Good Cop / Bad Cop {GAME CANCELED}

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Are you in?

Poll ended at Wed Apr 14, 2021 6:20 pm

Officer Friendly (yes)
10
67%
The Thin Blue Line (maybe)
1
7%
F**k tha Police (no)
4
27%
 
Total votes: 15
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Good Cop / Bad Cop {GAME CANCELED}

#1

Post by G-Man »

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A game from the sick and twisted mind of G-Man.

YES VOTES:

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
??
??
??
??



MAYBE VOTES:



NO VOTES:




ROLES:
All civvie roles in this game will be one variation or another of a cop. Civvie players will not know what kind of cop role they are. As such, they will also not know how reliable their night check results are. As the game progresses, civvie players may be able to ascertain what kind of cop role they are based on how their night check results match up with role reveals. Day poll and night kill flips will only reveal civvie players to be a Good Cop. The specific kind of cop that they were shall remain a secret until the end of the game.

The list of civvie cops will be split in half at the beginning of the game. One half of the civvie cops may request alignment checks on odd-numbered nights. The other half may request alignment checks on even-numbered nights. To request an alignment check on their assigned night, players must submit their check request to the host by the time listed in the Gameplay section below.

The number of mafia roles will be determined by the number of players who sign up. The mafia team members will each have either a role power or a passive ability. When a member of the mafia is eliminated through the day poll, they will be revealed as a Bad Cop. No power information will be revealed at that time, but the power held by an eliminated mafia team member will be removed from the game along with that player.


Gameplay
1. This game includes both an uninformed majority and an informed minority.
2. Days are 48 hours long.
3. Nights are 24 hours long.
4. Phases will end between 9:00 and 9:30 p.m. EST for this game. Any earlier is a challenge for me with getting the kids to bed.
5. Posting at night is prohibited. The thread will be locked at night.
6. Since the thread will be locked at night, all night power role and night kill PMs are due to the host no later than 7:00 p.m. EST. This will help your host prepare role check responses in advance, so information can be sent out as soon as the day phase begins. This will also help your host prepare post flavor.
7. Only those players who have BTSC may communicate with each other outside of the game thread but ONLY in designated BTSC threads or Discord chat. For everyone else, no game-related discussion is permitted outside of the game thread.
8. Votes in the poll are the only votes that count. It's helpful but not mandatory that you declare your vote in the thread in a way that stands out to the host.
9. All votes are changeable all the way up to the deadline.
10. A tied day poll will result in no death. Votes matter. There will be no coin flips to determine poll results.
11. There is no hammer vote element in this game.
12. Dead is dead; you don't get to come back from that. Dead players will have their BTSC rights removed.
13. Roles will be revealed upon death.
14. All role reveals will provide accurate alignment information.
15. Additional gameplay elements will be added/revealed on an as-needed basis.
16. Individual role powers must always be submitted by the individual player holding the role. Teammates (civvie, baddie, and indy) may not submit a teammate's individual role power on their behalf.
17. Unless otherwise specified in communication from the host, my personal philosophy is that individual players and factions may choose to abstain from using personal and/or factional power actions during the course of a game.


Rules
1) Respect your fellow players, your host, and your Facilitator.
1a) Don't be an asshat.
1b) Don't get butthurt.
2) If you feel like another player is out of line or making/taking things personal/ly, contact the Facilitator, ???.
3) No BTSC regarding the game outside of the game thread(s). Players are told in their rolecard if they have BTSC. If you don't have it, don't engage in it. Violating this rule will result in a modkill.
4) No editing or deleting posts.
5) Self-voting is prohibited.
6) Double-targeting of any kind is prohibited.
7) Sharing your alignment check information and your assigned alignment check night are permitted.
8) Off-topic posts should be in OT Green.
9) Dead players are to post in Dead Red.
10) Non-Players should post in Non-Player Blue.
11) This is the host's color. Do not post in this color.
12) Participation is polite to everyone involved. If I feel you may not be paying attention to the game, I will reach out to you. Replacements and modkills may be employed if necessary. If you sign up, please play. If you can't play, request replacement.
13) Additional rules will be added/revealed on an as-needed basis.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#2

Post by Epignosis »

In before the correct answer is to vote "Buy Doughnut" and everyone wins.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#3

Post by NANOOKTHEGREATANDFEARSOME »

I've played blind cop games before and they're not my cup of tea

I'll take spec for this tho!
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#4

Post by falcon45ca »

Inskie bobinski
we can't stop here...this is bat country!
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#5

Post by BoKnows »

I can sub
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#6

Post by Stupid Sexy Flanders »

