Mafia: A World Reborn [FULL GAME]

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Re: Mafia: A World Reborn [FULL GAME]

#41

Post by Black Rock »

Turnip Head wrote:
Black Rock wrote:LC is about to release roles...
:faint:
Don't worry, he's determined his wife is far too drunk to continue assisting with role development. Did I mention we are celebrating NOT being in the hospital?
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Re: Mafia: A World Reborn [FULL GAME]

#42

Post by Turnip Head »

lol you guys are my favorites. I'm glad everyone's out of the hospital! :workit:
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Re: Mafia: A World Reborn [FULL GAME]

#43

Post by Black Rock »

Turnip Head wrote:lol you guys are my favorites. I'm glad everyone's out of the hospital! :workit:
I mayormaynot have done some celebrating last night.
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Re: Mafia: A World Reborn [FULL GAME]

#44

Post by G-Man »

G-Man drew in a few short, panicked breaths in succession, struggling to free his arms from the Venomous Imp's clawed grip, but the Imp only hissed and tightened its hold.

"Clan Witherdeath could use someone with your.. unique powersss..." rasped the Imp, drawing G-Man's face close to its own. "I really think you should consider thisss offer!" In his peripheral vision, G-Man could see the Imp's deadly tail waving about, ready to strike.

"Your clan is a filthy muck-smear on the boot of this realm!" spat G-Man defiantly. "You waste your time even speaking to me!" His hand found the small dagger on his belt, and he twisted quickly, plunging the blade into the Imp's thigh.

The Venomous Imp screeched as thick greenish-black blood spurted forth across the small gleaming weapon, and it pushed off G-Man's chest with its clawed hind legs, flapping its tattered wings wildly.

As the Imp flew away jerkily, G-Man stood resolutely, holding the dagger tight as he watched the small demon recede into the night. His victory was tainted immediately, however, when he felt the hot burning sensation flowing through his right arm. The stinger had punctured a tiny hole in his bicep, and the poison was already making him feel woozy.
:cloud9: What a game! Too bad I was hung out to dry by the civvies the next night. :fist:

Wow, this game started a few weeks after I was laid off from my job back in 2009. I had forgotten about that. The trifecta of my wife, mafia, and Lost helped me get through those tumultuous early months. I had only started playing mafia about six months prior to that. This game was epic you guys. I think I will risk life and limb to play the sequel. :srsnod: Now if I can only figure out how to break the news to my wife...
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Re: Mafia: A World Reborn [FULL GAME]

#45

Post by G-Man »

Then again, had the civvies resurrected me instead of Aldo, we would have missed out on the epic Dark Willow plot line. *sigh* I guess I had to die. :noble:
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Re: Mafia: A World Reborn [FULL GAME]

#46

Post by Dom »

i am so so so so so so so excited for this tbh
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Re: Mafia: A World Reborn [FULL GAME]

#47

Post by Black Rock »

G-Man wrote:Then again, had the civvies resurrected me instead of Aldo, we would have missed out on the epic Dark Willow plot line. *sigh* I guess I had to die. :noble:
Don't remind me of the foolishness I did in that game.
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Re: Mafia: A World Reborn [FULL GAME]

#48

Post by G-Man »

Black Rock wrote:Don't remind me of the foolishness I did in that game.
It's not your fault. You didn't resurrect Aldo. Blame Freckles. :srsnod:
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Re: Mafia: A World Reborn [FULL GAME]

#49

Post by Long Con »

Here is the final game post of Mafia: A World Apart...

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Judgment Day


Willow stood at the window, gazing across the moonlit landscape, but seeing nothing except her own tormented memories, seething with rage and boundless grief. Her mind-trapped minions, the Illusionist and the Imprisoner, were out with their orders, fulfilling the night's plans of vengeance against the realm, but still Willow had found no peace, just the bottomless, all-consuming vortex within. She could not bear to look upon it, and yet it was all she knew.

