Thanks for the feedback guys! This idea was, admittedly little more than an hour or two old in my brain when I posted it here.
The only problem I can envision with allowing anonymous BTSC between the potential hosts is that it might be kind of easy to figure out who the other potential hosts are based on BTSC discussion of who to kill. I like the idea of baddies not knowing who their "teammates" are. A nullified NK seems the best option even though the infected player will know its intended target is a teammate. I don't see the harm in that. I also don't plan on telling the potential hosts what order they will be assimilated in.
Another thought that I have now is possibly canceling out a potential host's vote if they vote for the active-assimilated player. That could cause some drama by way of altered lynch results if there's a close vote. But could that protect the baddies too much?
Overall, I feel like I have to start with a set number of potential hosts. While it would be interesting to allow the first assimilated player to pick the next host upon death, I think that might disadvantage the civvies too much. If this were to run as a 19-player speed game, I could see three or four potential hosts. I'm guessing that it will be harder to spot killer behavior in a lone individual, so there's a chance that the first assimilated player could run the table.
Ricochet wrote:As you say, it would involve interesting dynamic between the whole ensemble, considering some will become progressively "rotten" - although, if all potential hosts will know they're potential hosts, [will win together with the current host (if said host cleans up the civs successfully) - or will they?] and will not get killed by the host, they'll essentially form a "bad indie" faction, so I presume they'd still have to adopt civ blending tactics. Maybe they could be announced as potential hosts after all, if they're lynched, to motivate the civs further (although I like the full paranoia, how-many-more-are-there-among-us version as well).
Some thoughts on this:
-All potential hosts would win if the current assimilated player wins.
-In the film, it is not made clear if multiple characters are assimilated at the same time or if the Thing picks a new host each time it is found out. It's a horror film, so there's a general one-at-a-time scheme to the dying.
-I could have all the potential hosts be assimilated from the start but rotate the kill. They would not know who the other assimilated are but could figure it out in part by having a kill nullified if they try to take out someone else who is assimilated. Assimilated players would also be able to figure out how many of their assimilated peers are left based on how quickly the kill comes back around to them.
-Another possibility could be that BTSC is gained by assimilated players only when they try to kill another assimilated player. The civvies would be at a disadvantage early but teamwork patterns could develop later and expose the assimilated players if they happen to try to kill each other.
Ricochet wrote:I don't know how hard it would be for hosts to win it (an active host would basically be an LMS), but the civs would probably have to play their best game to nail the host (or the potential hosts) instead of simply butchering themselves all game long. But they kinda always do that, anyway, so idk.
This is one of my chief concerns. I don't want the civvies to get steamrolled but I do want to make it hard for them to steamroll the baddies. I have always hated it when a baddie team I am on gets steamrolled one after another but I also don't want to make this ridiculously easy for the baddies to win either. This game format will either result in a gritty battle of skill or it could be a complete flop.
Ricochet wrote:The only thing I wouldn't personally design is the anonymous BTSC, because it would either require sock accounts or players to remember to sign up with false ID. And you can ask Mr. "MM89-Phone" how much that can get screwed up.

If the host and potential hosts win together, I reckon they'll be motivated enough to mess up with the civs' play, even if they're on their own.
Yeah, I think I'm against an anonymous baddie BTSC now, given what I laid out earlier in this post. If anything, the gradual attainment of BTSC might be the way to go. I did something like that with the first two Secret Mafia games because the civvies didn't know anything about the roles before letters started filling in.
Ricochet wrote:Apologies if I got any of this the wrong way. Again, looks good overall, would play.
Also, delicious potential confusion between the host and the Host is delicious. Who will we kill: the host or... the Host?

Yeah, maybe we'll call them assimilated players from here out.