[GAME OVER] Chicka Chicka 1, 2, 3

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Who made it all this way just to be lynched now?

Poll ended at Wed Dec 06, 2017 10:45 pm

Kylemii
1
13%
nutella
0
No votes
sprityo
2
25%
I ran out of witty options (host/dead/nons)
5
63%
 
Total votes: 8
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Re: [NIGHT 19] Chicka Chicka 1, 2, 3

#2601

Post by Dragon D. Luffy »

Ricochet wrote: Sun Oct 22, 2017 3:25 pm As for this game, y'all keep removing powerful killer roles, then wonder why it takes us three months to even get to the "last" phase.

And y'all that do have those powerful killer roles, keep asking to have them removed the second you get them.

Because that's what this game called Mafia is about, right?

If this were a game with only one death and you'd receive a flamethrower to use, you'd surrender right away, right?

If this were a game with only one death and you'd roll a vanilla, you'd quit right away, right?

No? Oh is it because this is a game with up to nine lives left? Huh.

I've spent 14 cycles trying to reach my role goal and I would have even failed miserably halfway through and died, if it weren't for one of Jack's tarot cards to make me immortal.

Times I confessed who I was?

Times I requested to be lynched, because my role was too supakill?

Times I gave up?

Zero.

Times I flipped my shit, out of eagerness to accomplish my role, when I was caught off guard by those countdown exemption shenanigans?

One.

I know juliets has a soft heart and I'm 100% aware she has far bigger concerns right now than staying alive with a deadly active role in a game played on the internets, but I still resent how she put down her weapons seconds after the swap - not to mention 14 cycles after I stayed alive to accomplish something with that same deadly role.

I get the Button Pusher threw a wrench in that, but that's actual game countering and shenanigans and all. Instead, this "lynch me lynch me" and "remove me my role is too deadly" and "let's speed up things, but no wait, let's actually kill the roles that can speed up things" bullsuittery is not, is beyond un-mafia-like and it's the only thing we managed to think of during, to quote a stranger
DharmaHelper wrote: Sun Oct 22, 2017 1:12 pm 19 Days/Nights jesus
Rant over.
Ok I won't comment on the Juliets thing. I knew exactly what I was doing when I voted for her.

I just want to say: there should be no reason for this game to hold other games hostage. It takes minimal effort since there is no scumhunting to be done. I can play other games while playing this one and not feel overwhelmed at all. Mind you, this isn't to say this game is bad, just that it doesn't work like a normal mafia game so it doesn't require the same usage of time to play it well.

This goes for everyone, not just you. The fact MK is stalled makes no sense, right now we should be acting as if there is no Full Game going on, not like we are waiting for Chicka Chicka to end so we can start MK. I've even said in the Mod Forum that we should allow MK to start before Chicka ends, and some people agreed. Alternatively, we could be rushing into signing up for Mountain or Pirate since we could easily start either this week if we wanted to. Just the people currently playing Chicka Chicka should be enough.

Of course, I don't want to be a dick and push busy people into playing more games, but if you have reserved some of your free time for Chicka Chicka, you should consider there is a good chance this game isn't really using up that time and you could be playing another game alongside it.

Just making a request for everyone. Thanks.
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Re: [NIGHT 19] Chicka Chicka 1, 2, 3

#2602

Post by Dragon D. Luffy »

Also this game could really use 24 hour days. I've suggested it to Gman once and he didn't agree, but I want to insist. Shorter phases don't make people more likely to miss votes imo, because it's not like this game takes a lot of reading even with 48 hour phases. It could increase interest in the game instead of lowering it.
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Re: [NIGHT 19] Chicka Chicka 1, 2, 3

#2603

Post by Dragon D. Luffy »

Like Mountain Mafia only needs 8 more people. And after that it's my Image Mafia. I'm going to market the hell out of Image Mafia with people I know.
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Re: [NIGHT 19] Chicka Chicka 1, 2, 3

#2604

Post by Dragon D. Luffy »

Dragon D. Luffy wrote: Sun Oct 22, 2017 4:46 pm And after that it's my Image Mafia.
(That's assuming some people don't come back from the dead, though)
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Re: [NIGHT 19] Chicka Chicka 1, 2, 3

#2605

Post by sig »

Yeah we shouldn't have killed Juliet or the SK (oops on that one my bad)

Meanwhile in mafia world I feel like we only have a few more phases before Stage 2 which should kick everyone back into high gear if not y'all can just let whatever team I'm on win, as like a welcome back from the void gift.
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Re: [NIGHT 19] Chicka Chicka 1, 2, 3