There was nothing left in the world that she could look upon without the red-rimmed lens of hatred clouding her vision, and in her despair, she was compelled to make this realm match the emptiness she felt inside.

Her dark thoughts were interrupted when, to her surprise, she felt a great power approaching. Her black eyes widened. This was different.

*****

A warm, dry wind blew dust across the Dark Crag, where Bubbles stood atop the plateau, her hood thrown back. A slight scraping sound of a footstep behind her told her that the time had come. "I thought this might be an appropriate place for it to happen," she said without turning. "I still can't believe that it was you. I feel like such a fool, but you... you're something worse. After all we have done together, for the good of this land!" She turned finally to regard a smirking Turnip Head. "How could you do it? You killed Jason! You're here to kill me!"

"My mistress has a compelling voice, old friend," Turnip Head responded evenly. "We were so proud, so... so unbearably arrogant... Willow opened my eyes, and showed me what true power is."

"And now you have nothing left to be proud of, is that it?" she chided, and Turnip Head shrugged. She pointed a finger at him, "Your convictions were once respected and obeyed throughout the land. That shall never again be, but I ask you - can you still feel it? I can feel it. I have not lost my way, and the imminence of it pounds through my veins with every beat of my heart!"

Turnip Head frowned in annoyance. "Feel what?"

Bubbles' eyes flashed as she took a step forward. "The Judgment!"

He narrowed his eyes and drew his sword. "Willow is the judge now." He started to advance, but realized that she was no longer looking at him, she was looking up to the sky. Following her gaze, Turnip Head's jaw dropped. Above them, the sky was tearing open, and behind the starry curtain of night, he could see a mass of kaleidoscopic hues, shapes, and lights.

From the rift descended the most majestic figure that he had ever seen, and gold-skinned god borne on two sets of magnificent wings. Pure and awesome power emanated from the angelic figure as it floated down, stopping above the Dark Crag in midair, and the heavenly being opened its mouth to speak.

"
The time has come for your reality to face judgment." Turnip Head's sword fell from a nerveless hand, but he didn't even hear it clatter on the ground. At the sound of the majestic voice, Willow's dark enchantment was swept from him, and guilt and shame swept over him. "I have been watching you during these last days, days in which you were put through trials and turmoil that affected all. I have witnessed great heroism, and I have seen unfathomable betrayals."

"
Your interference is not welcome!" Willow's voice thundered across the plateau. Bubbles turned, shocked, to see Willow floating off to the side, arms extended as she blasted the angelic form with a torrent of dark energy, consuming his golden glow in thick blackness. Willow gritted her teeth as she increased the power to the annihilating spell, and Turnip Head and Bubbles grabbed for each other as the Dark Crag seemed set to crumble beneath their feet. Never before had they seen such raw, primal energy, focused into destruction.

After a seemingly endless amount of time, Willow allowed the spell to dissipate. As the darkness cleared, she was astounded to see that the visiting entity still floated there! How could this be?

He put a hand to his head. "
That was most impressive. Never before has a creature of this plane been able to harm me, but you - that actually made my head hurt a little!" He floated over to a still-speechless Willow. "You are the one thing in this reality that is worthy of my attention. The power you wield... you have risen beyond anything this realm has ever seen. You are ready to ascend into another plane of existence. Join me now, and you will be reborn as a deity, immortal and unchanging, forever."

"
What of my mortal life?" Willow asked, forcing her voice through a throat that threatened to choke all sounds away. "Will it... will I remember it?"

"
Your life on this plane will be as a dream from which you have awakened, meaningless and insubstantial."

A single black tear rolled down Willow's pale cheek. "
Then I accept your offer." Together, they began to rise toward the extraplanar tear in the sky. As they rose, he spoke to her again.

"
And what of this reality? The time of judgment is nigh. Let this be the first real decision you have ever made. What is to become of it? Existence, or oblivion?"

