[GAME OVER] Chicka Chicka 1, 2, 3
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- Dragon D. Luffy
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Re: [GAME OVER] Chicka Chicka 1, 2, 3
An interesting fact about the Evens is that it's where the primes started.
No, really.
LC, me and Juliets befriended each other on that chat, and it's where LC first vowed not to kill old allies.
Then we all went to the primes and Jack was there. He and Bob had talked in code in the thread about creating a wincon, and Jack gave we the idea. That's when we made the pact and started terrorizing the game.
No, really.
LC, me and Juliets befriended each other on that chat, and it's where LC first vowed not to kill old allies.
Then we all went to the primes and Jack was there. He and Bob had talked in code in the thread about creating a wincon, and Jack gave we the idea. That's when we made the pact and started terrorizing the game.
- Dragon D. Luffy
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Re: [GAME OVER] Chicka Chicka 1, 2, 3
So how did Rico's death work? Epi cheated because of his secondary wincon?
- juliets
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Re: [GAME OVER] Chicka Chicka 1, 2, 3
I think it was Epic and sig. Sig had the ability to kill #13 but it had to be paired with another power. I can't remember exactly what his power was, maybe G-Man can help.Dragon D. Luffy wrote: ↑Mon Dec 11, 2017 6:36 amRico became 13.juliets wrote: ↑Mon Dec 11, 2017 6:01 am Did speed chuck cease being #13 when the button was pushed or did someone kill him? I can't remember. And I'm not at all surprised about the 7's being the stronger team at Phase 2. There was some obsession with the primes by just a few, maybe even just one, people (person), that was obsessive and felt personal. That obsessiveness drove people forward in focusing on the primes it felt like to me.
Then Epi and someone else did some spooky thing and killed Rico without suffering consequences.
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Re: [GAME OVER] Chicka Chicka 1, 2, 3
I had a kill. sig had a block. sig said "wanna?" and I said, "Okay."
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- speedchuck
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Re: [GAME OVER] Chicka Chicka 1, 2, 3
I became 3 when the button was pushed. I was 13 at first. I never died in stage 1.juliets wrote: ↑Mon Dec 11, 2017 6:01 am Did speed chuck cease being #13 when the button was pushed or did someone kill him? I can't remember. And I'm not at all surprised about the 7's being the stronger team at Phase 2. There was some obsession with the primes by just a few, maybe even just one, people (person), that was obsessive and felt personal. That obsessiveness drove people forward in focusing on the primes it felt like to me.
SIGNATURE:
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- G-Man
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Re: [GAME OVER] Chicka Chicka 1, 2, 3
More or less what Epi said. As #86, Sig could block passive abilities, making it one of only a handful of roles capable of bypassing #13's curse. Sig blocked Ricochet that night and Epi was assigned to kill him. It worked. This is why reading the role list is helpful but I understand why some chose not to bother with it much.Dragon D. Luffy wrote: ↑Mon Dec 11, 2017 6:57 am So how did Rico's death work? Epi cheated because of his secondary wincon?
As you'll see in my role notes (coming soon), I honsetly forgot about those roles that could bypass #13's curse because none of them were present early on in the game. I should have had a tab for #13 that listed those potentially immune roles. When Ricochet asked if his role (#58) was immune to the curse because his was an indirect kill, THE GAME did not provide a very detailed answer. To be fair, #58 could not avoid the curse. THE GAME's explanation, however, made it sound like nobody could avoid it, so I understand him being cross about being taken out without consequence. That's my fault for not remembering the quirks of roles that had yet to enter the game. My brain was fried early trying to keep my spreadsheets up to date though. If this game made your brain hurt, don't feel bad. It made my brain hurt too and often.
- G-Man
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Re: [GAME OVER] Chicka Chicka 1, 2, 3
Sorry I've been flaking out on post-game content lately. I've been working late more and more and have increasingly less free time right now. I can always fill stuff in after this game gets thrown into the archives.
Anywho, here are some role notes for the first half of the game roles:
0-10
11-20
21-30
31-40
41-50
Anywho, here are some role notes for the first half of the game roles:
0-10
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11-20
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21-30
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31-40
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41-50
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- sprityo
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Re: [GAME OVER] Chicka Chicka 1, 2, 3
I’m excited for GMans notes over 51 

