“Suits and Sorcery”
A Game for 30 Champions
Must defeat the Suits and the Sorcerers. The game ends if this happens.

The Doctor- The last surviving Time Lord in the universe. He travels through time and space in the TARDIS (Time and Relative Dimension in Space), which is disguised as a police phone box. Usually he travels with a companion or companions. Comes off as mysterious and eccentric initially, but often shows that he is much more complicated than he appears. *Secrets*

Mr. Humphries- Is he or isn’t he? Each Night, Mr. Humphries can decide if he will be unable to be lynched in the next poll or be unable to be killed the next Night.

Andre the Giant- The eighth wonder of the world is the proverbial immovable object. He will stand in front of someone every Night to block that person.

Dead Collector- “Bring out your dead!” Collects the powers of the dead to be used one time. On Day 0, the Dead Collector must choose three Nights in which he will be working.

Concorde- “Message for you sir.” Chooses someone to defend each Night for the next phase. If the person guarded is lynched or Night killed in the next phase, Concorde will die in that person’s place. If this happens, however, Concorde can still win with the civilians even though he is dead.

Madame Blavatsky- One of the first and most influential Theosophists, who theorized about lost races. She role checks a dead person each Night.

Severus Snape- Potions Master and former Death Eater siding with the Order of the Phoenix, the Head of the House of Slytherin has made it his life ambition to obtain the Defense Against the Dark Art post. Snape will have access to a variety of enchanted concoctions that cause arcane effects. *Secrets*

Gleeok- Becomes up to three heads if lynched. *Secrets*

Wizzrobe- His target (given in the Day) can only target one of four people, as chosen by the Wizzrobe. Wizzrobe cannot be blocked.

The Face of Boe- He has lived a very long life and has seen much of the universe, growing knowledge and wise. His knowledge and wisdom allows him to know who represents the greater good and who seeks out more nefarious ends. Each Night, he may check one statement to determine if it is true or false.

Oin- Lights a fire to temporarily disrupt BTSC.

Madmartigan- Will protect someone each Night from Death

The Card Czar- Each Night, The Card Czar will submit a “black card” (whether selected or original) to the Host. This will be announced in the thread. During the Day, players may submit a “white card” (whether selected or original) to the Host. The Card Czar will receive all submissions at the end of the Day and will choose a winner that Night, as well as submit a new black card. The winner of the round will not be on the lynch poll the next Day.

Rogue- Steals the power of her target to use the next Night.

Cyclops- His optic blasts make his vote worth 3.

Simon Bellamy- He can become invisible. When he activates his power, his vote will not count in the next Day, but he will avoid any power that would target him at Night. He cannot become invisible two Nights in a row.

Colonel Mustard- Knows military secrets. Has info on the Night polls and events.

Stanley- Chooses who is lynched in all ties.
The Suits (4)
Must defeat the Civilians and the Sorcerers. The game ends if this happens.
Have BTSC
Kill on Odd Nights

Vince McMahon- As head of The Corporation, McMahon knows how to talk and weasel his way out of difficult situations. For each member of his team alive, McMahon’s received vote is reduced by 1 (maximum of -4).

Warden Samuel Norton- The Warden sends someone to the hole each Night for a full phase. That individual cannot post, vote, or use a Night action.

Preacher Harry Powell- “Your book is full a killins.” The reverend automatically learns the role of anybody his team kills.

Mr. Boddy- Can blackmail someone each night, threatening to reveal info about their role unless they vote as he directs.
The Sorcerers (4)
Must defeat the Civilians and the Suits. The game ends if this happens.
Have BTSC
Kill on Even Nights

Voldemort- The most powerful dark wizard in the world draws on the power of Horcruxes. In possession of the 7 Horcruxes - must use one every night. Because they’re part of his soul, they die out once used. He cannot be Night killed until his horcruxes are all used. *Secrets*

Bavmorda- The evil queen of Nockmaar will transform someone into a pig each Night. The spell lasts for a full phase. A pig may not vote, post, or use a Night action.

The Necromancer- A shadowy, ominous presence that rules the southern reaches of Mirkwood. The Necromancer automatically learns the role of anybody his team kills.

Aleister Crowley- Splintered off from the Golden Dawn to found Thelemic Magick. Occult genius, but not a very nice fellow. He redirects a Night action.
The Independents (4)

Omega Red- Receives three votes after each Night due to his deadly pheromones, which are cumulative. Each Night, Omega Red may choose to wrap his carbonadium coils around two people and drain them for two votes each. His targets will have 2 received votes the next Day, and Omega Red’s received vote total is reduced by 4 (Omega Red's benefit is cumulative). If he chooses not to do this, he can opt to kill that Night. Arkady Gregorovich must eliminate four specific roles he will select in the beginning and then survive.

Tyler Durden– On Day 0, Tyler Durden chooses one player to be The Narrator. He will learn that player’s role. If that person dies, he dies. Durden recruits someone into Project Mayhem each Night. Recruits do not change roles or alignments. Tyler Durden must have more recruits alive than non-recruits at the end to win. If he is targeted by two or more people in the same Night, he will force them to fight, and only those people will be on the poll the next Day. *Secrets*

The Hatter- Everyone needs a hat... *Secrets*

Gollum- *Secrets*