She answered without looking back down.

"
Let it die."
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Re: Mafia: A World Reborn [FULL GAME]

#50

Post by Long Con »

And here's the Roles List as it currently stands:

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Beautiful Beast - Can kill someone from one square away if that player is alone. If the Beautiful Beast targets someone who has the Mirror of Truth, that person will not die. Instead, the Beautiful Beast will become Civvie-aligned, and can kill someone within two squares every other night as the Civvie Ninja. Otherwise, the Beautiful Beast must be the Last Man Standing. *secrets*

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Blinkman - Can teleport to any square each movement. Can remove himself from the lynch poll twice in the game.

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Cataclysm - Begins the game with four subterranean pulse emitters.

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Chaos Wizard - The Chaos Wizard has a tower somewhere on the map, and starts on that square. Can do a variety of things from within the Tower:

- can create a Chaos Field around the tower, and anyone approaching will have their direction randomized (within one square of the Tower). Protected from ranged attacks (like kills where the killer isn’t on your square) while the Chaos Field is active
- can choose two players and switch their location, and targeted-ness that night
- can send a message to a player

If the Chaos Wizard leaves the tower, he will automatically randomize the targeting of any role within a two-square radius.

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Cursecrafter - Can create items to leave on a location that seem to have a minor positive effect, but may hide a greater negative one.

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Deadeye Raptor - High movement rate of 5. Moves by flying high into the air, looking at all possible squares, and then choosing one.

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Dr Von Dreszenstein - Sends out his dogs each night from his square to search for experiment subjects or dead bodies. He will know who is within three squares, and choose one of those players to experiment on. *secrets*

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Essence Elemental - Chooses a person who they have had BTSC with. If that person dies, they will be resurrected upon the Elemental’s death, and the Essence Elemental will win if the target wins. The Essence Elemental will retain BTSC with their chosen player after death.

Chooses one player each night to bathe with cleansing energy. This will cure poison, expose curses, and free them from The Darkness’ clutches. If the Essence Elemental targets The Darkness, The Darkness will be destroyed.

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Feral Pixie - Leaves a message to be found in a square after she leaves the square. The Feral Pixie may not return to that square for the remainder of the game. She can only be seen by targeters on the same square.

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Gladius Mechaspark - His battery pack can power one of his inventions each night. Has a shield generator that can protect a square from outside forces for the night. Has a flying machine that can emulate the Deadeye Raptor’s movement rate. Has a locator device that can tell him where an item is. Has a Null Ray that nullifies a player’s powers for the phase, rendering them vanilla. If he’s alive by Night 6, he may invent a new item. An invention must recharge for two phases before being reused.

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Grim Shaman - Can use the powers of dead players, one-time use. *secrets*

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Infectious Goblin - Targets a player to poison each night. Players who are poisoned get votes for them multiplied by their poison counters. Poison counters increase each night. Can poison an Item and leave it in a square for a player to find.

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John Locke - Can tell who was in the square he’s in, when they were there, and what direction they went in. May discover other information.

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Karma Chameleon - Can imitate the role of people he’s had BTSC with, once. Can choose whether or not to reveal himself, but cannot imitate without revealing himself and having BTSC. If he doesn’t reveal himself, cannot be night targeted. Must inform the hosts what he plans on doing before the Day is over.

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Lich of Khastor Keep - Cannot be nightkilled while his phylactery exists. Each night, the Lich may discover the location of one player. Can stop one lynch.

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Living Statue - Cannot move until united with the Star Gem. Immune to nightkills and poison. Will know the role of each person to enter its square.

When the Star Gem is placed in the Living Statue’s chest, it gains a movement rate of 4 and no longer rolechecks. The Living Statue will join the Win Condition of the one who placed the Star Gem, gaining BTSC if it joins a baddie team.

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Master Thief - Can steal an item from a player within a two-square radius. If the player does not have an item then he gets to steal knowledge of their role.

