Chicka Chicka Boom Boom
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- G-Man
- Made Man
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Chicka Chicka Boom Boom
Because apparently I am a masochist.
-52 roles, two for every letter of the English alphabet (upper case and lower case)
-24/24 cycles
-lots of cause an effect to drive the game to Stage 2
More details coming down the road unless I come to my senses and abandon this idea.
-52 roles, two for every letter of the English alphabet (upper case and lower case)
-24/24 cycles
-lots of cause an effect to drive the game to Stage 2
More details coming down the road unless I come to my senses and abandon this idea.
- Quin
- Indecent Bastard
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Re: Chicka Chicka Boom Boom
LET'S DO THE TIME WARP AGAIN
- Dragon D. Luffy
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Re: Chicka Chicka Boom Boom
Masochism is the main ingredient for great mafia games.
- Long Con
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Re: Chicka Chicka Boom Boom
The way I see it, Chicka-Chicka-1-2-3 worked out the kinks, and this will be the tight, intense game it was meant to be.

- Golden
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Re: Chicka Chicka Boom Boom
The way I see it, G-Man is just plagiarising the Game of Champions

- G-Man
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Re: Chicka Chicka Boom Boom
Silly coward, I said there would be cause and effect to drive the game forward. An obvious difference.

Besides, is it possible to plagiarize something that is part homage to begin with?
- Dragon D. Luffy
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Re: Chicka Chicka Boom Boom
Imo just give it a proportional number of kills and it should be tolerable no matter how many "lives" there are in the game.
In my other site we regularly have games with 70 players that nobody minds because they never last more than 15 day phases. There are multiple kills every cycle. It's made to be a fast game.
I've noticed the Syndicate tends to have some traditions that make games less kill-happy, like forcing factions to alternate kills, or having civ killers be one-shot. This is nice if it's a <20 player game. With more players you need to accept you are dealing with hard role madness and design accordingly.
Anyway, just my two cents.
In my other site we regularly have games with 70 players that nobody minds because they never last more than 15 day phases. There are multiple kills every cycle. It's made to be a fast game.
I've noticed the Syndicate tends to have some traditions that make games less kill-happy, like forcing factions to alternate kills, or having civ killers be one-shot. This is nice if it's a <20 player game. With more players you need to accept you are dealing with hard role madness and design accordingly.
Anyway, just my two cents.
- Golden
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Re: Chicka Chicka Boom Boom
It's very kind of you to call it 'part homage', when I would call it 'blatant copying', but on the bright side at least that's the point of the GoC.
- Golden
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Re: Chicka Chicka Boom Boom
Fair enough - your point is that you like shorter games.Dragon D. Luffy wrote: ↑Sun Apr 15, 2018 6:15 pm Imo just give it a proportional number of kills and it should be tolerable no matter how many "lives" there are in the game.
In my other site we regularly have games with 70 players that nobody minds because they never last more than 15 day phases. There are multiple kills every cycle. It's made to be a fast game.
I've noticed the Syndicate tends to have some traditions that make games less kill-happy, like forcing factions to alternate kills, or having civ killers be one-shot. This is nice if it's a <20 player game. With more players you need to accept you are dealing with hard role madness and design accordingly.
Anyway, just my two cents.
I don't think either is bad, but I do get that some people get listless in the face of a lack of kills. I've always preferred setups with a little survivability, but there's no doubts it leads to some phases with malaise.
- Dragon D. Luffy
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Re: Chicka Chicka Boom Boom
Not exactly, I don't like games that are too short either.Golden wrote: ↑Sun Apr 15, 2018 6:33 pmFair enough - your point is that you like shorter games.Dragon D. Luffy wrote: ↑Sun Apr 15, 2018 6:15 pm Imo just give it a proportional number of kills and it should be tolerable no matter how many "lives" there are in the game.
In my other site we regularly have games with 70 players that nobody minds because they never last more than 15 day phases. There are multiple kills every cycle. It's made to be a fast game.
I've noticed the Syndicate tends to have some traditions that make games less kill-happy, like forcing factions to alternate kills, or having civ killers be one-shot. This is nice if it's a <20 player game. With more players you need to accept you are dealing with hard role madness and design accordingly.
Anyway, just my two cents.
I don't think either is bad, but I do get that some people get listless in the face of a lack of kills. I've always preferred setups with a little survivability, but there's no doubts it leads to some phases with malaise.
I just like when there is some proportionality. Like the more players, the more kills, and keep the game length constant.
Longer games tend to benefit civilians though, because the longer it goes the more chances civs will get to figure the game out through actions or votes.
- Dragon D. Luffy
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Re: Chicka Chicka Boom Boom
I admit this is just my taste though. If you guys like slower games with less kills I understand.
- nutella
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Re: Chicka Chicka Boom Boom
ohhh yessssssss
avatar art credit to chardonnay! (colors added by me tho)
http://www.last.fm/user/nutella23 ~ http://feeling-diskinserted.tumblr.com ~ https://rateyourmusic.com/~nutella23
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- sprityo
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Re: Chicka Chicka Boom Boom
mmm. a chance to redeem myself
after my victory was sabotaged
after my victory was sabotaged
- G-Man
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Re: Chicka Chicka Boom Boom
Okay, this game has been re-vamped and I am working on creating roles. Here’s the basic rundown:
1) This will be a full-sized Job. Phase structure will be 48/24.
2) This game will require 26 players.
3) There are actually two games taking place at the same time. The uppercase game plays out on odd days & nights and the lowercase game plays out on even days & nights.
4) There are 52 roles. Each player receives an uppercase and a lowercase letter role. You may be mafia in one game and civvie in the other. No player will be mafia in both games.
5) When you die in one game, you die in both games. A civvie mislynch in the lowercase game might also result in the death of a mafia member from the uppercase game.
6) Role reveals only expose the role you are playing as at the time. If you die in the uppercase game, your uppercase role will be revealed, but your lowercase role will remain a secret until both games have ended.
1) This will be a full-sized Job. Phase structure will be 48/24.
2) This game will require 26 players.
3) There are actually two games taking place at the same time. The uppercase game plays out on odd days & nights and the lowercase game plays out on even days & nights.
4) There are 52 roles. Each player receives an uppercase and a lowercase letter role. You may be mafia in one game and civvie in the other. No player will be mafia in both games.
5) When you die in one game, you die in both games. A civvie mislynch in the lowercase game might also result in the death of a mafia member from the uppercase game.
6) Role reveals only expose the role you are playing as at the time. If you die in the uppercase game, your uppercase role will be revealed, but your lowercase role will remain a secret until both games have ended.
Re: Chicka Chicka Boom Boom
You crazy G-Man
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