IMPORTANT STUFF THAT YOU SHOULD READ
Remember that the premier rules in any Syndicate Mafia game come straight from the site rules. Review those rules below, and direct any concerns you may have to the host or moderator(s) on duty.
[Link] Rules and Guidelines on The Syndicate
Also always be mindful of the culture of respect that must be maintained in all Syndicate spaces at all times, to include this game thread and any external communication spaces relating to the game. Players must be respectful to one another, to the game host, to the members of the staff overseeing the game, to the game itself by way of its rules and spirit, to the Syndicate community in general, and ideally also to themselves. Respect is never optional. See our full manifesto on our culture of respect below.
[Link] A Syndicate Mafia Culture of Respect
GAMEPLAY:
1. Days are 48 hours long. I will do everything in my power to keep poll deadlines consistent.
2. Nights are 24 hours long. Per current site norms, night phases will locked during this game.
3. Only those players who have BTSC may communicate with each other outside of the game thread but ONLY in designated BTSC threads or chat rooms. For everyone else, no game-related discussion is permitted outside the game thread.
4. Votes in the poll are the only votes that count. It's helpful but not mandatory that you declare your vote in the thread in a way that stands out to the host.
5. All votes are changeable all the way up to the deadline.
6.
A tied day poll will result in no death. Votes matter. There will be no coin flips to determine poll results.
7. Standard alignment wincons are in effect.
8. Dead is dead; you don't get to come back from that. Dead players will have their BTSC rights removed.
9. Alignments will be revealed upon death.
10. I will probably end phases between 9:00 and 9:30 p.m. EST for this game. Any earlier is a challenge for me with getting the kids to bed.
11. The game thread will be locked during night phases.
RULES:
1) Be kind to everyone.
2) If you feel like another player is out of line or making/taking things personal/ly, contact our delightful game mod,
sabie12.
3) No BTSC regarding the game outside of the game thread(s). Players are told in their rolecard if they have BTSC. If you don't have it, don't engage in it. Violating this rule will result in a modkill.
4) Role-claiming and info-dumping are prohibited in this game unless otherwise specified in the roles..
5) No editing or deleting posts.
6) Self-voting is prohibited.
7) Double-targeting is prohibited.
7)
Off-topic posts should be in OT Green.
8)
Dead players are to post in Dead Red.
9)
Non-Players should post in Non-Player Blue.
10)
This is the host's color. Do not post in this color.
11) Participation is polite and respectful to everyone involved. If I feel you may not be paying attention to the game, I will reach out to you. Replacements may be employed if necessary. If you sign up, please play. If you can't play, request replacement.
12) No modkills in this game for inactivity. If you abandon your slot, then your slot will remain empty until a replacement can be found, which hurts your team. If you cannot play, request a replacement.
13) Additional rules will be added/revealed on an as-needed basis.
ROLES:
1) This game is a 17-player Heist, featuring 14 town and 3 mafia.
2) Twelve roles (eleven town and one mafia) are vanilla.
3) Five roles (three town and two mafia) have powers.
Everyone playing the game received one of the following role cards:
TOWN ROLES:
You are vanilla town. You have no special abilities and all members of the mafia must be eliminated for you to win.
You are the Town Cop. Each night, you may alignment check one other player. You may roleclaim and infodump only once during the game. When you infodump, you may reveal the alignment of no more than two other players. Once you infodump, you will become vanilla for the remainder of the game. You must infodump before the mafia is down to their last living player or you will not be allowed to reveal their alignment if you know it.
You are the Town Deputy. Each night, you may alignment check one other player. You only receive information if the Town Cop is blocked, protected, or killed during the night phase. If the Town Cop is chopped or killed, the Deputy becomes a regular Town Cop and will receive their alignment check results each night. Because you are a deputy and still learning your craft, you may never roleclaim or infodump during the game, even if the Town Cop is eliminated. Any and all information that you receive must be worked into cases built for or against other players.
You are the Town Doctor. Each night, you may protect one player of your choice. This will protect that player from all powers as well as the kill during the night phase. Self-protection is limited to once all game.
MAFIA ROLES:
You are Lawyers, the Mafia's conditional vote blocker. Let's face it, lawyers are only effective in these situations when guns and money are around to back them up. If both of your teammates, Guns and Money, are still alive, you can select two players each night and their votes will be secretly voided the following day phase. If only one of your teammates are still alive, you can select only one player each night and their vote will be secretly voided the following day. If both of your teammates are dead, this role becomes vanilla.
You are Guns, the Mafia power blocker. Each night you may block any player of your choice from using a night power. This blocking power is trumped by the Town Doctor's protection power.
You are Money, a vanilla member of the Mafia.