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Mystic Surveyor - Can find out information about three squares per night. Can stop the lynch twice, once for himself and once for someone else.

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Possessing Entity - *secrets*

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Psionic Ninja - Lie Detector role. Can evade first nightkill attempt on him. Movement rate of 4. *secrets*

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Puppet Master - Can control the night powers of another player in close proximity.

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Quantum Key - Tapped into the secrets of the game, the Quantum Key will help to reveal the unknown.

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Scrippleskitz - Starts out each lynch with -3 votes. *secrets*

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Soul Shade - Influences one player each night. *secrets*

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Splinter Twin - In addition to moving, Splinter Twin can choose to send his holographic self out two squares. He will enter BTSC with people on the same square as his holographic self, and only his physical form can suffer from targeted effects. His physical form can only been seen from one square away by ranged targeters.

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Tarnished Golem - Chooses a player to watch over before Night Two. Can kill every other night, but only someone who has voted for the player they are watching over. The Tarnished Golem moves frighteningly quickly, with a movement rate of 6. The Tarnished Golem will travel even faster when it kills, moving to the square of its target. If the target survives, the Golem will not gain BTSC during that phase.

The Tarnished Golem wins when its watched-over player wins. If its watched-over player dies, the Tarnished Golem may kill every other night, any target, and wins only by killing the ones it holds responsible, and surviving until the end. Immune to poison.

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The Darkness - Infects one player per night with darkness, causing them to lose their win condition. The Darkness can send one message each night to those it infects, and may choose to release a player from the darkness at any time. The Darkness will know where infected players are at all times.

If the Darkness is night-targeted, the targeting will fail as though a roleblock or protection were in play. The Darkness may enter the BTSC of any square it’s on as The Darkness. Otherwise, it is undetectable.

If an infected player is targeted by the Essence Elemental, then they are cleansed of infection. If the Darkness is targeted by the Essence Elemental, it is killed! If The Darkness infects the Essence Elemental, the Essence Elemental will be killed.

The Darkness cannot acquire Items. *secrets*

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Trickster - The Trickster can appear as any role to a role check, even after death. Can appear as any player in temp BTSC. The Trickster may leave a message behind in a square twice in the game, and may cast an illusion once in the game, causing a lynched person to seem as though they were the role of his choice.

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Yang - If Yang enters the same square as Yin, unexpected results may occur!

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Yin - If Yin enters the same square as Yang, unexpected results may occur!

Some roles will be recognizable to players of the original game (though with updates), and some are new creations.
Last edited by Long Con on Sun Oct 18, 2015 1:13 am, edited 5 times in total.
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Re: Mafia: A World Reborn [FULL GAME]

#51

Post by Long Con »

Ok, I have the Roles list filled out in a basic way. I'll probably edit in some pics and a short descriptive sentence for each one, but the bare bones are there for your enjoyment.

Is this a game that sounds fun? I hope so, I think each role has some decent fun opportunities.
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Re: Mafia: A World Reborn [FULL GAME]

#52

Post by Turnip Head »

I will be voting early and often for this one.
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Re: Mafia: A World Reborn [FULL GAME]

#53

Post by Long Con »

Turnip Head wrote:I will be voting early and often for this one.
:noble: It's a long time coming. There are a lot of games in the poll, many with some very high-profile Hosts, so I figure a game like this won't be played super-early... but we shall see!!
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Re: Mafia: A World Reborn [FULL GAME]

#54

Post by Golden »

Long Con wrote:
Turnip Head wrote:I will be voting early and often for this one.
:noble: It's a long time coming. There are a lot of games in the poll, many with some very high-profile Hosts, so I figure a game like this won't be played super-early... but we shall see!!
I've been waiting to play this game for literally about five years. It's got my vote.
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Re: Mafia: A World Reborn [FULL GAME]

#55

Post by Dom »

Question, LC:

