thanks for discussing it

Moderator: Community Team
thanks for discussing it
I have been speaking as Epignosis, and not as the admin team. I hoped that was understood, but if it was not, that is the capacity in which I have been speaking- as an individual. I thought that as a veteran host (and poker player!) I could give some thoughts into game design and angle shooting. Reacting to everything tutuu has said said now is not what I'm prepared to do.
Not to intrude on the conversation too much, but what I think @tutuu is saying is this (though please correct me if I am misrepresenting):
Well, wouldn't it be best to have a site rule or post here saying that (Other than here of course)?
I personally think that stuff like this should be a site wide rule as it is on MU, yeah. Like MU is very strict about not mentioning ongoing games anywhere other than within the game and it's for good reason. I've adopted that compartmentalization myself and as we have recently had a fair amount of concurrent games here with overlapping playerlists it's a potential issue that I think should be explicitly addressed.tutuu wrote: ↑Fri Dec 04, 2020 7:17 pm what if i decided to talk about an ongoing game? who could have stopped me, its not written in jay's rules, it's not really written in the syndicate standard rules (since those dont exist) - so technically would it be allowed? technically i could have also talked stuff like "this person is actively typing in the syndicate discord but he's not being ITT, so they're clearly avoiding it" - nothin would have stopped me, is that rly okay?
Related to my previous post, I just want to say that I do think from my own perspective now looking back, I think we have in fact had angleshooting in the past that I wouldn't think is okay, particularly regarding players making reads based on a different concurrent game.Epignosis wrote: ↑Fri Dec 04, 2020 7:38 pm I'd like to offer some long-term perspective from someone who has been here from the beginning.
The vast majority of games here do not involve broken rules, angle shooting, or hosting errors. I understand that the most recent game has perhaps contributed to the notion that a massive overhaul should be considered, but I encourage everyone to take a deep breath and a broad view of The Syndicate's evolution. I also want to remind everyone that Martin's game had a lynch mistake AND two people violate a host rule. That is not normal. Some of the games listed above are by new or newer hosts. There's a learning curve to hosting.
I have hosted on this site for seven years and I have never had a problem with angle shooting that I can recall, nor do I remember anybody else having that problem prior to recently.
There shouldn't be a rule that mentions "angle shooting" because the very definition of angle shooting is doing something that is legal but generally viewed as underhanded. There is no list for that. There never will be. As technology changes, the ability to angle shoot will change. Poker encountered crazy new angle shooting tactics when online poker became a thing. The most notorious was ripping your Internet connection out of the wall to take advantage of Internet disconnection allowances sites had, so that you could bounce out of bad hands to move on to new ones. There was no rule against that, so people did it until there was one. Against the rules? No! Shitty? Underhanded? Yes! That's what angle shooting is.
I believe hosts should make the rules for their games beyond the universal Syndicate rules. And if hosts don't make the rules themselves, then what gives you any confidence they will enforce the rules we write?
then you're not participating meaningfully in this discussion, because this discussion is specifically about the term as it is used in this community and what it refers to in this context, and you're just having a completely different conversation that isn't helpful sorry
I hear you and am currently reading every post in this thread as I prepare my own response to things, but I want to make this point RE: The Simpsons:tutuu wrote: ↑Fri Dec 04, 2020 8:05 pmi am arguing that those issues wouldn't have popped up in the first place if there was a standard set of rules that clearly defines what's ok and what's not okEpignosis wrote: ↑Fri Dec 04, 2020 8:01 pmI don't know what you want me to do with that information. I have been more or less retired as a player during this time. I swapped in in The Simpsons. You're not explaining what the integrity issues were in the games. Were they not resolved fairly or correctly?tutuu wrote: ↑Fri Dec 04, 2020 7:58 pmim listing these games that have had integrity issues in response to your claim that the syndicate has no problem with integrity in its gamesEpignosis wrote: ↑Fri Dec 04, 2020 7:55 pmThe way mafia players use "angle shooting" is however they want without regard to what it actually means. It's a specific thing, and if you want to call me a Prescriptivist, I don't care. Angle shooting is a very specific thing that the Mafia community didn't make up. If you can't define it, then you can't solve it. If you want to call whatever you want angle shooting and disrespect the poker community, then I'll accuse you of cultural appropriation.![]()
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Pretend you were the host in each of these. What would you have done differently?tutuu wrote: ↑Fri Dec 04, 2020 7:48 pm i do not believe martin's game is the only game that had integrity issues
off top of my memory:
radiohead by sloonei - a person violated the "no infodumping rule" and the host gave compensation to the mafia team
simpsons by sloonei - a person violated the "dont claim your identity" rule and the host had to warn that he would start modkilling for it
escape from russia by g-man - a person violated the "no infodumping rule" and the host had to warn them and was considering modkilling them
philosophers mafia by tony - he had to modkill two people, one for violating an infodumping rule, another for going over the post count out of frustration
lion king by dunya - she had to modkill a person who contacted another person by discord and talked to them about the game
I would be happy to write these guidelines myself (with help from all of you guys, and the rest of the admins), and my intent in doing this would be to offer future players and hosts alike some more solid ground when designing, running, and playing games to avoid situations where players cross a line they didn't know existed, or hosts find that a player has broken their game and they are powerless to fix it. I just don't want to call these things site-wide rules, if that makes sense. Because, like I said before, something that I value both personally and in my capacity as an admin is that the Syndicate encourages hosts to be free and to experiment with game design. I do not want there to be a standardized way to play mafia on The Syndicate, and in general I am averse to trying to define things too uniformly. If we begin to dictate what is or is not allowed to be included in any and every game, then we may end up with a law code on our hands that is overbearing and convoluted, and that could stifle us.
