Search found 123 matches

by boo
Thu Nov 06, 2014 12:35 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Re: Monopoly Mafia [Day 0]

Long Con wrote:@boo:
boo wrote:1st: Add a die (Allows the player who uses it to add a third dice roll to anyone they want)
2nd: Get a chance card (Allows the player who uses it to give 1 player of their choice a random chance card)
Can the owner of the third dice roll add it to their own roll? Do they have to inform you they're using it before the daily roll, or can they add it after seeing the result?

Can the owner of the Chance card 'give' it to themselves, or just to another player?
They can add the third dice roll to anyone (including their own) roll. They will have to inform me before the roll took place.

Yes, the chance card can go to them or anyone else they choose.
by boo
Thu Nov 06, 2014 12:34 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Re: Monopoly Mafia [Day 1]

birdwithteeth11 wrote:Alright. I was re-reading Page 1, and I have a question for the host:

@Boo: It says that, "Civvies that do establish full BTSC (meaning they either find all of their set while everyone is alive, or they acquire the necessary cards by buying them)..." So by that logic, if one set gains full BTSC, could they continue to search for other full sets, and possible gain BTSC with them too? Or is this only possible by purchasing other cards from dead players?
No, the set refers to your starting colour/property. You can collect other sets, and if you get all 3 (or 2 in those cases) build on them, but holding one of them wouldn't let you search and then join with people who hold others.
by boo
Wed Nov 05, 2014 7:37 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Re: Monopoly Mafia [Day 1]

S~V~S wrote:
Degobunny wrote:I am finding it really hard to post on this site. Every time I finish writing something I need to login again and it erases what I typed out on my pad.
When you log in, do you have "Log me on automatically each visit" checked? The last person this happened to resolved the issue by clicking that. If you do have that checked, then not sure what about this site would be causing that.

And not sure about bidding on any of these yet, initially I want to be more conservative with my money.

And I am still trying to figure out which option, search for partners or NOT search for partners, would benefit the rail/utilities more. Standard civvies, no BTS with purchased powers, but civvie win conditions OR indies building monopolies and potential hotels that will require the baddies to shell out real $$? I think FZ asked this question originally, and I don't think anyone really addressed the issue.

I definitely think that discussing what would most benefit the baddies should be the big topic.

Standard civvies would make it easier for the non-rails/utils to win, but going the other route might make it HARDER for the baddies to win, might present more competition. I could see going wither way, although, I find it unlikely that every civ will agree to do the non search thing, pretty much rendering it moot. Because you can pledge not to search all you want, if someone else finds you, it still affects your status & win conditions.

@boo~ if someone who is the member of a completed monopoly is lynched, will their Monopoly status as well as their card be revealed? Since being in a monopoly has effected their win conditions, and they are no longer really a "civ"? And if the member of a monopoly is deaded, does the remainder of the team revert to civ, or are they still a LMS team?

I need to reread the rail/util sections of the host posts.
Just the card. The remainder stays LMS (and will want to try and keep the lynched teammates property). They would still be allowed to build houses and hotels on their properties, but the equal building rule would require that if someone who wasn't them picked up the lynched players property, they build on it as well (so 1 house, 1 house, 0 house, would prevent from building a second until the 0 had 1 built). The person who got the property without knowing they were getting one that had had all of them together (meaning no houses had been built) wouldn't find out until someone landed on that space (since the amount of rent they would receive is doubled) or a house was built (although with the rent doubled, if you pay attention to the linked board movements, you could see that it was already that way if anyone landed on any of the properties in the monopoly).

There are however also powers that relate to this sort of thing that may come into play, so that won't all be true 100% of the time.
by boo
Wed Nov 05, 2014 12:57 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Re: Monopoly Mafia [Day 1]

Vote changing should be enabled, and works for me, but isn't working for Epi (apparently it's been an issue in another game as well). Just a heads up.
by boo
Wed Nov 05, 2014 12:53 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Re: Monopoly Mafia [Day 1]

Long Con wrote:Does a lynched player's money go back to the bank?
Yes.
by boo
Wed Nov 05, 2014 12:53 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Re: Monopoly Mafia [Day 1]

Long Con wrote:So, I don't have to pay Vermont Ave $6, they just get that from the bank... and if Vermont had houses, the same applies... but if Vermont had a hotel, then the money comes out of my pocket?
Correct.
by boo
Tue Nov 04, 2014 11:00 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Re: Monopoly Mafia [Day 0]

Day 1 Start: You told us you’d say that, too.