Role alignments won't be known... but will they be announced upon lynching?
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Re: Mafia: A World Reborn [FULL GAME]

#56

Post by Long Con »

Yes, they will be revealed upon lynching.
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Re: Mafia: A World Reborn [FULL GAME]

#57

Post by nutella »

I cannot contain my excitement.
Y'all better be ready for the return of the vengeful Purple Woman :feb:
to the spoiler go the victories:
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Re: Mafia: A World Reborn [FULL GAME]

#58

Post by Long Con »

nutella wrote:I cannot contain my excitement.
Y'all better be ready for the return of the vengeful Purple Woman :feb:
:scared: Oh snap.
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Re: Mafia: A World Reborn [FULL GAME]

#59

Post by Long Con »

Well, this game is coming up soon. It's a map-based game, and if anyone would like to submit an idea for a square on the map, then I'll be happy to name it after you, or whatever you like. What kinds of things would you like to encounter on the map.

Some examples of what I have: a Magnetic Field square, where votes for the player on it are worth 1.5, and there is a 25% chance of a nightkill being deflected from the player. Or a Signal Fire, where three times in the game, a player can send a message to the thread anonymously.

Just want to see what people like, so this game can maximize its fun.
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Re: Mafia: A World Reborn [FULL GAME]

#60

Post by Epignosis »

How about a square where you get to post as a phony account and vote as that?

"The Valley of Phantoms"

or some shit

lets go
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Re: Mafia: A World Reborn [FULL GAME]

#61

Post by Turnip Head »

Seat of the Tribunal

If three or more players land on this square, they have the ability to stop the lynch. If all members of the square vote unanimously to stop the lynch, it will be pardoned. Once this ability is used, the square becomes vanilla.
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Re: Mafia: A World Reborn [FULL GAME]

#62

Post by Canucklehead »

Everyone Gives Canuck a Hundy Dollars square.

Does what it says on the tin.
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Re: Mafia: A World Reborn [FULL GAME]

#63

Post by Epignosis »

The blowjo-

I'll show myself out.
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Re: Mafia: A World Reborn [FULL GAME]

#64

Post by Turnip Head »

This sure degenerated quickly
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Re: Mafia: A World Reborn [FULL GAME]

#65

Post by Sorsha »

Turnip Head wrote:Seat of the Tribunal

If three or more players land on this square, they have the ability to stop the lynch. If all members of the square vote unanimously to stop the lynch, it will be pardoned. Once this ability is used, the square becomes vanilla.
I still haven't forgotten how you betrayed me :pout:

Where is Jason maher anyway?
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Re: Mafia: A World Reborn [FULL GAME]

#66

Post by Turnip Head »

Sorsha wrote:
Turnip Head wrote:Seat of the Tribunal

If three or more players land on this square, they have the ability to stop the lynch. If all members of the square vote unanimously to stop the lynch, it will be pardoned. Once this ability is used, the square becomes vanilla.
I still haven't forgotten how you betrayed me :pout:

Where is Jason maher anyway?
:haha: I still feel bad about that. I don't think you've ever trusted me since then.

Jason Maher should totally come back and play.
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Re: Mafia: A World Reborn [FULL GAME]

#67

Post by Sorsha »

I think its the first time I ever experienced the traitor-type aspect in a game..... now in LC/BR games its expected.
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Re: Mafia: A World Reborn [FULL GAME]

#68

Post by Long Con »

Thank you all for your ideas.
Turnip Head wrote:Seat of the Tribunal

If three or more players land on this square, they have the ability to stop the lynch. If all members of the square vote unanimously to stop the lynch, it will be pardoned. Once this ability is used, the square becomes vanilla.
That's very close to one I have already. I'll steal your name though.

Location A1: Seat of the Tribunal
If you wish to take someone off today’s poll, PM the Hosts with that name and the three closest players will be given a vote to approve or deny your request.