#2606

Post by sig »

And if I'm doing my math right we should be down to 17 roles by day 20. Assume we loose around 3 roles a phase cycle after that then we only have six more phases which is only 18 more days! However, I suspect we have more surprises incoming and that isn't counting the flue victims so I could see us reaching the next stage much faster.
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Re: [NIGHT 19] Chicka Chicka 1, 2, 3

#2607

Post by Ricochet »

sig wrote: Sun Oct 22, 2017 5:18 pm And if I'm doing my math right we should be down to 17 roles by day 20. Assume we loose around 3 roles a phase cycle after that then we only have six more phases which is only 18 more days! However, I suspect we have more surprises incoming and that isn't counting the flue victims so I could see us reaching the next stage much faster.
"Roles awaiting activation" are written as 22. We started the game with 21 roles, meaning 79 other ones were awaiting this activation. Thus I surmise Phase 2 would begin *after* those 22.
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Re: [NIGHT 19] Chicka Chicka 1, 2, 3

#2608

Post by Ricochet »

Dragon D. Luffy wrote: Sun Oct 22, 2017 4:43 pm Also this game could really use 24 hour days. I've suggested it to Gman once and he didn't agree, but I want to insist. Shorter phases don't make people more likely to miss votes imo, because it's not like this game takes a lot of reading even with 48 hour phases. It could increase interest in the game instead of lowering it.
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Re: [NIGHT 19] Chicka Chicka 1, 2, 3

#2609

Post by Long Con »

#24hourphases

I just want to say that I'm enjoying this game a lot, and I know that the host knows it.
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Re: [NIGHT 19] Chicka Chicka 1, 2, 3

#2610

Post by Dragon D. Luffy »

Me too. It's fun in its own crazy way. It's just sad to see other games being frozen in the queue while this one gets 10 posts a day.
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Re: [NIGHT 19] Chicka Chicka 1, 2, 3

#2611

Post by Jackofhearts2005 »

I'd be okay with 24 hour phases (maybe changing back when phase 2 starts cause I have no idea what will happen). I'd also be okay with playing this and another full game at the same time. I've played several games at once before.

Still having fun one way or another.
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Re: [NIGHT 19] Chicka Chicka 1, 2, 3

#2612

Post by insertnamehere »

DharmaHelper wrote: Sun Oct 22, 2017 1:12 pm 19 Days/Nights jesus
with 48 hour days, natch.

and we're still in phase 1
WILD AT HEART MAFIA
SIGN UP NOW
viewtopic.php?f=33&t=1679


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Re: [NIGHT 19] Chicka Chicka 1, 2, 3

#2613

Post by Dragon D. Luffy »

I hate playing multiple games at once but this one isn't affecting me at all when I do it.
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Re: [NIGHT 19] Chicka Chicka 1, 2, 3

#2614

Post by colonialbob »

Suggestion to speed the game along: everybody just vote for who I vote for. I'll tell each team who to kill and then they do it. Sound good?
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Re: [NIGHT 19] Chicka Chicka 1, 2, 3

#2615

Post by sig »

colonialbob wrote: Sun Oct 22, 2017 8:35 pm Suggestion to speed the game along: everybody just vote for who I vote for. I'll tell each team who to kill and then they do it. Sound good?
:suspish:
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Re: [NIGHT 19] Chicka Chicka 1, 2, 3

#2616

Post by Dom »

: )
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Re: [NIGHT 19] Chicka Chicka 1, 2, 3

#2617

Post by G-Man »

DOUBLED UP

Sig decided to spend the night checking out the wreck of the RSV Horizont. It was a spooky ship to explore by flashlight. He could see evidence of killings long ago. He wondered what had happened on board. Well, he didn't wonder that for very long.

Movement caught his eye down the hallway to his right. The footfalls caught his ear from the hallway to his left. He found himself caught in a deadly tug of war. It didn't matter who won, because he lost, bleeding out after both of his arms were ripped off.

------------------------------


Jackofhearts2005 sat in the middle of a clearing. The moon shone down on him from the night sky. It was almost as if he wanted to be seen.

He saw the long grass in front of him shifting as someone made their way to him. When this person came face-to-face with him, Jack smiled. It was a familiar face. They both nodded in approval and got on with it. While he knew it might hurt, Jack was pleased.

Stick to the plan, chums, he thought, as he took a bullet to the head.




------------------------------



SIG WAS KILLED BY THE FATAL 5'S AND THE OBNOXIOUS ODDS.
JACKOFHEARTS2005 WAS KILLED BY THE LUCKY 7'S.