I'll play
Majority rule, don't work in mental institutions
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#7

Post by falcon45ca »

Stupid Sexy Flanders wrote: Fri Mar 26, 2021 12:55 am I'll play
Holy fuck. The prodigal son returns
we can't stop here...this is bat country!
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#8

Post by falcon45ca »

BoKnows wrote: Wed Mar 24, 2021 3:54 pmI can sub
Sign up like a (wo)man, quit being a wuss puss
we can't stop here...this is bat country!
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#9

Post by BoKnows »

falcon45ca wrote: Fri Mar 26, 2021 12:38 pm
BoKnows wrote: Wed Mar 24, 2021 3:54 pmI can sub
Sign up like a (wo)man, quit being a wuss puss
Okay, I'm in.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#10

Post by falcon45ca »

BoKnows wrote: Fri Mar 26, 2021 1:30 pm
falcon45ca wrote: Fri Mar 26, 2021 12:38 pm
BoKnows wrote: Wed Mar 24, 2021 3:54 pmI can sub
Sign up like a (wo)man, quit being a wuss puss
Okay, I'm in.
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we can't stop here...this is bat country!
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#11

Post by Stupid Sexy Flanders »

falcon45ca wrote: Fri Mar 26, 2021 12:38 pm
Stupid Sexy Flanders wrote: Fri Mar 26, 2021 12:55 am I'll play
Holy fuck. The prodigal son returns
Lol. I've been a bit busy... not spending all dad's money.
Majority rule, don't work in mental institutions
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#12

Post by falcon45ca »

Stupid Sexy Flanders wrote: Fri Mar 26, 2021 4:29 pm
falcon45ca wrote: Fri Mar 26, 2021 12:38 pm
Stupid Sexy Flanders wrote: Fri Mar 26, 2021 12:55 am I'll play
Holy fuck. The prodigal son returns
Lol. I've been a bit busy... not spending all dad's money.
Quit bragging about having a father, sheesh
we can't stop here...this is bat country!
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#13

Post by Marmot »

Flanders is playing!!! Oh this makes it more tempting.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#14

Post by Stupid Sexy Flanders »

Marmot wrote: Mon Mar 29, 2021 2:30 pm Flanders is playing!!! Oh this makes it more tempting.
Aw shucks.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#15

Post by Kylemii »

i'm in either way but i'm curious if self targeting is allowed
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#16

Post by Gavial »

So is this like Insane, Sane, Amnesiac, Random, Paranoid + Cop like thing?
Or?
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#17

Post by Gavial »

Very beneficial for everyone to claim their result this game or this game just becomes a mountainous.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#18

Post by Gavial »

Marmot wrote: Mon Mar 29, 2021 2:30 pm Flanders is playing!!! Oh this makes it more tempting.
Wanna play with me again mister? :llama:
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#19

Post by Gavial »

BTW the only cops that can help here is the regular one or that opposite one which is either called Insane or Paranoid I don’t remember entirely.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#20

Post by G-Man »

Kylemii wrote: Thu Apr 01, 2021 8:45 pm i'm in either way but i'm curious if self targeting is allowed
Good question. No. Self-targeting is not legal. I will add that to the OP.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#21

Post by G-Man »

Gavial wrote: Thu Apr 01, 2021 11:23 pm So is this like Insane, Sane, Amnesiac, Random, Paranoid + Cop like thing?
Or?
Yes, the game will feature different variations of information-gathering cop roles that yield check results of varying accuracy.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#22

Post by Marmot »

Gavial wrote: Thu Apr 01, 2021 11:26 pm
Marmot wrote: Mon Mar 29, 2021 2:30 pm Flanders is playing!!! Oh this makes it more tempting.
Wanna play with me again mister? :llama:

I doooooo! But I'm signed up for too many games right now :sigh:
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#23

Post by Marmot »

Also, this game reminds me of a larger version of Dethy Mafia that DDL and I have each run.


