Ricochet wrote:Recruit team with kill? Game is broken, town is fraked.
Recruit team without kill? Sure, make that two ways of judging things differently, then. But then the angle of JJJ hunting nutella doesn't really matter. It was on Day 2 and JJJ could have been recruited at any point in the game.
Ah but what if the game has already broken a little on our favor?
I see all this discussion about two teams and recruitment and I wonder if there's a simpler answer. In this post, Golden the Coward

says that our sorties for resurrection ships was triggered by indiglo mentioning them in the game thread.
Golden wrote:The event was triggered by indiglo, not timed, but given only one mission can be made every 6 hours, being there at the time of the event being triggered is not overly important.
That was very early into Night 1. Had she not mentioned them, we would have been looking at each other, saying 'derp,' and wondering why Toasters won't die when we try to lynch them. Who knows how long it might have taken for someone to trigger the sortie grid? A full-sized baddie team with this kind of protection would be at an insane advantage, so a smaller team makes sense if they have that lynch protection to balance out their smaller-than-average team size.
I ran the numbers (because it's what I do) and we found six resurrection ships in clearing the grid. There are eight Toasters listed in the roles but two of them are the same model. So that's seven models plus the Final Five, which gives us 12 models in the game. What if there were two models assigned to each resurrection ship? We got one before the Day 2 lynch deadline, so maybe we got lucky and hit Nutella's resurrection ship just before she got lynched.
The Final Five is another insurance policy that the baddies don't get taken out too quickly. We don't know how many are left but we know they can be lynched because the resurrection ships were all blown up and the grid search ended.
We also found and dispatched an indy role in Long Con pretty early on. We'll have to wait for endgame to learn what more that role could have done but martial law made it harder for the civs to win because it increased the number of Toasters we needed to lynch.
Maybe I'm being too optimistic but a small baddie team with initial lynch protection and a back-up group of members plus an indy role that makes it harder for the civs to win sounds pretty complete to me. Wouldn't adding an additional baddie team into the mix make the game even more difficult for the civs to win?
I have to get home for dinner. I'll be back with new technicolors and player reads before the night post. Given all the mechanics we've cracked and at least two likely baddies and an indy gone, I think we might be doing better than our host imagined possible.