At this location is a shrine where three hooded statues stand. A plaque sits attached to a marble pedestal, with the words Tribunal of Judgment upon it. You may ask the Tribunal to remove someone from the lynch poll. The Tribunal will draw upon the judgment of the closest living beings to determine if your request is granted.
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Re: Mafia: A World Reborn [FULL GAME]

#69

Post by unfurl »

You probably have something similar already but I thought

A transportation square, where the player is able to move/pick to one square, given from 3 random squares
but at the same time it knocks the players who were on that square he/she picked, to a hollow-empty square

A time machine square, the player is able to go back to a previous square that he/she has been, maybe there will a paradox XD

---

Also
Is this game civvies vrs mafia or LMS?
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Re: Mafia: A World Reborn [FULL GAME]

#70

Post by Long Con »

Civvies vs Mafia. There are 15 Civvie roles, 4 baddie team 1 roles, 4 baddie team 2 roles, and 7 independent roles.

Civvies win when both baddie teams are dead, and the baddies need to kill each other and the Civvies.
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Re: Mafia: A World Reborn [FULL GAME]

#71

Post by Long Con »

This game will have some Quest Win Conditions... Win Conditions that you can acquire and fulfil to guarantee yourself a spot in the Winner's Circle when it's all over. You can also lose your Win Condition. :feb:
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Re: Mafia: A World Reborn [FULL GAME]

#72

Post by Tangrowth »

Long Con wrote:Civvies vs Mafia. There are 15 Civvie roles, 4 baddie team 1 roles, 4 baddie team 2 roles, and 7 independent roles.

Civvies win when both baddie teams are dead, and the baddies need to kill each other and the Civvies.
What does this mean exactly?

That there is a baddie team that has 4 players and each player has 2 separate role mechanics?
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Re: Mafia: A World Reborn [FULL GAME]

#73

Post by Turnip Head »

MovingPictures07 wrote:
Long Con wrote:Civvies vs Mafia. There are 15 Civvie roles, 4 baddie team 1 roles, 4 baddie team 2 roles, and 7 independent roles.

Civvies win when both baddie teams are dead, and the baddies need to kill each other and the Civvies.
What does this mean exactly?

That there is a baddie team that has 4 players and each player has 2 separate role mechanics?
I think it means two teams of four baddies :P
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Re: Mafia: A World Reborn [FULL GAME]

#74

Post by Tangrowth »

Turnip Head wrote:
MovingPictures07 wrote:
Long Con wrote:Civvies vs Mafia. There are 15 Civvie roles, 4 baddie team 1 roles, 4 baddie team 2 roles, and 7 independent roles.

Civvies win when both baddie teams are dead, and the baddies need to kill each other and the Civvies.
What does this mean exactly?

That there is a baddie team that has 4 players and each player has 2 separate role mechanics?
I think it means two teams of four baddies :P
Ah, I see "Baddie Team 1" and "Baddie Team 2" are the names of the teams.

Nevermind. I thought the number was describing the roles, hence the confusion.
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Re: Mafia: A World Reborn [FULL GAME]

#75

Post by Tangrowth »

I am merely offering constructive criticism, so feel free to willingly ignore it since I know nothing of the mechanics, but the setup of:

15 civilians
4 baddie team 1
4 baddie team 2
7 independents

From a sheer numbers standpoint, might make it difficult for the civilians to win this game, unless the independents have a strong incentive to act on their behalf.
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Re: Mafia: A World Reborn [FULL GAME]

#76

Post by Long Con »

Maybe, but the baddies are more limited than some baddie teams due to the range restriction on their kills. Also, not all Independents will be so by the game's end.
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Re: Mafia: A World Reborn [FULL GAME]

#77

Post by Tangrowth »

Long Con wrote:Maybe, but the baddies are more limited than some baddie teams due to the range restriction on their kills. Also, not all Independents will be so by the game's end.
Interesting. :ponder:

