it to one game at a time, but this looks really fun.

I've never played a map game before :ninja:
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Typhoony wrote:Will the game have Action RPG'ish elements?
Like interacting with stuff on your square which will result in you getting new items / info or possible negative stuff like getting trapped in a beartrap?
Yes! I'm keeping it relatively simple, but there's things like a place where you need to have an item, to trade it for a special item. There will be "characters" on some squares, but interaction with them will be limited... like talking to a villager in an RPG video game who always says the same thing over and over. I do plan to have a maze in this one. It'll be so easy, I've already technically started it, as in the one I never got finished for Recruitment Mafia. :scared:
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#66

Post by Turnip Head »

Will I explode if I move into the wrong square?
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#67

Post by Marmot »

Turnip Head wrote:Will I explode if I move into the wrong square?
Only if the beans are bad. :biggrin:
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#68

Post by Long Con »

Turnip Head wrote:Will I explode if I move into the wrong square?
I currently have no squares that cause death. Actually, I don't even have a bomb that a player can set as a trap to kill someone. I want to minimize the impact that map stuff has on the overall game flow - for the most part, kills should happen at the same rate, and for the same reasons, as in a regular Mafia game.
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#69

Post by Dom »

Curious, how have you combatted the btsc outing that happened last game where if you didn't out yourself in btsc then you were lynched?
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#70

Post by nutella »

Long Con wrote:
nutella wrote:I've never played a map game D:
Is it kinda like Positions but individual rather than group choice?
It is nothing like Positions. :) Everyone has their role, and the thread operates as a normal Mafia game. There is also a 10x10 square map that you will be on, and you can send in a movement each night to explore different squares. If you end up on the same square as another player or players, you will have BTSC with them for that phase. The Mafia nightkills are on a usual kind of schedule, but they have to kill a player that is within two squares of one of the Mafia team. As Mafia members die, the kill range of the rest increases.

Map squares have many different functions, and you can find Items on the map that can benefit you in different ways.
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#71

Post by Long Con »

Dom wrote:Curious, how have you combatted the btsc outing that happened last game where if you didn't out yourself in btsc then you were lynched?
Team affiliation is not revealed with the roles, so outing oneself is not proof that one is a Civvie.
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#72

Post by DharmaHelper »

Long Con wrote:
Turnip Head wrote:Will I explode if I move into the wrong square?
I currently have no squares that cause death. Actually, I don't even have a bomb that a player can set as a trap to kill someone. I want to minimize the impact that map stuff has on the overall game flow - for the most part, kills should happen at the same rate, and for the same reasons, as in a regular Mafia game.

Good times. :ninja:
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#73

Post by Long Con »

Who are NANANANANANA_BANANA, Luke11646, and BUGLABUSH?

None of these users have any posts at all on The Syndicate, not even in this thread. I'm not currently considering them to be part of the player list, until I know more about them.
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#74

Post by Turnip Head »

Long Con wrote:Who are NANANANANANA_BANANA, Luke11646, and BUGLABUSH?

None of these users have any posts at all on The Syndicate, not even in this thread. I'm not currently considering them to be part of the player list, until I know more about them.
Damn, you caught me. I was hoping to get 4 roles.

In reality I think they are people who were recruited to play, I see from the DUNE Sign-ups thread that Floyd invited them to play that game too. Maybe they're just a little shy, but it would be nice to have more confirmation that they want to play :)
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#75

Post by Marmot »

Turnip Head wrote:
Long Con wrote:Who are NANANANANANA_BANANA, Luke11646, and BUGLABUSH?

None of these users have any posts at all on The Syndicate, not even in this thread. I'm not currently considering them to be part of the player list, until I know more about them.
Damn, you caught me. I was hoping to get 4 roles.

In reality I think they are people who were recruited to play, I see from the DUNE Sign-ups thread that Floyd invited them to play that game too. Maybe they're just a little shy, but it would be nice to have more confirmation that they want to play :)
Yes, they are all friends of Floyd, who comes from RYM.