Welcome to Monopoly Mafia. The first rule of Monopoly Mafia is: you do not stop talking about Monopoly Mafia. The second rule of Monopoly Mafia is: you DO NOT stop talking about Monopoly Mafia! Third rule of Monopoly Mafia: someone yells "stop!", goes limp, taps out, the fight is not over, you take that sucker for all they’re worth. Fourth rule: at least two guys to a fight. Fifth rule: at least one fight at a time, fellas. Sixth rule: No shirts, no shoes, no service. Seventh rule: fights will go on as long as they have to. And the eighth and final rule: if this is your first time at Monopoly Mafia, you have to fight.

I see in capitalist societies the strongest and smartest men who've ever lived. I see all this potential. An entire generation pumping gas, waiting tables; up-and-comers with white collars. Advertising has us chasing cars and clothes, working jobs we love so we can buy stuff we truly need. We're the middle children of history, man. So much purpose and place. We have no Great War. No Great Depression. No distractions. We've all been raised on television to believe that one day we'd all be millionaires, and movie gods, and rock stars. And we will be. And we're slowly learning that fact. And we're very, very excited.

Day 1 has begun, you have 48 hours to lynch someone (vote changes will be enabled).
List of all player movements on the board and results.
Updated board.

There are three powers available to bid on.
1st: Add a die (Allows the player who uses it to add a third dice roll to anyone they want)
2nd: Get a chance card (Allows the player who uses it to give 1 player of their choice a random chance card)
3rd: Windfall (Makes the next amount of money the player who uses this card gets be at least double what it would be, with the possibility of being as high as x5. If used on a hotel payment, the payer pays the normal amount, but the receiver gets 2-5x the listed amount).

The bidding for all three powers starts at $50, and subsequent bids must increase by a minimum of $10. If you sent in a PM with your favourite capitalism related movie/book/song/etc., $25 is automatically added to any bid you make on any of the three powers (you bid $50, your actual bid is sitting at $75 for example). The bids are done in thread, and end 10 minutes before the lynch ends. All powers also have a maximum sell price, so if bidding reaches that amount before the end of the lynch, the bidder who was at (or closest without going over) the cap wins it. The caps are not going to be shared.

Any power that receives no bids will be available for purchase at the starting bid, with the person who buys it posting in the thread that they would like to do so. If, within 30 minutes of that post, anyone else ups the amount they will pay for it (any amount), that person gets it (and the 30 minute rule still applies)

Also: keep in mind powers do not have to be used immediately. You can hold onto them and use them any time you like (this goes for all powers unless otherwise stated).
by boo
Tue Nov 04, 2014 10:24 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Re: Monopoly Mafia [Day 0]

Just 2 people that haven't opened the role PMs, so it will just be a 24 hour D0, so about 30 minutes to get your favourite capitalism related PM in if you're doing that.
by boo
Tue Nov 04, 2014 7:26 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Re: Monopoly Mafia [Day 0]

Turnip Head wrote:@boo:

You said we won't get a PM if our check fails... Will we get a PM if we're blocked so thAt we know to possibly check that person in the future?
Yes.
by boo
Tue Nov 04, 2014 7:26 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Re: Monopoly Mafia [Day 0]

FZ. wrote:Maybe the question we should ask ourselves is what will the mafia gain the most from and consider that. Trouble is, I'm too tired to think about this now...

Boo, Are we even allowed to not send in a name of a player or will there be penalty for those who don't do it?
No penalty.
by boo
Tue Nov 04, 2014 8:11 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Re: Monopoly Mafia [Day 0]

You can ignore old thread stuff about monopolies, I changed needing a full side to get money from the player to just needing a hotel to do the same. However, owning a full side between yourself and BTSC partners will have some potential benefits through the use of powers (if you get the necessary powers).