Game 1
Game 2


Those are a little easier to solve since all the roles are spelled out beforehand, but it's similar in that no one knows what kind of cop they are.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#24

Post by Gavial »

@G-Man
What is the limit to the cop types?
Is it just Paranoid, Sane, Insane and Naive.
Or is there also Random and Amnesiac included?
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#25

Post by Gavial »

Because if it isn’t limited to those 4, I feel this game is basically mountainous.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#26

Post by G-Man »

Gavial wrote: Fri Apr 02, 2021 2:13 pm @G-Man
What is the limit to the cop types?
Is it just Paranoid, Sane, Insane and Naive.
Or is there also Random and Amnesiac included?
This falls under “hell no, I won’t tell you” territory. Embrace the mystery.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#27

Post by Gavial »

So this is basically mountainous since you also limit their checks from Odd and Even so pretty much we are all VT since it also isn’t revealed what cop we were so not sure why this isn’t mountainous in the first place but then again mafia receive abilities so this setup is like scum sided.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#28

Post by G-Man »

Gavial wrote: Fri Apr 02, 2021 3:19 pm So this is basically mountainous since you also limit their checks from Odd and Even so pretty much we are all VT since it also isn’t revealed what cop we were so not sure why this isn’t mountainous in the first place but then again mafia receive abilities so this setup is like scum sided.
I don’t understand your assertion that this game is “basically mountainous.” It’s not mountainous. There are no vanilla roles at all. You have to break through the fog of ‘what kind of cop am I?’ in order to solve the game.

I split the roster into odd-nights and even-nights in order to prevent everyone from checking the same person Night 1 and using that to break the game. I had also considered using a null result if more than one player checks the same person at night. Perhaps I should do that as well/instead.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#29

Post by NANOOKTHEGREATANDFEARSOME »

Hes actually right that ignoring cop checks and playing it mountainous is probably pro town. Correctly figuring out which checks are reliable and which aren't is basically a crap shoot with how the rules are currently written as far as I can tell

I've seen and played other games with a similar premise, there are ways to design it where figuring out cop checks is the point of the game but I don't think this specific design gets there
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#30

Post by G-Man »

NANOOKTHEGREATANDFEARSOME wrote: Fri Apr 02, 2021 3:49 pm Hes actually right that ignoring cop checks and playing it mountainous is probably pro town. Correctly figuring out which checks are reliable and which aren't is basically a crap shoot with how the rules are currently written as far as I can tell

I've seen and played other games with a similar premise, there are ways to design it where figuring out cop checks is the point of the game but I don't think this specific design gets there
Well I think it’s the point of the game; I just tried to add an extra level of difficulty to it. Apparently I made it pointless instead.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#31

Post by NANOOKTHEGREATANDFEARSOME »

Yeah town has to have more information to work with for the cop checks to be anything but random
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#32

Post by G-Man »

Town will get information about their information as the game progresses and more players die. I don’t see how this game is the nothingburger you’re making it out to be.

Is the Even and Odd group thing a turn-off?
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#33

Post by NANOOKTHEGREATANDFEARSOME »

G-Man wrote: Fri Apr 02, 2021 4:15 pm Town will get information about their information as the game progresses and more players die. I don’t see how this game is the nothingburger you’re making it out to be.

Is the Even and Odd group thing a turn-off?
I mean that isn't really the case? Without even a list of what types of cop are potentially in the game, theres no way to draw meaningful conclusions beyond "my results agree with my reads so I trust them" or "my results don't agree with my reads so I don't trust them," and uh...that's the same as not being a cop.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#34

Post by G-Man »

I believe that there are only so many variations of an info-gathering cop that it is unnecessary to tell you which variations are in the game.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#35

Post by NANOOKTHEGREATANDFEARSOME »

Ok
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#36

Post by Gavial »

I mean if you reveal what kind of cop they are on death that would work.
If not then it’s basically mountainous.
Like maybe make it so Mafia Cleans but Day Eliminations on a Townie reveals their Cop Type.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#37

Post by Gavial »

Like mafia killing someone would reveal the dead Townie as “Good Cop”
But a Good Cop being yeeted would reveal their true role like “Insane Cop” or something.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#38

Post by Gavial »

G-Man wrote: Fri Apr 02, 2021 5:06 pm I believe that there are only so many variations of an info-gathering cop that it is unnecessary to tell you which variations are in the game.
Well is Random Cop in the game?
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#39

Post by Gavial »

I can get where your coming from when you say there are actual cops and sure from that perspective your right but that’s only from your perspective and not the overall perspective.

Now this is an example of what you might see from a hosts perspective

1)Town Sane Cop
2)Town Sane Cop
3)Town Insane Cop
4)Town Insane Cop
5)Town Paranoid Cop
6)Town Paranoid Cop
7)Town Naive Cop
8)Town Naive Cop
9)Town Random Cop
10)Town Sane Cop
11)Town Naive Cop

12)Mafia Framer
13)Mafia Roleblocker
14)Mafia Goon
15)Mafia Goon


Ok so you see it as town has a good chance on figuring out who the sane/insane cops are and who’s not but that isn’t entirely the case.

Alright now ignoring the Mafia PR’s let’s do an example split.

