Inspired by the tale of Goldenlot and Balaaman.
Simple proposal, really:
Civilians that form a BTSC team within a game should win the game as a team, if one of them survives the game and achieves the win condition.
Civs with BTSC is always a frequent feature within the design of a mafia game (at least around here), involving two or three players, meant to balance the BTSC the mafia has, so why should it not have the same priviledges? The teamwork of civilians with BTSC should be rewarded the same way the Mafia's teamwork is, when they win a game. The dead cilivian often gets to stay in BTSC with his teammate and aid him throughout the rest of the game.
This does not include temporary BTSCs (anonymous or not) and other forms of BTSC achieved through other abilities, except for role searching (civilians that are meant
from the beginning to find themselves and gain BTSC) - although, depending on the mechanics of each game, it could still slightly be up to the Host, depending on how strongly that achieved BTSC would affect the civilians' gameplay.
Please discuss (and consider implementing).