IT IS NOW DAY 20.
YOU HAVE 48 HOURS TO LYNCH SOMEONE.

JULIETS, DRWILGY, SIG, AND JACKOFHEARTS2005 ARE NOT LYNCHABLE TODAY BECAUSE THEY JUST REANIMATED.
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2618

Post by sig »

Thank you.........I think though the second kill was really unnecessary. :meany:
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2619

Post by Spacedaisy »

Would have been nice for someone else to have had one of those kills. Would have been that much closer to Phase 2 if so.
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2620

Post by sig »

Spacedaisy wrote: Sun Oct 22, 2017 9:46 pm Would have been nice for someone else to have had one of those kills. Would have been that much closer to Phase 2 if so.
Agreed shame on you Fatal 5 and or Odds. Killing a former team member so cruel so unnecessary in the spirit of being a swell guy I suggest we lynch MP since he asked for it and go from there. :beer:
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2621

Post by Dragon D. Luffy »

Does MP still want it tho? Everyone's roles changed...
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2622

Post by sig »

Dragon D. Luffy wrote: Sun Oct 22, 2017 9:57 pm Does MP still want it tho? Everyone's roles changed...
He asked last phase didn't he? So after the role change.
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2623

Post by G-Man »

THE FIRST PERSON TO FIND A WILLING REPLACEMENT FOR GLORFINDEL WILL GET THEIR CHOICE OF A NIGHT KILL PROTECTION OR AN EXTRA VOTE.
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2624

Post by Spacedaisy »

Well two things as far as that is concerned. Do we want to continue killing people because they asked for it? I mean it hasn't helped us so far? And does he in fact still want killed? I mean, he's so busy right now it might be best to leave him in a powerless role and let someone more active get a new role that might actually be worth playing.
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2625

Post by colonialbob »

Spacedaisy wrote: Sun Oct 22, 2017 10:13 pm Well two things as far as that is concerned. Do we want to continue killing people because they asked for it? I mean it hasn't helped us so far? And does he in fact still want killed? I mean, he's so busy right now it might be best to leave him in a powerless role and let someone more active get a new role that might actually be worth playing.
I'm with Rico on this one. I'm not voting for anybody who wants to die (at least not for that reason).
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2626

Post by Elohcin »

I'm not cursed anymore! I can post normally without color hassle! Yay!
Banners are cool, but a pain to scroll through so...
I've won a lot of games. I've hosted some games. The end.
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2627

Post by Dragon D. Luffy »

G-Man wrote: Sun Oct 22, 2017 10:08 pm THE FIRST PERSON TO FIND A WILLING REPLACEMENT FOR GLORFINDEL WILL GET THEIR CHOICE OF A NIGHT KILL PROTECTION OR AN EXTRA VOTE.
I'll do it for an extra night kill.
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2628

Post by Dragon D. Luffy »

Gman distributing extra kill protections like candy.

:suspish:
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2629

Post by Jackofhearts2005 »

G-Man wrote: Sun Oct 22, 2017 10:08 pm THE FIRST PERSON TO FIND A WILLING REPLACEMENT FOR GLORFINDEL WILL GET THEIR CHOICE OF A NIGHT KILL PROTECTION OR AN EXTRA VOTE.
How about offering a bribe I want more? :D
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2630

Post by Jackofhearts2005 »

I mean, I'm sure Mal and K-Ness are bored.
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2631

Post by Dom »

i volunteer as tribute.
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2632

Post by Dom »

it's in your best interest to lynch me
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2633

Post by Spacedaisy »

Dom wrote: Sun Oct 22, 2017 10:49 pm it's in your best interest to lynch me
:confused2:

That didn't take him long to figure out this game is being played...

:haha:
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2634

Post by Sloonei »

My role states that "all players who vote for [me] will receive candy and an unblockable nightkill."
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2635

Post by colonialbob »

Sloonei wrote: Sun Oct 22, 2017 10:59 pm My role states that "all players who vote for [me] will receive candy and an unblockable nightkill."
If we voted for you before you revealed that do we get double candy?
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2636

Post by Sloonei »

colonialbob wrote: Sun Oct 22, 2017 11:13 pm
Sloonei wrote: Sun Oct 22, 2017 10:59 pm My role states that "all players who vote for [me] will receive candy and an unblockable nightkill."
If we voted for you before you revealed that do we get double candy?
Sure thing.
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2637

Post by Spacedaisy »

Why do you want to die Sloonei?
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Re: [NIGHT 19] Chicka Chicka 1, 2, 3

#2638

Post by juliets »

Ricochet wrote: Sun Oct 22, 2017 3:25 pm As for this game, y'all keep removing powerful killer roles, then wonder why it takes us three months to even get to the "last" phase.