Bidding for lynched cards will be public yes. The idea being you can manipulate what people might think about you and your role from how you bid (or WIFOM it). Trade bids will be private (someone requests the trade, if they make it a bid, I post what the property is, what the minimum bid is, how long you have to bid, highest bid at the end of the time gets it).
by boo
Tue Nov 04, 2014 7:46 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Re: Monopoly Mafia [Day 0]

I added a non-rule to the rules, it is, "This one isn't a rule but is relevant to the board stuff. I'm not going to update you via PM how much money you have at the start of each Day (feel free to PM me any time to get it though if you don't keep track yourself), and unless your search of another player is successful, there will not be a failure PM. This is all just to reduce the number of PMs I have to send out at the start of each day.".

Also decided: There will be the board as an image available, showing the final location you land on. Full movements (number rolled, money changes, etc), will all be available in a link to pastebin. These can be found in the same post as the rules, and links will also be included in the day posts.
by boo
Tue Nov 04, 2014 6:05 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Re: Monopoly Mafia [Day 0]

Also: I realized I had forgot to include how jail works in the game earlier, it's now in the game mechanics post.
by boo
Tue Nov 04, 2014 6:05 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Re: Monopoly Mafia [Day 0]

FZ. wrote:Whoa, this seems like one complicated game.

I didn't understand the part about how we advance on the board. Can you explain that again, please?
At the end of each night/start of each day, everyone will be moved around the board. I'll be rolling it out for everyone during night phases (or during D0 to move everyone for D1). It's not something you'll have to put a lot of thought into doing (there will be powers available that effect dice rolls and such in play, but beyond that it's just to use that aspect of monopoly in this game). These movements will get people landing on properties to give out money, landing on the other various spaces to get or lose money, etc.
by boo
Tue Nov 04, 2014 6:01 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Re: Monopoly Mafia [Day 0]

keys56000000000 wrote:Sup players :lorab: :haha: :srsnod: :eye:

I have a question. It says civvies without BTSC win together if everyone else is dead, and that civvies with BTSC can only win with their BTSC teammates. Does that mean that civvies without BTSC are in competition with civvies with BTSC? That one group needs to eliminate the other to win? If that's the case, I don't understand the incentive to find my BTSC partner/s. Perhaps us civilians will be stronger if we don't attempt to gain BTSC with each other?
Yes, that's right (civvies without BTSC cannot win with those who do have it, or successfully gather all of the properties tied to their own starting one if some or all of their teammates die). I'll leave the rest of the questions unanswered since I think those are questions for the other players and not me, and if that isn't what you meant them to be, they can be anyways :P.
by boo
Tue Nov 04, 2014 1:01 am
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Re: Monopoly Mafia [Day 0]

Long Con wrote:Can the Civvies acquire Railroad and Utility properties? What would happen then, would the Civvie who possesses that property hold any sort of power over the baddies?
Civvies can get the property but wouldn't have a NK which stay with the baddie team.
by boo
Mon Nov 03, 2014 11:58 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Re: Monopoly Mafia [Day 0]

Long Con wrote:Woo hoo! I became a Weird Al fan after the Smells Like Nirvana album came out, I don't think I've heard a song by him that I didn't enjoy. What a genius.

Question: Say I'm some lower-level property, and I manage to acquire, say, Boardwalk, and then I search the player who is/has Park Place. Does... anything happen?
No (and if they were to search you, same thing. Getting BTSC just goes for starting properties, beyond that, trades and kills will be necessary).
by boo
Mon Nov 03, 2014 10:49 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Re: Monopoly Mafia [Day 0]

Alright, you may post.
by boo
Mon Nov 03, 2014 10:48 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Re: Monopoly Mafia [Day 0]

Day 0 Start: Mission Statement



Do you like Weird Al? I've been a big Weird Al fan ever since the release of his 1988 album, Even Worse. Before that, I really didn't understand any of his work. Too artsy, too intellectual. It was on Even Worse where Weird Al's presence became more apparent. I think Bad Hair Day was his undisputed masterpiece. It's an epic meditation on intangibility. At the same time, it deepens and enriches the meaning of the preceding three albums. Listen to the brilliant ensemble playing of Weird Al. You can practically hear every nuance of every instrument. In terms of lyrical craftsmanship, the sheer songwriting, this album hits a new peak of professionalism. Take the lyrics to Amish Paradise. In this song, Weird Al addresses the problems of abusive political authority. The Night Santa Went Crazy is the most moving pop song of the 1980s, about monogamy and commitment. The song is extremely uplifting. Their lyrics are as positive and affirmative as anything I've heard in rock. Lately, Weird Al’s career seems to be more commercial and therefore more satisfying, in a narrower way. Especially songs like Sports Song and Now That’s What I Call Polka!. But I also think Weird Al works best within the confines of the parody artist, than as an original artist, and I stress the word artist. This is Mission Statement, a great, great song, a personal favorite.