I just now saw that you have listed powers. They look neat! :nicenod:

Not entirely sure how they impact the balance, but I'm sure you've analyzed that, considering you're LC. :mafia:
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Re: Mafia: A World Reborn [FULL GAME]

#78

Post by Long Con »

MovingPictures07 wrote:
Long Con wrote:Maybe, but the baddies are more limited than some baddie teams due to the range restriction on their kills. Also, not all Independents will be so by the game's end.
Interesting. :ponder:

I just now saw that you have listed powers. They look neat! :nicenod:
I think it will be a fun one for a lot of players. I don't have a role in here that I would not want to play as myself.
Not entirely sure how they impact the balance, but I'm sure you've analyzed that, considering you're LC. :mafia:
LOL I feel like most of our games have come with the "this game is experimental" disclaimer. The biggest factor that will influence this game, in my opinion, is the map-BTSC that can happen when people are on the same square. It was an important piece of winning the Flash game (also map-based) - BR brought Bass, a known Indy, in to BTSC to discuss an endgame where he votes with us and shares the victory with us and not the Civvies.
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Re: Mafia: A World Reborn [FULL GAME]

#79

Post by Tangrowth »

Long Con wrote:
MovingPictures07 wrote:
Long Con wrote:Maybe, but the baddies are more limited than some baddie teams due to the range restriction on their kills. Also, not all Independents will be so by the game's end.
Interesting. :ponder:

I just now saw that you have listed powers. They look neat! :nicenod:
I think it will be a fun one for a lot of players. I don't have a role in here that I would not want to play as myself.
Indeed, I thought the same when I was looking them over (and am intrigued by the secrets!). Well done. :clap:
Long Con wrote:
MovingPictures07 wrote:Not entirely sure how they impact the balance, but I'm sure you've analyzed that, considering you're LC. :mafia:
LOL I feel like most of our games have come with the "this game is experimental" disclaimer. The biggest factor that will influence this game, in my opinion, is the map-BTSC that can happen when people are on the same square. It was an important piece of winning the Flash game (also map-based) - BR brought Bass, a known Indy, in to BTSC to discuss an endgame where he votes with us and shares the victory with us and not the Civvies.
I can relate 100%. :haha:
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Re: Mafia: A World Reborn [FULL GAME]

#80

Post by G-Man »

The Minstrel's Corner: Any time two or more players occupy this space, dead players may compete for a resurrection prize. Each dead player wishing to compete must re-write the lyrics to a popular song so that the song is now a resurrection request. The host or a panel of non-participating forum users will decide which re-written lyrics are the best and the player submitting them shall be resurrected.

The Portraitist's Gallery: Any player occupying this space must spend the duration of their stay communicate in the thread using only pictures.

The Fortuneteller's Den: Any player occupying this space must spend the duration of their stay communicating with the thread via the responses of a standard Magic 8 Ball.

The Jester's Stage: Anyone occupying this space may submit three names to the Mad Jester, who will select one of them to be forced to colorize their posts for a full day.

The Potionmaster's Cove: Any player occupying this space must spend the duration of their stay praising the alluring and masculine scents in the Old Spice line of products.
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Re: Mafia: A World Reborn [FULL GAME]

#81

Post by Marmot »

Corner of death - If one player is on this corner one an even night, that player may perform a nightkill (in addition to any they might already have). If more than one player is on this square on an even night, one of these players will randomly die instead.
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Re: Mafia: A World Reborn [FULL GAME]

#82

Post by Golden »

Will all of these squares be known?

I PMed my idea to TH. It's a secret.

Also, I particularly must have the fortuneteller's den. It is mandatory.
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Re: Mafia: A World Reborn [FULL GAME]

#83

Post by Long Con »

I hadn't planned to reveal any of the squares before the game starts. I'm going back and forth about allowing free discussion of the map in-thread. What do you think?