And y'all that do have those powerful killer roles, keep asking to have them removed the second you get them.

Because that's what this game called Mafia is about, right?

If this were a game with only one death and you'd receive a flamethrower to use, you'd surrender right away, right?

If this were a game with only one death and you'd roll a vanilla, you'd quit right away, right?

No? Oh is it because this is a game with up to nine lives left? Huh.

I've spent 14 cycles trying to reach my role goal and I would have even failed miserably halfway through and died, if it weren't for one of Jack's tarot cards to make me immortal.

Times I confessed who I was?

Times I requested to be lynched, because my role was too supakill?

Times I gave up?

Zero.

Times I flipped my shit, out of eagerness to accomplish my role, when I was caught off guard by those countdown exemption shenanigans?

One.

I know juliets has a soft heart and I'm 100% aware she has far bigger concerns right now than staying alive with a deadly active role in a game played on the internets, but I still resent how she put down her weapons seconds after the swap - not to mention 14 cycles after I stayed alive to accomplish something with that same deadly role.

I get the Button Pusher threw a wrench in that, but that's actual game countering and shenanigans and all. Instead, this "lynch me lynch me" and "remove me my role is too deadly" and "let's speed up things, but no wait, let's actually kill the roles that can speed up things" bullsuittery is not, is beyond un-mafia-like and it's the only thing we managed to think of during, to quote a stranger
DharmaHelper wrote: Sun Oct 22, 2017 1:12 pm 19 Days/Nights jesus
Rant over.
And I could say "times I have refused to respond in a way that makes sense - 0". (Malkovich).

I hope it made you feel better to call out my game play when I'm hanging by my fingernails onto this game. And I guess it didn't occur to you that I might have a different strategy for winning than you.
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2639

Post by Ricochet »

YOU KNOW WHAT?

GOD....DAMN IT!!!!

MALKOVICH.

MOTHEREFFING Malkovich got me unscathed through 20 Day phases thus far (that Day 2 lynch switch shenanigan notwithstanding) - and a few Night phases all the same, at least until Jack's jack of hearts proved useful too. YEAH? YEAH.

I MEAN HOLY SHIT RELEVANCY EVEN?

PLUS LET ME JUST SAY, I don't know what your strategy for winning is. SHOULD I EVEN CARE? HELLLL NAW.

I know what your strategy for the role you received was. MHHHM. Raised your hand, outed it, asked for a lynch, received it. That much was clear, SISTAH!
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2640

Post by speedchuck »

And for all your hard work, you got an even better role, Rico. A role I worked very hard to keep alive. :)
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Spacedaisy
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2641

Post by Spacedaisy »

I'm voting Speedchuck. Because he hasn't died yet.
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Elohcin
Hitman
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2642

Post by Elohcin »

Speedchuck hasn't died once?
Banners are cool, but a pain to scroll through so...
I've won a lot of games. I've hosted some games. The end.
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Spacedaisy
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2643

Post by Spacedaisy »

He had #13, no one wanted to kill him.
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speedchuck
Knight of No Renown
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2644

Post by speedchuck »

Spacedaisy wrote: Mon Oct 23, 2017 10:31 am I'm voting Speedchuck. Because he hasn't died yet.
This is true. :shrug2:

#13 still lives tho. I am now the role of someone who has died.
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Speedchuck wins the "Jack Torrance Has Always Been The Caretaker" award.
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Spacedaisy
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2645

Post by Spacedaisy »

Yes but you have not died, that is why you are getting my vote.
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Jackofhearts2005
something funny
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2646

Post by Jackofhearts2005 »

Yeah, Speedchuck needs to be lynched.

Don't worry so much, mon ami. Everyone dies sometimes.
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Dragon D. Luffy
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2647

Post by Dragon D. Luffy »

Vote speedchuck. To make right what once went wrong.
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speedchuck
Knight of No Renown
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2648

Post by speedchuck »

Y'all're being ageist.
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Speedchuck wins the "Jack Torrance Has Always Been The Caretaker" award.
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Long Con
So Divine
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2649

Post by Long Con »

I don't agree with speedchuck being lynched.
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Spacedaisy
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Re: [DAY 20] Chicka Chicka 1, 2, 3

#2650

Post by Spacedaisy »

There is more in the cards than you think Long Con. It is the right move. If it's not his time he will make it. You gotta have faith, Jack! Lol, sorry I was just channeling my inner John Locke...
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