I personally have no issue with it being site-wide "rules" or not. I simply used that word in conjunction with "convention" or something like that to express this, of which you have worded much better than I could have. I have no qualms about there being no site-wide "rules" (other than the pre-existing rules/principles); a guideline is perfectly acceptable by me.Sloonei wrote: ↑Sat Dec 05, 2020 2:19 am I would be happy to write these guidelines myself (with help from all of you guys, and the rest of the admins), and my intent in doing this would be to offer future players and hosts alike some more solid ground when designing, running, and playing games to avoid situations where players cross a line they didn't know existed, or hosts find that a player has broken their game and they are powerless to fix it. I just don't want to call these things site-wide rules, if that makes sense. Because, like I said before, something that I value both personally and in my capacity as an admin is that the Syndicate encourages hosts to be free and to experiment with game design. I do not want there to be a standardized way to play mafia on The Syndicate, and in general I am averse to trying to define things too uniformly. If we begin to dictate what is or is not allowed to be included in any and every game, then we may end up with a law code on our hands that is overbearing and convoluted, and that could stifle us.
But I am absolutely in favor of providing clearer guidelines for hosts: recommendations, clearer explanations of terminology, and general expectations of hosting and running a mafia game. So, for instance, taking Epi's Hosting Guidelines post as our basis, we could just add sections that identify and define certain issues that can arise when hosting.
Let's continue using "angleshooting" as our example. We can offer a definition of what that term means in the context of mafia, and we can provide a recommendation for how it might be handled by the host in games as well as an explanation for why it can be damaging to the integrity of the game. I'd even be willing to go so far as to offer a "recommended set of rules" for standard mafia games, and hosts would be free to either plug that set of rules into their own games or tweak it as they see fit, or ignore it completely if they want to get real wild. But I would want to continue to make clear the point that these would not be absolute rules that everyone must follow when they are hosting games here.
I think this is a good courtesy to extend to players.Hally wrote: ↑Sat Dec 05, 2020 3:30 am one thing i would suggest if it’s going to be up to the host what rules/guidelines/etc they’ll implement for their game is to have all the rules the host will be using for their game be announced in the signup thread (whether that be quoting the recommended rules or writing their own thing)
this way players will know when they sign up what will or won’t be allowed in that game and if they have an issue with that set of rules or lack thereof they can choose not to sign up
it also would give players time to ask the host clarification on rules before the game starts so that the host can clarify them before any problems can potentially arise and potentially make announcements at the start of the game with those clarifications
Could you give an example of why or when Oh Gee Eye would be applicable toward a dead player in a game?G-Man wrote: ↑Sat Dec 05, 2020 9:27 am Would there be any benefit to send game rules to players with their role cards? Or perhaps even send the game rules first and require a response before following up with their role card?
Also, a question about this OGI stuff. We’ve had a general habit of not crossing the beams with live games already. Is an authoritative OGI prohibition applicable to all live games in full, regardless of which players might be dead already? Or does an OGI prohibition only apply to players who are still alive in other games?
Furthermore, how far do you want to take OGI prohibition? Once a game is over, what would have been called ‘OGI’ now becomes ‘player meta.’ If you really want to prevent other game information from influencing live games, how far of a leap is it to say that meta reads constitute something that is out of bounds of the context of the current game?
If you want live, concurrent games to exist in a vacuum from each other, why shouldn’t they also exist in a vacuum from all the games that have come before?
I believe I copy & pasted a version of your rules into the first game I hosted here. I think Rule #13 is a good way to cover unforeseen events and I've added something like it to games in the past as well. You can't foresee everything that will happen during a game, so being able to adjust on the fly is useful.G-Man wrote: ↑Fri Dec 04, 2020 6:51 pm I post a variation of the following in every game that I host. Given this thread’s focus, I’d like some feedback on it after all these years. What’s good about it? What’s bad about it? What’s unnecessary? What content does this mafia dinosaur need to change or update?
Spoiler: show
Lmao
This is a moderator task that doesn't get touched on much. Usually when we introduce ourselves as the mod for a game, we highlight emotional conflicts.Spacedaisy wrote: ↑Sat Dec 05, 2020 3:44 pm As a side note, I would encourage you all to remember that a host is not an impartial person in a game. They have created the game, they are invested in it. Game facilitators (or game mods as they are still called sometimes) are there for both player disputes and player/host disputes. If you believe a rule in place breaks the game, or a lack of a rules in place breaks a game, Or that a host action is breaking the game, talk to the facilitator. They absolutely are an impartial person. It is easier for them to look at the whole situation and diplomatically discuss it with a host if they think there might be a problem. If a player takes this on, there are emotions involved on both sides. The facilitators are an excellent tool for resolving all kinds of problems and they have no stake in the game so they will be fair and do everything they can to make the game a success and ensure everyone has a fun experience.
that's another one that varies, we just had a game that had closed nightsGuillotine wrote: ↑Fri Jan 29, 2021 4:53 pm I think it would be great if games were not open night by default, cause I would be able to play lol
I know I can't expect that the whole site changes its ways to adjust to mine, but wishing and dreaming is free!
Is it essentially the same though? Even if a few players write a wall, it still doesn't compare to catching up on 5, 6, 10 pages of back-and-forth, game-developing chatter.Guillotine wrote: ↑Sat Jan 30, 2021 5:49 am Problem with 1-post cap is that players can write a big wall which is essentially the same. Closed Nights are great for players like me who work long shifts and use this phase to catch up.