Day 0 has begun!
Ask any questions, begin general discussion.
It will probably last 24 hours, but will be extended to 48 if it looks like there's a significant number of players who won't have checked in before the 24 ends.
What to do: PM the host your favourite movie/book/song/etc. about (or has symbolism in regards to) capitalism.
by boo
Mon Nov 03, 2014 10:42 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Re: Monopoly Mafia [Day 0]

Market Place:

Powers/Property (bidding ends 10 minutes before end of night):

St. Charles Place - Starts at $1
Reading Railroad - Starts at $1

Being Sold:
Some properties are requesting offers still. Just PM me if there's one you want and I will inform the person who has it that an offer has come in.

All of these have the offer at or above listed price, if no one raises the offer within 30 minutes of yours by at least $1 applied:

Nest Egg (When played, allows the user to hide however much of their money they wish on the space they are currently on. On their next time around the board, they will get $150+their money back if they pass the space, and their money back+$250 and a random power if they land on it. Hiding more money increases the chances of a better power, by allowing the player to choose powers they do not want to get). - Starts at $75

Windfall (Makes the next amount of money the player who uses this card gets be at least double what it would be, with the possibility of being as high as x5. If used on a hotel payment, the payer pays the normal amount, but the receiver gets 2-5x the listed amount). - Starts at $200

Own The Block: This power allows you to take control the side of the board of your starting property. In order to use it, you must have BTSC or the cards of your could-have-been teammates of your starting property, and at least 1 card from every other set on that side (meaning 1 of each colour at least, the railroad, and the utility if applicable). Once used, any money that would go to the bank from people landing on such spaces, instead goes to you. - Starts at $200 and at $300

Houses x 4: Start at $150 each, do not have to used right away if won. and x9 at $100 each.

Houses and Hotels (bought based off the cost on the normal games card, use the wiki to find the cost):
*Can only be bought for immediate use*
Houses: 0
Hotels (Must have 4 houses before upgrading): 6
by boo
Mon Nov 03, 2014 10:08 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Re: Monopoly Mafia [Day 0]

Mechanics (I may forget important stuff initially, hopefully before Day 0 is over this post will have everything you may need to know):

On Powers:
If a certain number of players (will be percentage based so that it goes down as people are killed) all land on the same spot, a power will be made available for purchase. More than one power will be able to be sold, but the chances of more will be reduced as more are available (for example: If for the Day 1 rolls 2 people needed to land on the same space to get the first power available, then 3 or 4 on a different space would be needed to get the second. There may also be, before I roll out numbers for how many spaces people are moved, something along the lines of "If 3 or more people roll 12, a power will be available". Overall, the goal is for there to be fewer powers that are more meaningful, but likely way more expensive so bankruptcy is a legitimate concern even early on for people who are not careful.

General Monopoly Things (And How They Have Been Modified):

1) Houses and Hotels will be available in a limited quantity. Any house or hotel that is removed from the board (either sold because the person who had it needed money, or because houses were upgraded to a hotel, or for a strategic reason) will be auctioned off, available to anyone who wants to buy them (the starting auction price being whatever the person getting rid of it had paid for it).

2) Free parking is just going to be a free space (that's the actual rule, look it up). Taxed money/chance/community chest will all be put in the bank (meaning it's removed from the game).

3) You don't pay for landing on another players property (to start). Once a hotel has been built on a property, landing on it means you have to pay out of pocket (teammates don't get charged at this point).

4) Jail: Getting 3 doubles in a roll, a card, or landing on go to jail will send you to it. You go to jail for the follow day and night phase. While in jail, you are not allowed to post in the thread, if people land on your property, you collect no money, and you are not allowed to buy/bid on anything. To get out of jail early, you can pay $100 or use a get out of jail card, otherwise it ends at the end of the night phase (and you lose $50 unless your roll to get out is doubles). All players in jail will have a BTSC chatroom they may use (to talk about in thread things, no outting will still be applicable). Any player who is 'just visiting' (lands on the jail space but is not in jail), may request BTSC with 1 person in jail (random modifiers to this such as yes, no, requiring payment from one or both players involved, getting BTSC with more than the 1 person, etc, may apply) via PM during the day phase, and if it goes through have it while the player is in jail (again, just BTSC for in thread type things, no outing or hinting in this BTSC).