Welcome y'all, don't be shy!
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#76

Post by Long Con »

I just want to be sure that all players are going to be here to play before I start the game.
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#77

Post by juliets »

LC, i'm not sure how many more you need but I think Tranq said he would be returning somewhere around the 24th which is tomorrow. I'm sure he'd be willing to become a player rather than an alternate.
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#78

Post by Long Con »

juliets wrote:LC, i'm not sure how many more you need but I think Tranq said he would be returning somewhere around the 24th which is tomorrow. I'm sure he'd be willing to become a player rather than an alternate.
I believe the same! Then we will need only one more player... providing that the three folks who have yet to post at all in the Syndicate are legit going to play. :srsnod:
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#79

Post by nutella »

Where is the monkey :suspish: :suspish: :suspish:
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#80

Post by juliets »

We've been trying to get him to play but so far no luck.
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#81

Post by Marmot »

nutella wrote:Where is the monkey :suspish: :suspish: :suspish:
I'm drinking a Golden Monkey. :beer:
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#82

Post by Black Rock »

nutella wrote:Where is the monkey :suspish: :suspish: :suspish:
I have entered negotiations. :srsnod:
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#83

Post by G-Man »

Metalmarsh89 wrote:
nutella wrote:Where is the monkey :suspish: :suspish: :suspish:
I'm drinking a Golden Monkey. :beer:
Shoulda gone with Brass Monkey. Just saying.

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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#84

Post by S~V~S »

G-Man wrote:
Metalmarsh89 wrote:
nutella wrote:Where is the monkey :suspish: :suspish: :suspish:
I'm drinking a Golden Monkey. :beer:
Shoulda gone with Brass Monkey. Just saying.

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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#85

Post by Marmot »

G-Man wrote:
Metalmarsh89 wrote:
nutella wrote:Where is the monkey :suspish: :suspish: :suspish:
I'm drinking a Golden Monkey. :beer:
Shoulda gone with Brass Monkey. Just saying.

You're from Pennsylvania! Maybe you've had one before (assuming you drink beer).

Brass Monkey is also a dandy. :clap:
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#86

Post by Tranq »

I've changed my vote!
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#87

Post by Long Con »

Tranq wrote:I've changed my vote!
Yay! One more to go...
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#88

Post by Turnip Head »

nutella wrote:Where is the monkey :suspish: :suspish: :suspish:
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#89

Post by Typhoony »

My weekends are pretty full nowadays, so don't expect a whole lot of activity from me then. I'll pop in now and then but won't be super active.

Yes, I'm already making excuses before the game starts. :grin:
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#90

Post by Ricochet »

nutella wrote:Where is the monkey :suspish: :suspish: :suspish:
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#91

Post by Black Rock »

Tranq wrote:I've changed my vote!
We made sure sign ups went slow so you could get back. :slick:
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#92

Post by Turnip Head »

Black Rock wrote:
Tranq wrote:I've changed my vote!
We made sure sign ups went slow so you could get back. :slick:
Can you make them go fast now? :grin:
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#93

Post by HamburgerBoy »

Juliets just recruited me to play this. Haven't played a map game before but sounds like a new experience! :workit:
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#94

Post by Marmot »

Give juliets a good spot on the map. :nicenod:
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#95

Post by Black Rock »

Wow, I guess it's full. LC's at work so.... we'll see what he says when he gets home. I'm just a paper pusher for this one.
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#96

Post by sig »

Looking forward to this, though never even heard of a map game until I signed up for this.
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#97

Post by Epignosis »

sig wrote:Looking forward to this, though never even heard of a map game until I signed up for this.
They're pretty stupid. They have wells you can push people in and shit. I don't know why you signed up for this.

Dune doesn't have a map.

Well, it does, but it's in the book.

But it doesn't come into play.
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#98

Post by sig »

I'm already signed up for Dune, and pushing people in wells sound fun, you should sign up as a replacement Epi so I can push you down a well. :P
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#99

Post by Epignosis »

sig wrote:I'm already signed up for Dune, and pushing people in wells sound fun, you should sign up as a replacement Epi so I can push you down a well. :P
I'm already in this game. :meany:
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Re: Mafia: A World Reborn --==> SIGNUPS <==--

#100

Post by sig »

Ooops judging all day at a martial arts tournament so my brain works even less then usually right know. The good news is I can defiantly push you down a well or some shit then. :srsnod:
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