- Dragon D. Luffy
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Re: [GAME OVER] Chicka Chicka 1, 2, 3
The 28 thing was probably at a time where I was paying very little attention to this game, due to some other game I was playing in the meantime.
I played a lot of games between the start and end of this one.
I played a lot of games between the start and end of this one.
- Jackofhearts2005
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Re: [GAME OVER] Chicka Chicka 1, 2, 3
Has GMan revealed the method to role order or if the night polls did anything?
- juliets
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Re: [GAME OVER] Chicka Chicka 1, 2, 3
I haven't seen it and I'd like to know both things.Jackofhearts2005 wrote: ↑Thu Dec 14, 2017 10:32 am Has GMan revealed the method to role order or if the night polls did anything?
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- G-Man
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Re: [GAME OVER] Chicka Chicka 1, 2, 3
The method to the role order is as follows:juliets wrote: ↑Thu Dec 14, 2017 6:02 pmI haven't seen it and I'd like to know both things.Jackofhearts2005 wrote: ↑Thu Dec 14, 2017 10:32 am Has GMan revealed the method to role order or if the night polls did anything?
1) Use random.org to randomize the full role list
2) Highlight the first 21 roles
3) Use random.org to randomize the player list
4) Match up the randomized player list to the first 21 roles
There really was no magic to it. I kept randomizing the role list until #69 landed in the first 21. I knew i wanted that role in action on Day 1. Otherwise, I only nudged a few roles here and there to prevent too many similar roles from existing at the same time (#9 & #43). I tried not to meddle with the order too much because I didn't know which roles would die when and the role spread looked adequate enough as randomized. As a result, some teams wound up front-loaded and were non-factors later because some of those front-loaded roles died off in the Prime plan purges.
As far as night polls, yes. The polls for Night 1-11 did exactly what they said they would. Extra votes and bonus votes were non-factors because so many early votes were landslides when people volunteered to be lynched in favor of a new role. The Night 13 poll was a ruse, as evidence by the Night 14 poll. Night 18's poll was legit but then I backed off of the shenanigans because we were reaching a point where it might influence the game too much. Every poll from Night 20 on had no impact whatsoever but were used to name-drop many of the number sequences and classifications that I found when designing the game. Here are all the other number sequences I didn't use in polls:
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- Kylemii
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Re: [GAME OVER] Chicka Chicka 1, 2, 3
did you ever use "sexy primes"?
- Jackofhearts2005
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Re: [GAME OVER] Chicka Chicka 1, 2, 3
Derp. What do you think the prime alliance was all about?
- JaggedJimmyJay
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Re: [GAME OVER] Chicka Chicka 1, 2, 3
I keep forgetting to put this in the Hall of Fame. Yell at me if I don't get to it soon.
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- dunya
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Re: [GAME OVER] Chicka Chicka 1, 2, 3
did you do it or should I get my yelling face on?JaggedJimmyJay wrote: ↑Fri Dec 15, 2017 2:50 pm I keep forgetting to put this in the Hall of Fame. Yell at me if I don't get to it soon.

- JaggedJimmyJay
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Re: [GAME OVER] Chicka Chicka 1, 2, 3
It's happening as we speak.dunya wrote: ↑Fri Dec 15, 2017 5:45 pmdid you do it or should I get my yelling face on?JaggedJimmyJay wrote: ↑Fri Dec 15, 2017 2:50 pm I keep forgetting to put this in the Hall of Fame. Yell at me if I don't get to it soon.

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- JaggedJimmyJay
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- Quin
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Re: [GAME OVER] Chicka Chicka 1, 2, 3
i still wanna see g-mans info-dumps kk