How the Game Will Run:
Days will function as normal, with a player being lynched. The lynched player will have their card revealed.

During the night, the card of the lynched player will be bid for (players who voted for the lynched player will have $200 applied to their bid, but they can’t actually access that money for anything else). The bidding is done publicly (in thread).The player who bids the most for the card will receive it. Successful NKs will result in the player responsible for the NK getting the card of the killed player.

At any point, a player with a card they do not want may PM the host, to offer it to the thread. They may either set a flat sell price, or set a minimum bid, and how long they want the bid to last (a maximum of 24 hours). You may not sell your starting property (as that would kill you). You can also just say you'll accept trades, and people can offer properties (or you can specify which one you want) or whatever else.

Bankruptcy:
If you ever reach a point where you would be below $0, you are killed, and any property you have is auctioned off (if it’s a result of tax/community chest/chance), or given to the player you owed and could not pay.
by boo
Mon Nov 03, 2014 10:08 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Re: Monopoly Mafia [Day 0]

Rules:
1) No outting. No hinting.
2) Don't be an ass.
3) Things shouldn't be overly confusing once we get in the swing of things. Please ask any questions you have. BUT keep in mind, there are some things that I may have worded differently in different places, or failed to adequately explain as I meant. When/if these things happen, and I notice them, I will correct them and inform the people it's relevant to. If a player finds it, please remember host rulings stand.
4) Only off topic once your dead.
5) This one isn't a rule but is relevant to the board stuff. I'm not going to update you via PM how much money you have at the start of each Day (feel free to PM me any time to get it though if you don't keep track yourself), and unless your search of another player is successful, there will not be a failure PM. This is all just to reduce the number of PMs I have to send out at the start of each day.

The Board (Number beside your name in the player list = your token on the board). All Movements will be written out and available in a link to pastebin, the board image will show how things ended up.:
Day 0: Everyone starts on GO.
Day 1:List of all player movements on the board and results.,Updated board.
Day 2: Updated board, Board movements
Day 3: Board Movements, Updated Board
Day 4: Updated Board,Board movements
Day 5: Board Movements, Updated Board (courtesy of LC)
Day 6: Board movements, Updated board (courtesy of LC)
Day 7: Board Movements, Updated Board (courtesy of LC)
Day 8: Board Movements, Updated Board (courtesy of LC)
Day 9: Board Movements, Updated Board (courtesy of LC)
Day 10: Board Movements, Updated Board (courtesy of LC)
Day 11: Board Movements, Updated Board (courtesy of LC).
Day 12: Board Movements, Updated Board (courtesy of LC)


Host Posts So Far:
Day 0 Start: Mission Statement
Day 1 Start: You told us you'd say that, too.
Day 1 End/Night 1 Start: Thank You for Mathing
Night 1 Event
Night 1 End/Day 2 Start: The One Who Opens the Door
Day 2 End/Night 2 Start: Why so Socialist?
Night 2 End/Day 3 Start: Death Punched
Day 3 End/Night 3 Start: Get Hyped
Night 3 End/Day 4 Start: Seven
Day 4 End/Night 4 Start: Lynch and Hedgeowl
Night 4 End/Day 5 Start: Nothing
Day 5 End/Night 5 Start: NoU2
Night 5 End/Day 6 Start: Car Accident
Day 6 End/Night 6 Start: Wouldn't Eat the Food
Night 6 End/Day 7 Start: Worked Over
Day 7 End/Night 7 Start: On the Boardwalk
Night 7 End/Day 8 Start: Double the Killing
Day 8 End/Night 8 Start: Awaken
Night 8 End/Day 9 Start: 13 Remaining
Day 9 End/Night 9 Start: Death of a Railroad
Night 9 End/Day 10 Start: No Deaths and Some Returning
Day 10 End/Night 10 End: End of the Line
Night 10 End/Day 11 Start: Coffee
Day 11 End/Night 11 Start: Water Broken
Night 11 End/Day 12 Start: Turnip is Gross
Day 12 End/Night 12 Start: Charles Bit my Finger!
Game Over
by boo
Mon Nov 03, 2014 10:08 pm
Forum: Previous Jobs
Topic: Monopoly Mafia [GAME OVER]
Replies: 2891
Views: 82400