What is a fortuneteller's den?
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Re: Mafia: A World Reborn [FULL GAME]

#84

Post by Long Con »

G-Man wrote:The Minstrel's Corner: Any time two or more players occupy this space, dead players may compete for a resurrection prize. Each dead player wishing to compete must re-write the lyrics to a popular song so that the song is now a resurrection request. The host or a panel of non-participating forum users will decide which re-written lyrics are the best and the player submitting them shall be resurrected.

The Portraitist's Gallery: Any player occupying this space must spend the duration of their stay communicate in the thread using only pictures.

The Fortuneteller's Den: Any player occupying this space must spend the duration of their stay communicating with the thread via the responses of a standard Magic 8 Ball.

The Jester's Stage: Anyone occupying this space may submit three names to the Mad Jester, who will select one of them to be forced to colorize their posts for a full day.

The Potionmaster's Cove: Any player occupying this space must spend the duration of their stay praising the alluring and masculine scents in the Old Spice line of products.
Never mind, I see now - I missed this post at first!
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Re: Mafia: A World Reborn [FULL GAME]

#85

Post by Golden »

Long Con wrote:I hadn't planned to reveal any of the squares before the game starts. I'm going back and forth about allowing free discussion of the map in-thread. What do you think?

What is a fortuneteller's den?
I like the idea of free discussion, although it seems very weighted in favour of any faction which can't be advantaged by lying. I think you might need some mitigation if that was to be allowed - eg, not actually knowing what square you are in for certain (by having possible redirects? I don't know how you normally select your square in map games) or not being allowed to talk about the specific square you are in, but only about the functions of the squares.
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Re: Mafia: A World Reborn [FULL GAME]

#86

Post by Turnip Head »

Long Con wrote:I hadn't planned to reveal any of the squares before the game starts. I'm going back and forth about allowing free discussion of the map in-thread. What do you think?

What is a fortuneteller's den?
That's a tough one. There aren't really any balance advantages of allowing map talk in the thread, but it's also a difficult thing to restrict since it's such a big part of gameplay and there will be BTSC in the squares. I think the right move is to not allow discussion of it, but that might also make the game less exciting.
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Re: Mafia: A World Reborn [FULL GAME]

#87

Post by Turnip Head »

Long Con wrote:Ok, I have the Roles list filled out in a basic way. I'll probably edit in some pics and a short descriptive sentence for each one, but the bare bones are there for your enjoyment.

Is this a game that sounds fun? I hope so, I think each role has some decent fun opportunities.
Will we still get pictures for the roles? That's always one of my favorite parts of an LC game, the characters are always so iconic :grin: I see even John Locke is making an appearance!
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Re: Mafia: A World Reborn [FULL GAME]

#88

Post by Marmot »

The Gold Mine - Where cowards unite! You get some gold on this square, but you flee when the geemen come for you.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Mafia: A World Reborn [FULL GAME]

#89

Post by Turnip Head »

Metalmarsh89 wrote:Corner of death - If one player is on this corner one an even night, that player may perform a nightkill (in addition to any they might already have). If more than one player is on this square on an even night, one of these players will randomly die instead.
Please no. I've already blown up in a square once :puppy:
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Re: Mafia: A World Reborn [FULL GAME]

#90

Post by Marmot »

Turnip Square - Eat turnips on this square. If someone else joins you on this square, you will unite and form an indepepent team with the real Turnip Head. Everyone eats turnips together.
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My Syndicate Mafia Wins:

Full Games Civilian: Image

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Speed Games Civilian: Image Image Fiddler on the Roof

Mafia: Image Image Image Image
Heists Civilian: Image Image Image Image Image

MVP: RED vs BLUE
Burglaries Independent: The Theme Is Literally a Burglary
Special Games Civilian: Image Image Image Image

Independent: Image

My Syndicate Hosted Games:

Speed Games Image Image Image
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2014 Sockys Image
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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