2 Sane, 2 Insane and 2 Paranoid Cops Check Odd Nights
3 Naive Cops, 1 Random Cop and 1 Sane Cop on Even Nights

Now let’s say town reveals all their checks, this is what they have. Mafia will probably also 2-2 it so I’ll add their fake checks as well.

Sane1: Town Result
Sane2: Scum Result
Insane1: Scum Result
Insane2: Scum Result
Paranoid1: Scum Result
Paranoid2: Scum Result
Mafia1: Scum Result
Mafia2: Town Result

Now at this point you can’t really do anything with this information.

Now we have a mountainous day and go into night phase.
With now 2 town deaths at this point so the above list could even be without one of them.

So as of Day 2,

Naive1: Town Result
Naive2: Town Result
Naive3: Town Result
Random: Scum Result
Sane:Scum Result
Mafia1: Town Result
Mafia2: Town Result


Again, there’s nothing here. Just a bunch of what if’s.

The only way to have actual confirmation here is by someone having opposite results but if Random Cop exists it doesn’t really help at all and it could just be luck.
Not to mention to reach that point it’ll need to be at least Day 4 or 5 which we already have lots of dead people at that point.

When a Cop dies we also don’t know if they were real or not so it’s not like we can get any confirms or anything.

My point is, in order for this game to not be basically mountainous is for either the removal of Odds/Even Nights OR reveal the real role of those who get day executed.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#40

Post by Stupid Sexy Flanders »

All the peeps talking mechanics are scummy and distracting us from actually scum hunting.
I've got 3.

Investigating Falcon.
The fact he's been absent is concerning.


So when should we expect this puppy to fire up?
Majority rule, don't work in mental institutions
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#41

Post by falcon45ca »

Stupid Sexy Flanders wrote: Wed Apr 07, 2021 1:36 am All the peeps talking mechanics are scummy and distracting us from actually scum hunting.
I've got 3.

Investigating Falcon.
The fact he's been absent is concerning.


So when should we expect this puppy to fire up?
Don't call it a comeback

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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#42

Post by Stupid Sexy Flanders »

falcon45ca wrote: Wed Apr 07, 2021 6:24 pm
Stupid Sexy Flanders wrote: Wed Apr 07, 2021 1:36 am All the peeps talking mechanics are scummy and distracting us from actually scum hunting.
I've got 3.

Investigating Falcon.
The fact he's been absent is concerning.


So when should we expect this puppy to fire up?
Don't call it a comeback

Rockin my pants with socks in my ears
?
Majority rule, don't work in mental institutions
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#43

Post by sig »

Tentative yes, starting a new job in the next few weeks so may have to switch out depending on work load.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#44

Post by G-Man »

Stupid Sexy Flanders wrote: Wed Apr 07, 2021 1:36 am
So when should we expect this puppy to fire up?
Unfortunately, my minimum needed is 15. At the moment, it looks like that may not happen. The second half of May is going to get busy for me at work, so if this doesn’t fill up in another two weeks, I will likely have to cancel the game altogether.

Sometimes the timing just doesn’t work out, but we’ll see what happens.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#45

Post by Sloonei »

Let's get those people in here then
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#46

Post by G-Man »

Sloonei wrote: Sun Apr 11, 2021 1:16 pm Let's get those people in here then
LOL, easier said than done. The concept seems to be a turn-off to some folks, which I can understand and respect. I doubt it has anything to do with a lack in trust of me as a host after that game which shall not be named. Now, if all the other games were filling up but mine, then I’d pout a little. If the market wills this game into existence, so be it. If not, so be it.
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#47

Post by Stupid Sexy Flanders »

G-Man wrote: Sun Apr 11, 2021 1:14 pm
Stupid Sexy Flanders wrote: Wed Apr 07, 2021 1:36 am
So when should we expect this puppy to fire up?
Unfortunately, my minimum needed is 15. At the moment, it looks like that may not happen. The second half of May is going to get busy for me at work, so if this doesn’t fill up in another two weeks, I will likely have to cancel the game altogether.

Sometimes the timing just doesn’t work out, but we’ll see what happens.
Ok man. Hopefully you get the numbers
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#48

Post by JaggedJimmyJay »

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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#49

Post by Marmot »

JaggedJimmyJay wrote: Mon Apr 12, 2021 10:55 pm @Marmot @TonyStarkPrime if you swap to *in*, the game will be over half filled and 6 shy of the target. The mere appearance of closeness to completion may yet motivate others to commit. :noble:
I can do that for now, we'll see what the future holds..
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Re: Good Cop / Bad Cop {SIGN-UPS OPEN}

#50

Post by Made »

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