Monopoly Mafia [GAME OVER]

Players:
Alive: 7
Dead: 21
1. Epignosis: Killed N5 by Reading Railroad
2. Black Rock (replaced Elohcin N3) - WINNER
3. MovingPictures07 : Killed N7 by B. & O. Railroad - Returned to the game Day 10 - WINNER

4. Boogs - Lynched D5 : St James Place
5. Long Con - WINNER
6. LoRab - WINNER

7. zeek : Killed N6 by Water Works
8. Metalmarsh89 - Lynched D11 : Water Works
9. S~V~S: Killed N1 by Pennsylvania Railroad
10. DFaraday - Lynched D10 : B. & O. Railroad
11. DisgruntledPorcupine - Left the game Day 10

12. Bass_the_Clever - Killed N8 by Water Works - Returned to the game Day 10 - WINNER
13. S~V~S (replaced sabie12 N2) - Lynched D9 : Reading Railroad
14. birdwithteeth11 - Lynched D3 : Electric Company
15. HannaK - Lynched D12 : St Charles Place

16. fingersplints - Run out of town N12
17. Black Rock: Killed N2 by Water Works
18. Turnip Head : NKed by Vermont Avenue N11
19. Spacedaisy : Left the game Day 10

20. bea (replaced Mongoose N3) - WINNER
21. thellama73 - Lynched D6 : Pennsylvania Avenue
22. nijuukyugou - Lynched D8 : Mediterranean Avenue
23. keys56000000000 - Lynched D7 : Boardwalk
24. Hedgeowl - Lynched D4 : Pennsylvania Railroad
25. FZ. - Lynched D2 : Atlantic Avenue
26. Made - Lynched D1 : Short Line
27. Degobunny - Lynched D8 : Baltic Avenue
28. juliets - Killed N10 by Water Works


Roles (28):

For the rent, house/hotel cost, house/hotel payments, and mortgage value, go to http://monopoly.wikia.com/wiki/List_of_ ... Properties and go to the property you’re interested in.

Civvies (22):
Each night, every civvie will search another player. If they find a player who matches their colour/set (ie, the Mediterranean Avenue player searches Baltic Avenue player) they get BTSC. Once all the players of a set have BTSC, they may start buying houses and hotels (making double the posted value until they put up their first house). A set that has (at any point) all living players together will cease to be considered a civvie set, and become a LMSing group.

Mediterranean Avenue
Baltic Avenue


Oriental Avenue
Vermont Avenue
Connecticut Avenue


St. Charles Place
States Avenue
Virginia Avenue


St. James Place
Tennessee Avenue
New York Avenue


Kentucky Avenue
Indiana Avenue
Illinois Avenue


Atlantic Avenue
Ventnor Avenue
Marvin Gardens


Pacific Avenue
North Carolina Avenue
Pennsylvania Avenue


Park Place
Boardwalk



Baddies:

Team 1: Railroads (4)
Each night, every member of this team searches for another member of the team. If they find anyone on their team, they get BTSC. Searching continues until all 4 find each other, unless any of them get lynched. None of the 4 can be nightkilled until all living members have BTSC. They kill odd nights, with the kill randomly being assigned to one member each night, until they all have BTSC, at which point it will specifically be assigned to one member.

Reading Railroad
Pennsylvania Railroad
B. & O. Railroad
Short Line


Team 2: Utilities (2)
This team starts the game with BTSC. Kills even nights. Cannot be NKed by the Railroads. Any player who lands on a utility will have their property learned by the utilities, and if they are ever lynched, the utilities will have $300 applied to a bid on the property.

Electric Company
Water Works

Win Conditions:
Civvies that do not establish full BTSC can win with each other, and need all other players dead in order to win.
Civvies that do establish full BTSC (meaning they either find all of their set while everyone is alive, or they acquire the necessary cards by buying them), can only win with that set, or with their monopoly if they manage to establish one.
The Railroads need all other players dead in order to win.
The Utilities need all other players dead in order to win.

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